Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for BenefitItemInvincible

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Rainbow Star (BenefitItemInvincible, rev. 12)
By Hiccup on 05-26-15
Category 'Items', known
Let's call Mario in his Rainbow form a "Type C Attack Object".
Data files:
• /ObjectData/PowerUpInvincible.arc
Object fields:
Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
Unknown 7: integer in Obj_arg7. No seen effect.
Rainbow Star (BenefitItemInvincible, rev. 13)
By Hiccup on 05-26-15
Category 'Items', known
(no description)
Data files:
• /ObjectData/PowerUpInvincible.arc
Object fields:
Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
Unknown 7: integer in Obj_arg7. No seen effect.

Object databases - SMG - Last changes - Changes for BenefitItemInvincible

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