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04-06-21 01:48 AM
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Main - Posts by shibboleet

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(post in restricted forum)

shibboleet
Posted on 08-18-17 09:42 PM, in SMG2 Dolphin 0fps after wiimote screen Link | #86693
Make sure that you put in the apploader and all of that correctly, as well as your DVD root.

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shibboleet
Posted on 08-18-17 09:46 PM, in Kuribo64 Town Square Link | #86694
what

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shibboleet
Posted on 08-19-17 10:54 AM, in What is Blarg? Link | #86730
man, you should really read the description of the forum you are posting a thread in.

"Site Help, bug reports, suggestions"

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shibboleet
Posted on 08-19-17 11:45 PM, in How did you find kuribo64? Link | #86754
Posted by skyluigi_ts142001
13. I disappeared for a while. There actually was a re-registered account that I made in December 2013, but I never made any posts or comments at all whatsoever. See if you can find it.

pixel

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shibboleet
Posted on 08-19-17 11:50 PM, in Secret forum (includes a bit of waffle shitposts) Link | #86756
the shitpost in this thread has gone to a level that kuribo64 has never seen before

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shibboleet
Posted on 08-22-17 01:05 PM, in help with custom mario galaxy 2 hacking Link | #86967
the file is literally called GalaxyName

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shibboleet
Posted on 08-30-17 09:30 AM, in Secret forum (includes a bit of waffle shitposts) Link | #87485
Posted by TheSunCat
If any former SMG2.5 people are reading this, know that I do not give up easily and, if I ever got access to these unfinished models and levels, I would put in countless time and effort to right the wrong of abandoning this project.

lol, let it die. You’re better off putting it under another name.


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shibboleet
Posted on 08-31-17 10:44 AM, in I'm completely stuck trying to port my smg2 galaxy Link | #87540
or stop giving up? you know we're not going to spoonfeed you anything.

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shibboleet
Posted on 08-31-17 12:46 PM, in Where do you see yourself in 10 years? Link | #87545
fuck bitches get money

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shibboleet
Posted on 09-02-17 08:12 AM, in [SMG1][SMG2] Mario Galaxy Hacking (rev. 2 of 09-02-17 08:26 AM) Link | #87683
This discussion is pointless. Using a biased opinion on posting a damn hack on a board with a specific name is retarded logic and isn't even close to valid.


My answer to having it here is no. End of story.
As a final note, the general attitude in your reply to Suna's post is unacceptable and completely illogical. If I see you going around making posts like that to other people we will ban you.

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(post in restricted forum)

shibboleet
Posted on 09-02-17 11:05 AM, in A small follow-up to that "should SMG have a section" thread [+apology] Link | #87692
You do notice that I closed the thread for a reason? It's to end public discussion, so you go off and post a public thread?

Do it in PMs.

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shibboleet
Posted on 09-03-17 12:02 PM, in Opera is for commies Link | #87746
damn

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shibboleet
Posted on 09-05-17 10:18 AM, in Kuribo Cafe - Rebooted! (Staple has visited so be popular today!) Link | #87857
i know how to cook cocaine

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shibboleet
Posted on 09-05-17 10:38 AM, in Kuribo64 will get MMORPG game! Link | #87859
I think this strays way too far from what the Kuribo64 RPG system should be.

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shibboleet
Posted on 09-05-17 10:45 AM, in Super Mario Galaxy 2 - Reverse Engineering Link | #87860
greetings mortals

Super Mario Galaxy 2 has never been really looked at, in a structure sense. So I've decided to yolo it and try to reverse engineer the game to see what it can contain.

class Goomba : public Object {
public:
void* vtable; // _0
u32 _50;
u32 _54;
u32 _58;
void* _5C;
u32 _68;
u8 _70;
u8 _71;
u8 _72;
u8 _73;
u8 _77;
u32 _80;
u32 _8C;
void* _90;
u32 _94;
u32 _98;
u32 _9C;
u32 _A0;
u32 _A4;
void* _A8;
float _AC;
float _B0;
float _B4;
float _B8;
u32 _C8;
u8 _CC;
u8 _CD;
u8 _CE;

~Goomba();
Goomba();

void init(u32 *);
void vf08();
void vf28();
void vf2C();
void vf4C();
void vf50();
void vf58(u32 *, u32 *);
void vf5C(u32 *, u32 *);
u32 vf60(u32 *, u32 *, u32 *);
u32 vf64(u32 *, u32 *, u32 *);
u32 vf68(u32, u32 *, u32 *);
};

This is your basic class. You have your fields, and you have your methods. Every object inherits a base class, which I call "Object". "Object" has a lot of empty methods (or nullsubs) because they didn't bother coding for them because they would be overwritten by every class anyways.

