Camera Area (CameraArea, rev. 3) |
By shibboleet on 01-11-13 |
Category 'Camera controllers', known |
A camera area. It can be used in many ways to create a nice camera for a level. |
Data files: none |
Object fields: • Connects to c:XXXX: integer in Obj_arg0. This connects the camera to the c:XXXX type camera in the "camera" section. It triggers the camera, and angles when it is entered. |
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Camera Area (CameraArea, rev. 4) |
By shibboleet on 02-10-13 |
Category 'Camera controllers', known |
A camera area. It can be used in many ways to create a nice camera for a level.
When entered, the camera in the "camera" section will active, depending on what type of camera it is. |
Data files: none |
Object fields: • Connects to c:XXXX: integer in Obj_arg0. This connects the camera to the c:XXXX type camera in the "camera" section. It triggers the camera, and angles when it is entered. |
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