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04-06-21 02:31 AM |
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| Main - Posts by NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 121/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Yeah actually I came up with idea of Red Megahammer as the boss for this galaxy several months ago. I was just saying having a "Fiery" Giga Latiku as a "midboss." Like in the middle of level. Also, I agree with Polari about this "5" castle idea. I'd rather prefer a gargantuan Supercastle with sections in the castle of Icy Crystal, Overgrowth Forest, Electric/Mechanical, Dark Matter, and Classic Stone/Fire/Lava instead of breaking them up into "different castles."
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 122/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Ok, Giga Latiku would be way to easy as a World 3 Bowser Jr. Boss. As a midboss/miniboss, sure that would be cool. But as the actual boss, no way man. IMO, the boss should be either Boomsday Machine (because it's well like a Tower) or one of the Gobbleguts. |
| NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 123/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Actually I don't really like the idea of having towers but it's ok if we do have them. I'd rather have the sections inside rooms of the huge castle. And for Fiery Giga Latiku, I have a great boss design for him:
At the end of the Icy Crystal section, you get Yoshi and fight Fiery Latiku on ice! Meteors will fall on the ice making lava pools, as shown in this pic from Shiverburn:
Once you beat him, you advance to Stone/Lava section of the castle, leading up to Red Megahammer! You guys like? |
| NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 124/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
:/ Most of those reasons I completely understand. And very well, we won't use Giga Latiku then. I think we're using Giga Latiku in Trembling Tower as a miniboss anyways. On the other hand, the castle should be divided into those 5 theme sections. But they will all be inside the castle. After exploring the vast themes of the gargantuan castle, then comes the lava section which leads you outside of the castle towards the battle arena with Red Megahammer! |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 125/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Alright, since this is a huge castle and all, I'm thinking to make it as vast as possible with about 2 or more checkpoints. What do you guys think? |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 126/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
I had a dream the plot/introduction of SM3DW was like this: (It's really long )
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 127/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Posted by Silver ._. Read more thoroughly, Lario is the name of Peach's Cat. And I am aware this is highly doubtful |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 128/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
@HolyRomanEmperor That's pretty cool! I really hope Nintendo does something very original.
@StarLight SSL, at least have some faith of an original story. |
| NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 129/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
They better bring back Dry Bones.. |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 130/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Hm, I think Big/King Dry Bones should look like this:
It's Dark Bones from Mario Super Sluggers. |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 131/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
I personally think an athletic theme would go with this galaxy. |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 132/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Alright guys, here's my latest design!
SIZE SWITCHUP GALAXYStar 1: A Big Problem in Small Hands 1st Planet (Normal Size): As Mario flies towards this galaxy; the player sees many grassy/water-like planets of many shapes and sizes. However, the planet Mario is about to land on is a big bowl-like planet, with lush trees on a green-flowery, open-field grassland along with a soft beach. With the grassland being an island in the center of the planet, with the water surrounding it. Many enemies such as Goombas, Wigglers, Mandibugs, Koopas, Piranna Plants, and other grassland creatures are in this galaxy. Once Mario lands on the galaxy, a Whittle talks to him. He says, “We need help. Monty Moles interrupt peace. Monty Moles come not too long ago. They take over one planet and they start to take over more. Soon they will rule galaxy! In forest we have power. You use power to