Observatory Sky (AstroDomeSky, rev. 4) |
By NWPlayer123 on 09-05-12 |
Category 'Effects and decorations', known |
Apparently Nintendo made it simple and used one object for several entries. It uses the obj_arg0 to tell which dome it is. Then it loads the correct model. |
Data files: • /ObjectData/AstroDomeSkyA.arc
• /ObjectData/AstroDomeSkyB.arc
• /ObjectData/AstroDomeSkyC.arc |
Object fields: • Sky: list in Obj_arg0: 1=Terrace, 2=Well, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden. Decides what sky to load based on the dome. |
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Observatory Sky (AstroDomeSky, rev. 5) |
By shibboleet on 07-23-13 |
Category 'Effects and decorations', known, fully documented |
Apparently Nintendo made it simple and used one object for several entries. It uses the obj_arg0 to tell which dome it is. Then it loads the correct model. |
Data files: • /ObjectData/AstroDomeSkyA.arc
• /ObjectData/AstroDomeSkyB.arc
• /ObjectData/AstroDomeSkyC.arc |
Object fields: • Sky: list in Obj_arg0: 1=Terrace, 2=Well, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden. Decides what sky to load based on the dome. |
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