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04-05-21 11:05 PM
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Main - Posts by mariogalaxythree

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mariogalaxythree
Posted on 12-16-13 07:50 PM, in The Mishmash game! Link | #36167
This forum game is about combining 2 random, yet funny ideas. Its very simple.

Roller-Skating Ice Cream, is an example.

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mariogalaxythree
Posted on 12-17-13 03:22 PM, in The Mishmash game! Link | #36203
Gun-wielding Nun

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mariogalaxythree
Posted on 12-19-13 03:39 PM, in Video Game Music Tourney - Set 2 - Round 2 (rev. 3 of 12-20-13 06:37 PM) Link | #36334
19: Double Dash Rainbow Road. Wins hands down. This is probably the best mario kart song ever made. PMSSGB isnt bad, but it doesnt reach the heights of Rainbow Road

20: Lanyru Mining Facility SS. you gotta be fucking kidding me. I love both of these songs so much. Lanayru is really ambient and very memorable, but HGSS Champion battle is a terrific remix of the original. GOSH! SO HARD! Im gonna have to lean champion. Just slightly.

EDIT: I Changed my mind to Lanayru. I guess Nostalgia played a huge role in my previous decision.

21: Raffon Meadow. Both of these songs are pretty good. The Bowser battle is nostalgic, but it happens to be my least favorite one in the series. Im gonna go with Raffon Meadow just because it sounds epic.

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mariogalaxythree
Posted on 12-19-13 07:43 PM, in Official SMG2.5 IRC Channel (rev. 5 of 12-19-13 07:56 PM) Link | #36340
Hello. If you would like to get on to the SMG2.5 IRC, here is the link that will get you there. http://kuribo64.net/?page=irc&chan=SMG2.5

Also, here is the mibbit link, for those of you who would prefer a non-java version of the IRC: Here is the Mibbit Link

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mariogalaxythree
Posted on 12-20-13 04:11 PM, in Thinking of removing any galaxies? [Warning] [Giant Poll] Link | #36379
Blarg why is everyone at flarefrost? I Personally think Still Life, Rolling Rough and Mirror Madness are really bad imo.

I think Flarefrost is one of my favorite concepts, because I just love Fire and Ice. There is still way more potential here.

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mariogalaxythree
Posted on 12-22-13 10:15 AM, in Current Focus Galaxy Link | #36496
The edges do have to be smoothed slightly but yeah, the models are looking good so far.

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mariogalaxythree
Posted on 12-23-13 11:14 AM, in Christmas Thread Link | #36551
Nice Banner! And the rainbow colors are also nice! Now, if there was only a christmas theme...

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mariogalaxythree
Posted on 12-23-13 11:41 AM, in The Stratego Thread! Link | #36553
Ok. Here is a thread about a board/online game that is seriously underrated and addicting. The concept of the game is similar to chess, with 8 by 8 board. 8 of the spaces in the middle of the board are water, which you cannot cross. Meaning that you have to attack with your pieces from 3 ways. The middle, left and right. The goal of the game is to capture the enemy's flag. The flag can be defended by using your other 39 pieces to your advantage. There are 40 pieces in total. They all have ranks and names. If a piece of a higher rank attacks a lower rank, it will die. A higher rank will also destroy an attacking lower ranked piece. The only exception to this is the spy. When capturing, you have to reveal what your attacking piece is, and the opponent reveals their defending piece. Now here is what they do.

There is 1 flag. Any piece can capture it, and it cannot move. Once this is captured, the game is over. There are 6 bombs. Any attacking piece that hits a bomb will die instantly. But, the miner (3) can defuse the bombs. Bombs remain until a miner gets to them, even if another piece hits it and dies. Bombs cannot move. There are 8 scouts (2's). These pieces are unique in the fact that they can move any number of spaces horizontally and vertically and attack. Their real purpose is to identify enemy pieces and kill spies/capture flags. They are not meant as offense. In a game where you cannot see your enemy's pieces until you attempt to capture it or identify it with a scout, scouts are very useful. They are very weak though. They can only capture the spy and flag, meaning their best use is to identify a piece before you attack it.

All other mobile pieces can move only one space at a time. The 3's (miners) are special because they can defuse bombs where no other piece can. There are 5 of them. The 4's are the sergeants, and can capture all lower ranked pieces. There are 4 of them. There are 4 Lieutenants (5's), 4 Captains (6's), 3 Majors (7's), 2 Colonel's (8's), 1 General (9), and 1 Marshall (10). The Marshall is the highest ranked piece on the board and can capture any other piece. But it does have one weakness of its own. The Spy. The Spy is the most unique piece on the board. It is the lowest ranked piece on the board being able to be captured by any single piece, but at the same time, it can kill the Marshall. There is only 1, and it is ranked S. It can only kill the Marshall when it is attacking, meaning keeping your spy hidden and secret is of utmost importance. It is recommended to keep it near the 9 or 8's, because the Marshall (10) has a high chance of killing these pieces.

Tips and strategies:

Keep Bombs surrounding or near your flag: This is crucial for beginners and intermediate players, because bombs are the best defense you could ask for. Only Miners will be able to break through your bombs. Keeping pieces near the bombs will prevent miners from getting through, as most pieces can kill the Miner.

Flag in the Corner: This is the most obvious and best protection for your flag. Keeping it in your corner will give the opponent only 2 ways to attack your flag, rather than 3 as if it was somewhere in the middle.