restore peace.” Mario then walks into the huge open field with many grassland enemies, flowers, hills, etc. On the other side of the field, there is a small forest. After stomping enemies through the open field, Mario walks into the small forest. He sees Whittles inside some of the trees, which are their houses. (They live in the trunks of the trees, not on the top.) All the Whittles will say something like: “Monty Moles destroy plants.” or, “Go see Elder.” Mario then sees a big tree with the Whittle Elder inside. (We don’t have to make him old, just make him stand out from the others.) Mario then talks to him and he says, “You can help us. You use size power we have for many years. Size Power is at top of this tree. Good luck.” After talking to him, a switch activates than unveils wooden platforms to help get you to the top of the interior of the tree. After jumping on those platforms, you see a special warp pipe. (I was thinking to have it red or blue, for my plan is going inside a blue pipe makes you smaller, while going inside a red pipe makes you bigger.) Once Mario jumps inside the warp pipe, he comes out smaller which is just the model enlarged. 1st Planet (Small Size): If you try to fall back to ground where the Elder is, you will die since the fall is much more dangerous. So, Mario, newly sized, looks around on the platform with the Size-changing pipe, and finds a crack in the tree. Mario goes through the crack and finds himself on a branch of the tree with a Mandibug. After avoiding/killing the Mandibug, Mario sees a Cloud Flower. After picking up the Cloud Flower, Mario becomes Cloud Mario and has to use the Cloud Platforms to reach the branches of the trees. And also, just like with the interior of the Elder’s tree, if you try to fall on the grassy ground while in this jumping from branch to branch section, you will die since the fall is much more dangerous. Mario is now in the jumping from branch to branch section which will have some Choppahs around the branches and Mandibugs on them. After using Could Mario to jump on some branches across the forest, you find the first checkpoint on a branch along with a launch star. As usual, jump in, and shake! 2nd Planet (Small Size): If you are still Cloud Mario, you won’t be anymore! Mario flies towards a big spherical water planet with only one section of land on the surface. Mario lands in the water, taking away the Cloud ability if you still have it. Now you are going to realize the section of land on the surface of the water is too high for Mario to jump out of the water and reach. So, you’ll need to return to normal size. Dive back underwater, and explore through the planet with some underwater enemies which are Cheep Cheeps and Bloopers. (I forgot the names of the other underwater enemies XP.) While swimming underwater, you’ll find a barrier around a size-changing pipe. You’ll also find the Toad Brigade NPCs wearing snorkels and you’ll also find their spaceship… which has crashed in the planet. Although, you are too small to talk to them and they are huge compared to you. The glass windows on their space ship has shattered, making the interior of their ship accessible. Since you shrunk, going inside the Starshroom is huge. You’ll find some enemies in there, but you will also find a Koopa Shell. (Which is the only Koopa Shell underwater at this planet.) The Koopa Shell is being guarded by some enemies, so you’ll need to swim around them and grab it. After getting the shell, Mario leaves the ship and looks around the planet some more. You then find a Treasure Chest. (If you lose your shell, you’re going to have to go back to the interior of the Starshroom to get another one.) You then shake and Mario throws the shell at the Treasure Chest. A key comes out of the Treasure Chest, and touching that key removes the barrier around the size-changing pipe. Mario then goes inside the size-changing pipe to return to normal size. 2nd Planet (Normal Size): If you want, you can talk to the Toad Brigade NPCs, which are still underwater with snorkels. If you talk the Captain, he’ll say, “Hey Mario! It’s a pleasure to see you here… We had a little incident since I kinda let Yellow drive the ship. I was tired and needed someone to drive while I rest up. I let Yellow do it, and after 2 minutes, he fell asleep! I woke up from the emergency sound and red lights flashing around. Everyone was in panic when I saw Yellow… still asleep! We were heading towards this galaxy, and I was able to crash us into this water planet so no one would get hurt. Well I got some fixing to do, see you on the Starship!” If you talk to the other Toads they’ll say something like, “Oh Yellow…” And finally, if you talk to Yellow, he’ll say, “How did we get underwater?” So, since you are normal sized, you are able to jump out of the water and reach the section of land on the surface. When on the surface, you’ll see a Rocky Wrench. Once you kill him, a launch star will appear. Jump in and shake. 