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04-19-24 04:16 AM
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Main - Posts by DarkPikachu


DarkPikachu
Posted on 08-13-15 10:18 PM, in Kirby air ride Editor Development (rev. 3 of 12-08-19 11:12 PM) Link | #63120
I come bearing gifts: :)

[image]
<< clickable

sorry to steal your show StarLand :P
don't let me stop you from continuing :)
in fact, I'm here to help ;D

here's my HAL Labs DAT documentation (at least most of what I know, it needs a big update):
http://wiki.tockdom.com/wiki/HAL_DAT_(File_Format)

Note: UMC is built using Python2.7, I wanted cross-platform support with portability and ease of code without the need to compile.
(you don't need to install python to run UMC)

you can download and try out UMC from here, though it's currently far from finished:
https://copy.com/DB24NZi4ejlxFo4I
Note: the EXE is borked (I need to reinstall GameMaker and patch it again), run the BAT.

UMC displays models using the OpenGL FFP (best viewed on Nvidia cards since they still support it)

btw @Luigi: I'm still a noob, tyvm.

DarkPikachu
Posted on 08-13-15 10:36 PM, in Kirby air ride Editor Development Link | #63123
huh?
well I am interested in his project :)

I guess my autism got the best of me XD
sorry

I'm offering my project to help him out :)

anyways, thanks, and glad to be here :)

DarkPikachu
Posted on 08-13-15 10:51 PM, in Kirby air ride Editor Development (rev. 2 of 08-13-15 10:53 PM) Link | #63125
:o
oh wow, I did not notice that

I just got word that finally someone else is working on KAR so I'd decided to pop in with a helping hand :)

sorry about that :emb:

DarkPikachu
Posted on 08-13-15 11:13 PM, in Kirby air ride Editor Development (rev. 5 of 08-13-15 11:20 PM) Link | #63127
well, to me, the fact that he can display a window, that's more than most people... heh
I just hope it's not in disgusting C# using .NET and DX and all that limiting windows garbage... ugh

as long as it works with WinXP or Wine, I'm good ;)


EDIT:
btw, I know how easy it is to create a window in C#
it's all templated.

most people don't even take the initiative to open an IDE


also, yes I know about these things, but I can't code a compiled application to save my life... lol

DarkPikachu
Posted on 08-13-15 11:36 PM, in Welcome to the 'new' Kuribo64! Link | #63129
welp, dang, dang, and dang...

if I had display names, I'd set my name to `DarkPikachu`, but I can understand it's removal.

profile comments are something I absolutely adore, but again, I understand :)

and I happen to actually like quote pyramids... lol
but I won't complain about not having them ;)

DarkPikachu
Posted on 08-14-15 12:09 AM, in Yet Another UMC Side thread (rev. 6 of 12-08-19 11:01 PM) Link | #63130
so here's just another thead you guys can follow me on :)
I won't be posting here too much though because I already have too many threads to manage... heh

my main threads are:
http://smashboards.com/threads/334292 (most active)
http://tcll5850.proboards.com/thread/144 (discussion)
http://tcll5850.proboards.com/thread/143 (release updates)

UMC (Universal Model Converter) is a project dedicated to it's name of converting any format you can write a UMC-script for.

UMC's backend is capable of supporting both PreTransformed models such as OBJ and DAE, as well as UnTrasformed models such as Nintendo model formats.

the difference between PT and UT data:
PT:
UT:

The thing that makes UMC truely Universal is the fact that it's completely extendable using scripts.

UMC's scripting language was designed for noobs, being a subset of python functions which allow you to operate on files with as little code as possible.
(at most 70% less code than a Blender26 script as of 3.0a)

Documentation (WIP): http://tcll5850.proboards.com/thread/182

Download pending, old stuff is completely scrapped and removed, and life's currently dragging my face through the dirt.
this post will be updated whenever I have a new link (might be through Mega if not my own server)

also, I'll be more active on here once I make a release ;)
sorry for the current show and tell, all hype, nothing to offer :(

DarkPikachu
Posted on 08-14-15 01:22 PM, in Yet Another UMC Side thread Link | #63159
Posted by StapleButter
Did you come here with the sole purpose of redirecting us to other boards? If so, that's not going to work.


heck no, I'm providing a tool, this is just another thread I'll be watching for posts about UMC on. ;)

the idea is for people here who don't want to post on those forums, but want to watch progress there and reply here.

