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04-05-21 11:39 PM |
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| Main - Posts by DaKamikaze |
| DaKamikaze |
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Newcomer Modr4fun Level: 4
Posts: 1/3 EXP: 240 Next: 39 Since: 05-18-15 Last post: 2148 days ago Last view: 2134 days ago |
Doing some level modeling in blender and I'm making a new face with the same texture as the other face next to it but it looks all funky and stretched when I apply it (as indicated by the highlighted faces and big red arrows). What must I do different? FYI, using Windows 8 OS x64.
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| DaKamikaze |
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Newcomer Modr4fun Level: 4
Posts: 2/3 EXP: 240 Next: 39 Since: 05-18-15 Last post: 2148 days ago Last view: 2134 days ago |
I used unwrap. I didn't see "smart UV unwrap" and I got it to line up just fine BUT the texture is abnormally big How do you set it to the opposite of WUMBO? (if you don't get the reference, how do I shrink it?) |
| DaKamikaze |
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Newcomer Modr4fun Level: 4
Posts: 3/3 EXP: 240 Next: 39 Since: 05-18-15 Last post: 2148 days ago Last view: 2134 days ago |
Thank you! You saved me many hours of pain and suffering
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| Main - Posts by DaKamikaze |
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