Thwomp (Dossun, rev. 6) |
By Crashdance22 on 12-09-13 |
Category 'Enemies', known |
Big enemies that try to crush you. |
Data files: • /ObjectData/Dossun.arc |
Object fields: • Floating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground. • Delay: integer in Obj_arg1. Delay between falls. 0 means no delay. • Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present. • Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay. |
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Thwomp (Dossun, rev. 7) |
By Crashdance22 on 12-24-13 |
Category 'Enemies', known, fully documented |
Big enemies that try to crush you. |
Data files: • /ObjectData/Dossun.arc |
Object fields: • Floating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground. • Delay: integer in Obj_arg1. Delay between falls. 0 means no delay. • Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present. • Unknown1: boolean in Obj_arg3. No seen effect. • Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay. |
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