Kuribo64 SMG object database
Home | ForumsLogin

Object databases - SMG - Last changes - Changes for CameraArea

View changes for revision:  1   2   3   4 
Camera Area (CameraArea, rev. 3)
By shibboleet on 01-11-13
Category 'Camera controllers', known
A camera area. It can be used in many ways to create a nice camera for a level.
Data files: none
Object fields:
Connects to c:XXXX: integer in Obj_arg0. This connects the camera to the c:XXXX type camera in the "camera" section. It triggers the camera, and angles when it is entered.
Camera Area (CameraArea, rev. 4)
By shibboleet on 02-10-13
Category 'Camera controllers', known
A camera area. It can be used in many ways to create a nice camera for a level.
When entered, the camera in the "camera" section will active, depending on what type of camera it is.
Data files: none
Object fields:
Connects to c:XXXX: integer in Obj_arg0. This connects the camera to the c:XXXX type camera in the "camera" section. It triggers the camera, and angles when it is entered.

Object databases - SMG - Last changes - Changes for CameraArea

Page rendered in 0.011 seconds. (2048KB of memory used)
MySQL - queries: 19, rows: 72/72, time: 0.009 seconds.