Kuribo64
Views: 20,053,182 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-25-24 04:23 PM
Guest:

Main - Posts by Imnotstaple

Pages: 1 2 3 4 5 6 7 8 9 10
Imnotstaple
Posted on 06-18-16 09:18 PM, in NSMB2 Custom Content Link | #72227
Will do.

____________________
sign

Imnotstaple
Posted on 06-19-16 02:59 AM, in Summer! (rev. 2 of 06-19-16 03:01 AM) Link | #72231
That's great that you're finished with the univ stuff. :)

I plan on going to Atlanta Georgia to see part of my family. We don't get to see them much and one of my cousins that live there has cancer, so we try to go down there every summer.

Nonetheless, happy summer, Staple. :P

____________________
sign

Imnotstaple
Posted on 06-19-16 03:09 AM, in Kuribo64 photo album Link | #72232
Lastly, here's a photo of me and my date at my school's prom.

Notice how a shaved face changes everything.

[thumbnail]


____________________
sign

Imnotstaple
Posted on 06-19-16 03:22 AM, in Summer! Link | #72234
Thank you.

On the brighter side, however, we get to go down to Myrtle Beach and stay in a condo that my cousin is paying for.

I've always enjoyed the ocean in the summer time, because you know, the summer air feeling.

Oh, and the pools are very nice, too. :P

____________________
sign

Imnotstaple
Posted on 06-19-16 05:36 PM, in NSMB2 Custom Content Link | #72252
Nice as always. :)

Did you use an external photo editing program to align the tileset properly?

If so, which one would be best to use?

____________________
sign

Imnotstaple
Posted on 06-19-16 05:54 PM, in NSMB2 Custom Content Link | #72255
Hmm, CK doesn't seem to align my grassland tileset properly from NSMBW.

You scaled it to 420x420, correct?

____________________
sign

Imnotstaple
Posted on 06-19-16 06:02 PM, in NSMB2 Custom Content Link | #72258
get your 720p shit out of here

By the way, Mariomaster, what is the perceptual conversion?

____________________
sign

Imnotstaple
Posted on 06-19-16 08:52 PM, in Kuribo64 Town Square Link | #72265
wait what

I don't understand

____________________
sign

Imnotstaple
Posted on 06-19-16 08:53 PM, in Kuribo64 Town Square Link | #72267
Rise of the banned, perhaps?

____________________
sign

Imnotstaple
Posted on 06-19-16 08:59 PM, in Kuribo64 Town Square Link | #72275
He is certainly seeking out for revenge, no doubt about it.

Why, scaryboo? What did the community ever do to you?

____________________
sign

Imnotstaple
Posted on 06-19-16 09:00 PM, in Kuribo64 Town Square Link | #72277
It's a trap!

The menacing scaryboo has returned from a dark slumber to seek out revenge on the community, I think.

____________________
sign

Imnotstaple
Posted on 06-20-16 12:28 AM, in Kuribo64 photo album Link | #72293
My beard kept away my double chin, so I agree with you. :P

____________________
sign

Imnotstaple
Posted on 06-20-16 05:19 PM, in [Tutorial] CoinKiller Usage And Custom NSMB2 Level Editing (rev. 4 of 06-22-16 10:52 PM) Link | #72307
Well, by now you should have decrypted a NSMB2 rom and be wondering how to edit levels. You've come to the right place! (To dump a NSMB2 rom head on over to Megalegacy's thread)

First, you'll need a recent build of CK itself: https://kuribo64.net/get.php?id=q3ereGanT7mDkfYo (Keep in mind that the current version contains a few limitations such as not being able to edit paths and progress paths at the moment. Oh, and there is currently a bug with sprite placement, meaning some sprites may disappear if you place too many in a certain spot.)

Now, open CK, go to file, and load a romfs folder. The level list should appear, meaning that you've successfully finished the usage part! Congratulations.


Now then, let's get into the level editing itself. Go ahead and open 1-1 from the first World. Select everything from the level and delete it. Once you've deleted everything in the level, you may now select the zone editing tab and create a new zone. Once you've created a new zone, select the zone itself and then you'll find its respective properties. Here you can change properties such as backgrounds, music, bounds and so forth.

[image]

Now that you've created your own zone w/ its own respective properties, you can now go to the first tab of CK and edit the level settings to your preference.
Here you'll find setting such as the time limit, coin rush time limit, and the general level settings themselves. Under that, you'll notice a tileset picker to go with your created zone. You may select your own combination of tilesets for the level, but you'll want to match with the appropriate theme for the level. ;)

For this tutorial I'll be creating an over world themed level, which means we'll have to pick the appropriate tilesets for the level. To do this, you should notice that there are 4 tabs under the tileset picker.

