Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for BegomanSpike

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Topman (BegomanSpike, rev. 7)
By Hiccup on 05-23-15
Category 'Enemies', known
It will push Mario when it comes in contact, and it has a spike on the top. It doesn't seem to have 2D behaviour, so put an invisible barrier if you don't want it to fall off. Gets pushed back by "Type B Attack Objects", even if Mario is just carrying one.
Data files:
• /ObjectData/BegomanSpike.arc
• /ObjectData/BegomanSpikeHead.arc
Object fields: none
Topman (BegomanSpike, rev. 8)
By Hiccup on 05-23-15
Category 'Enemies', known
It will push Mario when it comes in contact, and it has a spike on the top. It doesn't seem to have 2D behaviour, so put an invisible barrier if you don't want it to fall off. Gets pushed back by "Attack Objects" "Type B" and "Type C" , even if Mario is just carrying one.
Data files:
• /ObjectData/BegomanSpike.arc
• /ObjectData/BegomanSpikeHead.arc
Object fields: none

Object databases - SMG - Last changes - Changes for BegomanSpike

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