Bubble Generator [Non-moving] (BigObstructBubbleGenerator, rev. 3) |
By SunakazeKun on 03-08-15 |
Category 'Items', known, fully documented |
The same as 'BigBubbleGenerator'. This variant spawns bubbles that can't be blown. |
Data files: • /ObjectData/BigBubble.arc |
Object fields: • Speed: integer in Obj_arg0. Lower numbers mean faster speed. • Average Bubble Size: integer in Obj_arg1. Has a loose effect on bubble size, bubbles tend to be slightly larger at least half the time. Also, Mario will still fit inside bubbles that are smaller than him. 200 (0xC8) is a reasonable size for the player. • Average Bubble Size: integer in Obj_arg2. Seems to be the same as Obj_arg1. • Unknown: integer in Obj_arg3. Setting any value other than null causes the object not to appear. • Bubble Shape: list in Obj_arg4: 0=Square, 1=Octahedral, *=Round |
|
⇨
|
Bubble Generator [Non-moving] (BigObstructBubbleGenerator, rev. 4) |
By Hiccup on 05-20-15 |
Category 'Items', known |
The same as 'BigBubbleGenerator'. This variant spawns bubbles that can't be blown. |
Data files: • /ObjectData/BigBubble.arc |
Object fields: • Speed: integer in Obj_arg0. Lower numbers mean faster speed. • Average Bubble Size: integer in Obj_arg1. Has a loose effect on bubble size, bubbles tend to be slightly larger at least half the time. Also, Mario will still fit inside bubbles that are smaller than him. 200 (0xC8) is a reasonable size for the player. • Average Bubble Size: integer in Obj_arg2. Seems to be the same as Obj_arg1. • Unknown 3: integer in Obj_arg3. Setting any value other than null causes the object not to appear. • Bubble Shape: list in Obj_arg4: 0=Square, 1=Octahedral, *=Round |
|