Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for Dossun

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Thwomp (Dossun, rev. 8)
By Hiccup on 05-15-15
Category 'Enemies', known, fully documented
Big enemies that try to crush you.
Data files:
• /ObjectData/Dossun.arc
Object fields:
Floating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground.
Delay: integer in Obj_arg1. Delay between falls. 0 means no delay.
Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present.
Unknown 3: boolean in Obj_arg3. No seen effect.
Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay.
Thwomp (Dossun, rev. 9)
By Hiccup on 05-18-15
Category 'Enemies', known
Big enemies that try to crush you.
Data files:
• /ObjectData/Dossun.arc
Object fields:
Floating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground.
Delay: integer in Obj_arg1. Delay between falls. 0 means no delay.
Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present.
Unknown 3: boolean in Obj_arg3. No seen effect.
Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay.

Object databases - SMG - Last changes - Changes for Dossun

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