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04-05-21 11:39 PM
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Main - Posts by DaKamikaze


DaKamikaze
Posted on 05-18-15 01:46 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 05-18-15 06:32 AM by Fiachra) Link | #59897
Doing some level modeling in blender and I'm making a new face with the same texture as the other face next to it but it looks all funky and stretched when I apply it (as indicated by the highlighted faces and big red arrows). What must I do different? FYI, using Windows 8 OS x64.
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DaKamikaze
Posted on 05-19-15 12:15 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 05-19-15 12:17 AM) Link | #59927
I used unwrap. I didn't see "smart UV unwrap" and I got it to line up just fine BUT the texture is abnormally big :P How do you set it to the opposite of WUMBO? (if you don't get the reference, how do I shrink it?)

DaKamikaze
Posted on 05-19-15 08:20 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 05-22-15 09:34 AM by Fiachra) Link | #59969
Thank you! You saved me many hours of pain and suffering :D
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Main - Posts by DaKamikaze

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