The last few methods (vf58 to vf68) seem to be the colliders once you really look at it, seeing as it's probably self * and collider *.

more to come

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shibboleet
Posted on 09-05-17 12:33 PM, in Super Mario Galaxy 2 - Reverse Engineering Link | #87867
well I’m opening a completely seperate wiki soon sooo

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shibboleet
Posted on 09-05-17 01:20 PM, in Super Mario Galaxy 2 - Reverse Engineering Link | #87875
void init(u32 *arg1)
{
r5 = "Kuribo";
r6 = 0;
r31 = arg1;
r30 = r3; // this->
call_object_init(arg1, r5, r6);
r0 = r30->_CD;
if (r0 != 0)
goto CDNot0;
r3 = r30;
sub_8022BC70(r3);

CDNot0:
r5 = r30;
r3 = r30 + 0xAC; // this creates a pointer
r4 = r30 + 0xBC; // this creates a pointer
sub_80010070(r3, r4, r5);
r3 = r31;
sub_8002BD90(r3);
if (r3 == 0)
goto r3Is0;
r3 = r31;
r4 = r30 + 0xCC; // this creates a pointer
sub_8002C580(r3, r4); // Obj_arg0

r3Is0:
r0 = r30->_CC;
if (r0 != 0)
goto CCNot0;
r3 = r30;
sub_80034560(r3); // this sets r30->_CC to 1
r3 = r30;
sub_80034DA0(r3);
goto allocMemory;

CCNot0:
r3 = r30;
Store0InField76(r3);
f10 = r30->_AC;
r3 = r1 + 0x14;
f9 = r30->_B0;
f0 = f10 * f10;
f1 = r30->_B4;
f6 = r30->_B8;
f8 = f10 * f9;
f7 = r2->_-3E90;
f2 = f1 * f1;
f5 = f6 * f1;
f3 = r2->_-3EA0;
f4 = f7 * f0;
f0 = f6 * f10;
f1 = f9 * f1;
f4 = f3 - f4;
f2 = f7 * f2;
f6 = f7 * f8;
f5 = f7 * f5;
f3 = f7 * f1;
f0 = f7 * f0;
f1 = f6 - f5;
f2 = f4 - f2;
f3 = f3 + f0;
sub_80006F90(f1, f2, f3);
r3 = r30 + 0x44;
r4 = r1 + 0x14;
sub_8000E9C0(r3, r4);
goto allocMemory;

allocMemory:
r3 = 0x1C;
AllocFromHeapEx_Align4_0(r3);
if (r3 == 0)
goto allocResult;
r4 = 0;
sub_801501D0(r3, r4);
goto allocResult;

allocResult:
r3 = r30->_90;
r3 = r30;
sub_801B8C30(r3);
r3 = r30;
r4 = r31;
sub_801B8D70(r3, r4);
r3 = r30;
r4 = r31;
r5 = 0;
r6 = 0;
sub_80063350(r3, r4, r5, r6);
r3 = r31;
sub_8002BD90(r3);
if (r3 == 0)
goto end;
r3 = r30;
r4 = r31;
r5 = 0x20;
sub_80031970(r3, r4, r5);
goto end;

end:
r3 = r30;
r4 = r31;
sub_8001AA10(r3, r4);
f1 = r2->_-3E9C;
r3 = r1 + 0x08;
sub_80006EB0(f1);
r4 = "Center";
r5 = r3;
r3 = r30;
sub_8041A940(r3, r4, r5);
r30->_A8 = r3;
r31 = r1->_2C;
r30 = r1->_28;
r0 = r1->_34;
r1 = r1 + 0x30;
}

init() function attempted RE

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shibboleet
Posted on 09-05-17 01:27 PM, in Super Mario Galaxy 2 - Reverse Engineering Link | #87877
what

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Main - Posts by shibboleet

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