Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for BgmVolumeFadeArea

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BgmVolumeFadeArea (BgmVolumeFadeArea, rev. 3)
By Slacker on 09-10-14
Category 'Deprecated/useless objects', known
While unused, still does what the name says. Entering this area fades the background music out. Using object arguments, you can control how much the music is faded (volume) and how quickly fade out effect occurs. When you leave the area, the music returns to full volume.
Data files: none
Object fields:
Fade Time: integer in Obj_arg0. Amount of time it takes for the music to fade out. Lower values starting at 0 are quick while higher values make music fade out more gradually.
Volume: integer in Obj_arg1. Final volume after music is faded. Ex. A value of 50 will fade the music to only half the loudness.
BgmVolumeFadeArea (BgmVolumeFadeArea, rev. 4)
By SunakazeKun on 10-04-14
Category 'Areas', known
While unused, still does what the name says. Entering this area fades the background music out. Using object arguments, you can control how much the music is faded (volume) and how quickly fade out effect occurs. When you leave the area, the music returns to full volume.
Data files: none
Object fields:
Fade Time: integer in Obj_arg0. Amount of time it takes for the music to fade out. Lower values starting at 0 are quick while higher values make music fade out more gradually.
Volume: integer in Obj_arg1. Final volume after music is faded. Ex. A value of 50 will fade the music to only half the loudness.

Object databases - SMG - Last changes - Changes for BgmVolumeFadeArea

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