Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for BenefitItemInvincible

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Rainbow Star (BenefitItemInvincible, rev. 8)
By Crashdance22 on 12-24-13
Category 'Items', known, fully documented
A rainbow star (invincibility powerup).
Data files:
• /ObjectData/PowerUpInvincible.arc
Object fields:
Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown1: boolean in Obj_arg0. No seen effect.
Unknown2: boolean in Obj_arg2. No seen effect.
Unknown3: boolean in Obj_arg3. No seen effect.
Unknown4: boolean in Obj_arg5. No seen effect.
Unknown5: integer in Obj_arg7. No seen effect.
Rainbow Star (BenefitItemInvincible, rev. 9)
By Hiccup on 05-23-15
Category 'Items', known, fully documented
A rainbow star (invincibility powerup). Let's say this is a "Type C Attack Object".
Data files:
• /ObjectData/PowerUpInvincible.arc
Object fields:
Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown1: boolean in Obj_arg0. No seen effect.
Unknown2: boolean in Obj_arg2. No seen effect.
Unknown3: boolean in Obj_arg3. No seen effect.
Unknown4: boolean in Obj_arg5. No seen effect.
Unknown5: integer in Obj_arg7. No seen effect.

Object databases - SMG - Last changes - Changes for BenefitItemInvincible

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