Fire Bar (FireBar, rev. 12) |
By Crashdance22 on 12-09-13 |
Category 'Enemies', known |
A bar made of fire that rotates around a base.
NOTICE: If no specific obj_args are given for this object, it will be a typical slow moving single bar firebar with about 5 fireballs on it. |
Data files: • /ObjectData/FireBarBall.arc
• /ObjectData/FireBarCore.arc |
Object fields: • Amount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick. • Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise. • Distance from Center: integer in Obj_arg5. Distance of the fireballs from the center axis. • Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center. |
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Fire Bar (FireBar, rev. 13) |
By Crashdance22 on 12-24-13 |
Category 'Enemies', known, fully documented |
A bar made of fire that rotates around a base.
NOTICE: If no specific obj_args are given for this object, it will be a typical slow moving single bar firebar with about 5 fireballs on it. |
Data files: • /ObjectData/FireBarBall.arc
• /ObjectData/FireBarCore.arc |
Object fields: • Amount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick. • Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise. • Distance from Center: integer in Obj_arg5. Distance of the fireballs from the center axis. • Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center. • Unknown1: boolean in Obj_arg2. No seen effect. • Unknown2: integer in Obj_arg3. No seen effect. • Unknown3: boolean in Obj_arg4. No seen effect. • Unknown4: integer in Obj_arg6. No seen effect. |
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