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04-19-24 04:16 AM |
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Main - Posts by DarkPikachu |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 1/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
I come bearing gifts:
<< clickable sorry to steal your show StarLand don't let me stop you from continuing in fact, I'm here to help ;D here's my HAL Labs DAT documentation (at least most of what I know, it needs a big update): http://wiki.tockdom.com/wiki/HAL_DAT_(File_Format) Note: UMC is built using Python2.7, I wanted cross-platform support with portability and ease of code without the need to compile. (you don't need to install python to run UMC) you can download and try out UMC from here, though it's currently far from finished: https://copy.com/DB24NZi4ejlxFo4I Note: the EXE is borked (I need to reinstall GameMaker and patch it again), run the BAT. UMC displays models using the OpenGL FFP (best viewed on Nvidia cards since they still support it) btw @Luigi: I'm still a noob, tyvm. |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 2/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
huh?
well I am interested in his project I guess my autism got the best of me XD sorry I'm offering my project to help him out anyways, thanks, and glad to be here |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 3/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
:o
oh wow, I did not notice that I just got word that finally someone else is working on KAR so I'd decided to pop in with a helping hand sorry about that :emb: |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 4/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
well, to me, the fact that he can display a window, that's more than most people... heh
I just hope it's not in disgusting C# using .NET and DX and all that limiting windows garbage... ugh as long as it works with WinXP or Wine, I'm good EDIT: btw, I know how easy it is to create a window in C# it's all templated. most people don't even take the initiative to open an IDE also, yes I know about these things, but I can't code a compiled application to save my life... lol |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 5/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
welp, dang, dang, and dang...
if I had display names, I'd set my name to `DarkPikachu`, but I can understand it's removal. profile comments are something I absolutely adore, but again, I understand and I happen to actually like quote pyramids... lol but I won't complain about not having them |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 6/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
so here's just another thead you guys can follow me on
I won't be posting here too much though because I already have too many threads to manage... heh my main threads are: http://smashboards.com/threads/334292 (most active) http://tcll5850.proboards.com/thread/144 (discussion) http://tcll5850.proboards.com/thread/143 (release updates) UMC (Universal Model Converter) is a project dedicated to it's name of converting any format you can write a UMC-script for. UMC's backend is capable of supporting both PreTransformed models such as OBJ and DAE, as well as UnTrasformed models such as Nintendo model formats. the difference between PT and UT data: PT: UT: The thing that makes UMC truely Universal is the fact that it's completely extendable using scripts. UMC's scripting language was designed for noobs, being a subset of python functions which allow you to operate on files with as little code as possible. (at most 70% less code than a Blender26 script as of 3.0a) Documentation (WIP): http://tcll5850.proboards.com/thread/182 Download pending, old stuff is completely scrapped and removed, and life's currently dragging my face through the dirt. this post will be updated whenever I have a new link (might be through Mega if not my own server) also, I'll be more active on here once I make a release sorry for the current show and tell, all hype, nothing to offer |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 7/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
Posted by StapleButter heck no, I'm providing a tool, this is just another thread I'll be watching for posts about UMC on. the idea is for people here who don't want to post on those forums, but want to watch progress there and reply here. |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 8/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
Posted by Jesse +1 (not many people do that) yes, C# does have more performance than basic python (especially python 2.7). BUT if you start using advanced interfaces such as GLSL (for example), it really makes almost no difference which language you use. also, if you were going to decide between C# or Java, I'd recommend Java and btw, whoever here is spamming me using the fake email tcll5850@games4you.gq through the proxy 185.28.20.250 I kindly ask that you please stop. quotes: EDIT: oh dang, did not know HTML was allowed >.> all tags in the spoiler have been edited with <; |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 9/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
Posted by StapleButter I was speaking about advanced programming interfaces (or libraries) in general, GLSL fits in with the bunch. |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 10/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
Posted by StapleButter yeh, agreed... thanks I suck at introductions Posted by Jesse yeh, I don't have a list because it's support is extendable, and it'd be too much for me to manage. currently it supports: model scripts: - Hal Labs DAT (Melee, KAR, Wii Channel TV, working on others) - Havok MDL0 (Brawl, MKW, Pokepark, Metroid, working on others) (script is currently borked) - Sm4sh NUD/VBN (WIP) - ASSIMP (WIP, import only) - PyMeshIO (WIP, exports PMD/PMX only) - Wavefront OBJ export <<< some interfaces may cause loss in model quality (from Tri-Fans to Triangles) image scripts: - Pillow (PIL) (pallet export is not currently functional (bad format documentation)) - TEX0 (for MDL0) (WIP, import only) I plan to have everything WIP working by the release. there may also be more support by the release. one thing I could do though is share all my scripts and log the links in an HTML copy page on my forum that could dynamically load those links and gather the support >.> |
DarkPikachu |
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Member complexity == fun > Level: 8 Posts: 11/11 EXP: 2054 Next: 133 Since: 08-13-15 From: The Gates of Darkness Last post: 3170 days ago Last view: 1593 days ago |
well, normally I go with DarkPikachu as long as they can make out that I'm Tcll
but you have the "real name" option, and my ava is used everywhere I'm on normally, so why not. please and thanks and yea, Smashboards which I'm on 90% of my time... lol truthfully I wish my forum had them w/o having to use a super user key... heh |
Main - Posts by DarkPikachu |
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