Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for EarthenPipeInWater

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Warp Pipe (Underwater) (EarthenPipeInWater, rev. 7)
By Hiccup on 05-26-15
Category 'Warps', known, fully documented
This pipe can have a whirlpool appear that pulls you in; triggered by SW_A. Works in SMG2.
TODO: Are there any other differences from the normal pipe
Data files:
• /ObjectData/EarthenPipe.arc
• /ObjectData/EarthenPipeStream.arc
Object fields:
Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it.
Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
Warp Pipe (Underwater) (EarthenPipeInWater, rev. 8)
By Hiccup on 05-26-15
Category 'Warps', known
This pipe can have a whirlpool appear that pulls you in; triggered by SW_A. Works in SMG2.
TODO: Are there any other differences from the normal pipe?
Data files:
• /ObjectData/EarthenPipe.arc
• /ObjectData/EarthenPipeStream.arc
Object fields:
Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it.
Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange

Object databases - SMG - Last changes - Changes for EarthenPipeInWater

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