Gearmo (Caretaker, rev. 4) |
By SunakazeKun on 09-02-14 |
Category 'NPCs', known, fully documented |
Mechanical caretakers. Needs a MessageID and can be set to run on path. |
Data files: • /ObjectData/Caretaker.arc |
Object fields: • Special: integer in Obj_arg0 • Minigame Timer: integer in Obj_arg1. Changes the minigame's time • Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only) • Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow • Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1 |
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Gearmo (Caretaker, rev. 5) |
By SunakazeKun on 10-30-14 |
Category 'NPCs', known, fully documented |
Mechanical caretakers. Needs a MessageID and can be set to run on path. |
Data files: • /ObjectData/Caretaker.arc |
Object fields: • Special: list in Obj_arg0: 0 = minigame (w/ rod), 1 = Purple Coins • Minigame Timer: integer in Obj_arg1. Changes the minigame's time • Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only) • Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow • Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1 |
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