DarkPikachu
Posted on 08-14-15 01:58 PM, in Kirby air ride Editor Development (rev. 3 of 08-14-15 02:01 PM) Link | #63162
Posted by Jesse
Just you know that I create all my tools in C#, and have never been limited. (That might be because I do not trust on the libraries but on selfmade functions). It actually tells that you are not good enough to program in such an easy language as C#. Though I think I am wrong.
Its better then these python bullshit anyway, isn't it?


+1 (not many people do that)

yes, C# does have more performance than basic python (especially python 2.7).
BUT if you start using advanced interfaces such as GLSL (for example), it really makes almost no difference which language you use.

also, if you were going to decide between C# or Java, I'd recommend Java


and btw, whoever here is spamming me using the fake email tcll5850@games4you.gq through the proxy 185.28.20.250
I kindly ask that you please stop.
quotes:

<;p><;span style=3D"font-family: 'arial black', 'avant garde'; font-size: xx-=
large;"><;strong>Fuck Off Moron!<;/strong><;/span><;/p>

and

<;div class=3D"topleft" style=3D"text-align: center;"><;span style=3D"text-de=
coration: underline;"><;em><;strong><;span style=3D"font-family: 'arial black'=
, 'avant garde'; font-size: xx-large;">Fuck yeah, I am a genius!<;/span><;/strong><;/em><;/span><;/div>
I'm not one to use that sort of profanity on anyone.

EDIT:
oh dang, did not know HTML was allowed >.>
all tags in the spoiler have been edited with <;

DarkPikachu
Posted on 08-14-15 02:09 PM, in Kirby air ride Editor Development Link | #63164
Posted by StapleButter
GLSL isn't an 'advanced interface', it's a shader programming language for OpenGL.


I was speaking about advanced programming interfaces (or libraries) in general, GLSL fits in with the bunch. ;)

DarkPikachu
Posted on 08-14-15 02:32 PM, in Yet Another UMC Side thread Link | #63166
Posted by StapleButter
You should probably say more about UMC, though. The first post doesn't make it completely obvious what it does. Just my two cents.


yeh, agreed... thanks
I suck at introductions :P

Posted by Jesse
So what does this Universal converter already support? I don't see a list anywhere.


yeh, I don't have a list because it's support is extendable, and it'd be too much for me to manage.

currently it supports:

model scripts:
- Hal Labs DAT (Melee, KAR, Wii Channel TV, working on others)
- Havok MDL0 (Brawl, MKW, Pokepark, Metroid, working on others) (script is currently borked)
- Sm4sh NUD/VBN (WIP)
- ASSIMP (WIP, import only)
- PyMeshIO (WIP, exports PMD/PMX only)
- Wavefront OBJ export
<<< some interfaces may cause loss in model quality (from Tri-Fans to Triangles)

image scripts:
- Pillow (PIL) (pallet export is not currently functional (bad format documentation))
- TEX0 (for MDL0) (WIP, import only)

I plan to have everything WIP working by the release.
there may also be more support by the release.


one thing I could do though is share all my scripts and log the links in an HTML copy page on my forum that could dynamically load those links and gather the support >.>

DarkPikachu
Posted on 08-14-15 02:49 PM, in Welcome to the 'new' Kuribo64! Link | #63167
well, normally I go with DarkPikachu as long as they can make out that I'm Tcll ;)
but you have the "real name" option, and my ava is used everywhere I'm on normally, so why not. :P
please and thanks :)


and yea, Smashboards which I'm on 90% of my time... lol
truthfully I wish my forum had them w/o having to use a super user key... heh


Main - Posts by DarkPikachu

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