Bomb Bluff: Miners are really important, and keeping them unmoved for most of the game will fool your opponent into thinking your miners might be bombs. This is a very common and effective strategy.

Bomb Cluster Bluff: Keeping a bunch of bombs in an area of the board where there is no flag will fool the opponent into attacking there, when your real flag is all the way on the other side of the board.

Random Bomb placement: This prevents enemy pieces from sweeping through your back rows early on, as miners are very unlikely to do this because of their low rank.

General-Spy: Obvious, but very effective. The Marshall's biggest target is the General (9). He will attack it unguarded. Keeping your spy near it might just allow you to assassinate the Marshall, giving you an advantage because the Marshall is the most powerful piece on the board.

Secret Spy: Using your General (9) to attack random pieces early on might just draw out the enemy Marshall. Keeping your Spy hidden in the second row might just allow you to get your General in a position where the enemy Marshall is right next to your Spy, allowing you to assassinate him.

Piece placement: Miners are a bad idea for the front row. Keeping them in the back ensures their safety, but keeping a couple in the second or third row might not be such a bad idea, because bombs can be identified early on and taking them out earlier might prove to be a key advantage. Scouts can be placed anywhere, but having them in the first row is a bad idea, because they do become very useful mid-game for identifying pieces. 4's and 5's are good choices for the first row. Their use is limited and their rank is low, making them cannon fodder. High ranking pieces and the Spy should be protected, but also be up far enough to allow their support while needed. 8's should be placed more towards the back, to allow key defense later on in the game.


There we have it. Try it yourself at http://www.stratego.com/play/ ! My username is denimence.

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mariogalaxythree
Posted on 12-23-13 11:44 AM, in Known issues Link | #36555
Mega-Mario, how come when I click on the Christmas banner it doesn't link me to the home page anymore? The old banner did that, and I miss that feature.

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mariogalaxythree
Posted on 12-23-13 11:45 AM, in Ask Tahcryon [the new postcount++ thread] Link | #36556
Polari, have you ever had a girlfriend?

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mariogalaxythree
Posted on 12-23-13 11:47 AM, in Ask Tahcryon [the new postcount++ thread] Link | #36558
Also, what do you want to be when you grow up?

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mariogalaxythree
Posted on 12-23-13 12:09 PM, in The Stratego Thread! Link | #36565
Usually Sergeants are best in the front along with Lieutenants and sometimes Captains :P

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mariogalaxythree
Posted on 12-23-13 12:21 PM, in Ask Tahcryon [the new postcount++ thread] Link | #36568
Posted by Polari
Posted by Swingball
What are you doing at the Comet Observatory this holiday season?


Nothing, I just had the lumas and crap set up the decorations, since the place was looking a bit gloomy. Rosalina is away in who-knows-where, so I'm running the scrap heap known as the Comet Observatory


You know why she's away? You know why you couldn't get that locked door on the bedroom to open Captain Polari? Because she's in there... with ME :P

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mariogalaxythree
Posted on 12-23-13 02:27 PM, in Most wanted Mario game sequel Link | #36572
Why not call the Super Mario 64 sequel Super Mario 1080?

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mariogalaxythree
Posted on 12-23-13 04:11 PM, in [Bowser's Gravigen Extractor] Gravigen Extractor Music Link | #36577
Posted by Silver
Blarg, we should remix Bowser's Road again, MG3 your track doesn't sound like Bowser's Road, it doesn't have the same tune, it's nice, but change it.

After hearing the extremely MEH 3D Land Bowser theme two times I really want Bowser's Road back, it's probably the best track in Super Mario 64.


I don't think 3D Land's Bowser track was bad at all, I liked it. The theme I made attempted to blend in lots of nostalgia from different Bowser themes, so why are you complaining?

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mariogalaxythree
Posted on 12-23-13 05:12 PM, in [Whitehot Galaxy] Whitehot Music Link | #36581
Meh. I thought Broiler Boiler isn't too great compared to some of Bowie's other pieces.

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mariogalaxythree
Posted on 12-23-13 05:13 PM, in [Bowser's Gravigen Extractor] Gravigen Extractor Music Link | #36582
My piece isn't a mess. I actually compose music, unlike you :P

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mariogalaxythree
Posted on 12-23-13 05:24 PM, in [Bowser Jr's Burrow Base] Burrow Base Music Link | #36584
Hmm... the cannon cluster theme was awesome with the guitar

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mariogalaxythree
Posted on 12-24-13 02:45 PM, in Video Game Music Tourney - Set 2 - Round 2 (rev. 2 of 12-24-13 02:47 PM) Link | #36632
Battle 22: You will Know our names: Really epic and mysterious. Perfect RPG music. The other one isn't bad, it just is generic.

Battle 23: Muda Kingdom (SML). Just a good tune, better than Galacta Knight.

Battle 24: Are you guys serious? Molgera is a decent theme, but it lacks the finesse of Ghostly. I love all SMG music, and Ghostly is one of the better pieces. Really damn good song.

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mariogalaxythree
Posted on 12-26-13 03:12 PM, in The Super Smash Bros Thread! Link | #36733
It looks like a mix of TP's and SS's. I hope they have the SS version as an alternate skin.

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Main - Posts by mariogalaxythree

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