Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for AstroDomeSky

View changes for revision:  1   2   3   4   5 
Observatory Sky (AstroDomeSky, rev. 4)
By NWPlayer123 on 09-05-12
Category 'Effects and decorations', known
Apparently Nintendo made it simple and used one object for several entries. It uses the obj_arg0 to tell which dome it is. Then it loads the correct model.
Data files:
• /ObjectData/AstroDomeSkyA.arc
• /ObjectData/AstroDomeSkyB.arc
• /ObjectData/AstroDomeSkyC.arc
Object fields:
Sky: list in Obj_arg0: 1=Terrace, 2=Well, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden. Decides what sky to load based on the dome.
Observatory Sky (AstroDomeSky, rev. 5)
By shibboleet on 07-23-13
Category 'Effects and decorations', known, fully documented
Apparently Nintendo made it simple and used one object for several entries. It uses the obj_arg0 to tell which dome it is. Then it loads the correct model.
Data files:
• /ObjectData/AstroDomeSkyA.arc
• /ObjectData/AstroDomeSkyB.arc
• /ObjectData/AstroDomeSkyC.arc
Object fields:
Sky: list in Obj_arg0: 1=Terrace, 2=Well, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden. Decides what sky to load based on the dome.

Object databases - SMG - Last changes - Changes for AstroDomeSky

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