SM64DS BTP (BMD Texture Sequence Animation) format Fiachra 2013/11/25 Starts with 36 byte header 0x00 2 Number of frames 0x02 2 Number of textures 0x04 4 Address of Texture Headers start 0x08 2 Number of palettes 0x0A 2 Unknown, seems to always be zeroe 0x0C 4 Address of Palette Headers start 0x10 4 Address of "Frames Changes" section 0x14 4 Address of Texture ID's (probably) used in 'Start Frames', series of ushorts 0x18 4 Address of Palette ID's (probably) used in 'Start Frames', series of ushorts 0x1C 2 Whether to play the animation?, 0 for false, 1 for true, anything else causes crash 0x1E 2 Unknown, seems to always be zero 0x20 4 Address of Material Headers start Data 8 byte texture headers 0x00 2 FFFF 0x02 2 zero 0x04 4 address of null-terminated texture name 8 byte palette headers 0x00 2 FFFF 0x02 2 zero 0x04 4 Address of null-terminated palette name Frame Changes List of frame numbers at which the next texture is to be shown, frame numbers start at zero, series of ushorts Texture ID's List of the texture ID's to be used in each 'texture change', ID's are the (zero-based) index of the texture headers, series of ushorts Palette ID's List of the palette ID's to be used in each 'texture change', ID's are the (zero-based) index of the palette headers, series of ushorts 12 byte material headers 0x00 2 FFFF 0x02 2 zero 0x04 4 Address of the null-terminated material name 0x08 4 Unknown