0 Tab - Objects
1st Tab - Stage Suit
2nd Tab - Decorations
3rd Tab - Various Decoration


For this tutorial, for the 0 tab, select the Overworld. For the 1st tab, select Overworld/Grassland (M_Nohara is the filename) For the 2nd and 3rd tab, leave it alone for now, for we won't be needing any decorations for our first level yet. ;)

Congratulations, you now have a basic understanding of CK, making a zone, editing basic properties, and picking a tileset. Now, you can get into level editing. I have provided tips and tutorials for some other functions of the editor.

Level Creation Tips:

-A flat level is boring. Be sure to use a balancing combination of slopes to make the level seem interesting and exciting.
-Be sure to extend the edge of the ground 3 tiles below the zone or the camera will go buggy. (Example: https://s32.postimg.org/v5340m0fp/example2.png )
-Use plenty of decoration in your level. A level without grass, flowers, fences and whatnot is certainly dull..
-Do not place Zones too close each other because it may cause a freeze or some sprites may not properly assigned to the zone. Instead, be sure to space zones out a good ways apart.
-Be sure to enable vertical scrolling to make the camera go up with Mario.

Pipe Entrances

In order for Mario to go through a pipe and out the other one, two entrances must be set up. Go ahead and paint a Pipe on your custom level. (Select any pipe top and right click to paint it into the editor.) Once you have a pipe in your level, head on over to the entrance tab. Paint a new entrance in the level and set the settings to this:

Type: Pipe Facing Up
ID: 1
Dest. ID: 2
Dest. Area: 1
Enterable: Yes (check the Enterable box..)

Now that you've created the entrance, place it to the top right side of the pipe.


Now, paint a downward pipe somewhere in the level. Paint another entrance into the level, put it to the bottom left of the pipe and set it to this:

Type: Pipe Facing Down
ID: 2
Dest ID: 1
Dest. Area 1
Enterable: No

If done correctly, it should be something similar to this:
[image]

If done correctly, it will work in game.

If anyone has any suggestions to make to add to this thread or if anyone is having trouble with CK or need some level editing help, feel free to post here.

____________________
sign

Imnotstaple
Posted on 06-21-16 07:33 PM, in Post your PC specs! Link | #72328
CPU: Intel® Core™2 Duo Processor E7500 2.93 GHz
Memory: 14 GB DDR3
OS: Windows 8.1 Pro
Dedicated Graphics Card: Nvidia Gt 610

It's not the best, but it certainly gets most of the job done. :P

____________________
sign

Imnotstaple
Posted on 06-23-16 05:04 PM, in ask shit to StapleButter, get answer 3 months later (rev. 2 of 06-23-16 05:05 PM) Link | #72356
Alright, now I'm curious. Where can I obtain this so called "Mountain Dew Voltage Syndrome?"

____________________
sign

Imnotstaple
Posted on 06-30-16 09:45 PM, in Kuribo64 Town Square Link | #72617
After pressing the Ban box, I have seen the light.

____________________
sign

Imnotstaple
Posted on 07-01-16 12:15 AM, in Kuribo64 Town Square Link | #72646
Give me the ban title!

Anyway, my iPhone's touch sensors broke, as well as the home button.

Ugh

____________________
sign

Imnotstaple
Posted on 07-07-16 02:30 AM, in [CANCELED!!!] NSMB2.5 The Adventure Unfolds (rev. 2 of 07-07-16 02:59 PM) Link | #73032
I will upload a complete demo of W1 sometime tomorrow morning.

Edit: Demo released!



____________________
sign

Imnotstaple
Posted on 07-07-16 01:05 PM, in happy birthday, Kuribo64 Link | #73037
Happy birthday, Kuribo64!

I suggest we have a cookie cake for celebration! :)

____________________
sign

Imnotstaple
Posted on 07-07-16 03:22 PM, in [CANCELED!!!] NSMB2.5 The Adventure Unfolds Link | #73043
I am using Coinkiller because it has way many more editing features than what Reggie! Next currently has to offer.

____________________
sign
Pages: 1 2 3 4 5 6 7 8 9 10

Main - Posts by Imnotstaple

Page rendered in 0.027 seconds. (2048KB of memory used)
MySQL - queries: 22, rows: 140/140, time: 0.009 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.