Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for FireBar

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Fire Bar (FireBar, rev. 10)
By MK7tester on 06-22-13
Category 'Enemies', known
A bar made of fire that rotates around a base.

NOTICE: If no specific obj_args are given for this object, it will be a typical slow moving single bar firebar with about 5 fireballs on it.
Data files:
• /ObjectData/FireBarBall.arc
• /ObjectData/FireBarCore.arc
Object fields:
Amount of Fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick.
Rotate speed???: integer in Obj_arg5. The speed of the firebar, this speed is usually determined by hundredths. (Example: 300 speed is a medium rotate speed.) This also affects how far the fireballs are from the core when rotating, so it's unconfirmed.
Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center.
Fire Bar (FireBar, rev. 11)
By Crashdance22 on 12-09-13
Category 'Enemies', known
A bar made of fire that rotates around a base.

NOTICE: If no specific obj_args are given for this object, it will be a typical slow moving single bar firebar with about 5 fireballs on it.
Data files:
• /ObjectData/FireBarBall.arc
• /ObjectData/FireBarCore.arc
Object fields:
Amount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick.
Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise.
Rotate speed???: integer in Obj_arg5. The speed of the firebar, this speed is usually determined by hundredths. (Example: 300 speed is a medium rotate speed.) This also affects how far the fireballs are from the core when rotating, so it's unconfirmed.
Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center.

Object databases - SMG - Last changes - Changes for FireBar

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