3rd Planet (Normal Size): Mario then lands on a grassy, flowery, flat planet. And near the planet are super small grassy platforms spread out that Mario couldn’t even stand on at this size. The first thing you see is the second checkpoint, along with another size-changing pipe, but the pipe is surrounded by a shield barrier, like the one the Yoshi Egg was in from Yoshi Star. You then see two Magikoopas with some Monty Moles surrounding them. After killing all of them, the shield barrier goes away making the size-changing pipe accessible. Jump in to go back to being small. 3rd Planet (Small Size): After realizing you have shrunk once again, you find some Floaty Fluff Flowers and you will also realize strong wind. Furthermore, those spread out super small grassy platforms are now accessible. So, you’ll have to grab a Floaty Fluff Flower and use the wind to take you to the first closest platform. (There is no gravity on these platforms, so if you fall, you die.) Then on that first platform, grab another Floaty Fluff Flower to take you to the next platform, and so on until the fourth platform. On the fourth platform, there are a couple of Monty Moles, so take them out/avoid them and then you’ll see a launch star. Go in it and shake. 4th Planet (Small Size) [Part 1]: Mario flies towards a dark, dirt/earth/ground, kind of planet. The planet is in a thick, rectangular prism shape, similar to the last planet from Spin Dig, except this planet is 3D, not 2D. You land on a plateau/cliff part of the planet. There is also another plateau/cliff near you but it’s way too tall to reach, not even Normal Sized Mario could reach it. (If you were to jump off this part as Small Mario, you would die.) Next to Mario is another size-changing pipe along with the fourth checkpoint. Hit the fourth checkpoint, and jump in the pipe. 4th Planet (Normal Size): Once you come out of the warp pipe in normal size, jump off the cliff/plateau because it’s safe now and take a good look at this planet. This planet is covered with many Diggas, Monty Moles, and Rocky Wrenches. Mario will have to explore this planet in the terrain of Dirt Mountains, Dirt Hills, and rocky/dirty stuff like that to find 5 Blue Star Chips. The first Blue Star Chip is on top of a steep dirt mountain that would you need to wall jump to get on. The second one is in a shield barrier guarded by 3 Magikoopas, 2 Monty Moles, and 1 Rocky Wrench. The third one is in a cage (like the 1up in Sky Station) and you would have to go to the other side of the Planet to find a Rocky Wrench sitting on a normal, green warp pipe and then kill him. The fourth one is on the bottom base of the planet, (remember, it’s a rectangular prism) moving around in many directions while there is a bunch of Monty Moles there. The fifth one is hardest one to find. It’s not on the ground it’s in the air. If you look up in 1st person view, you will see it flying around the radius of the planet. So, on one side of the planet, there is a ground-pound spring. Mario will have to wait for the right timing and ground pound on the spring to send him in the air to grab the fifth Blue Star Chip. You then see a cutscene where the Blue Star Path forms, and it’s near where you first landed on the planet. The thing is, you can’t see it with Normal Mario, so you’ll have to go back in the size-changing pipe from earlier when you first landed on the planet. 4th Planet (Small Size) [Part 2]: Mario becomes small once again and that tall dirt mountain/plateau/cliff that even Normal Sized Mario couldn’t reach now has a long Blue Star Path. So the player pulls Mario through the Blue Star Path while avoiding Mines on the way. Once at the top, Mario finds a normal green pipe that takes him underground. When underground, Mario sees the final checkpoint along with a Lumalee. The player decides if they want a 1up Mushroom or a 6-Life Mushroom or nothing, then sees a couple of Monty Moles and a Rocky Wrench, followed by a normal warp pipe. After going inside the warp pipe, you end up in a… BOSS BATTLE! Boss – Major Burrows (Small Size): After going through that normal warp pipe, Mario ends up in a 3D Underground-Dirt Rectangular Arena with Monty Moles high on the perimeter, behind glass as if they are cheering something on (If possible). Mario then sees Major Burrows do his entrance, and the battle begins. During the battle, there will be a little bit of Diggas trying to help Major Burrows defeat Mario. Since, when you ground pound, Major Burrows could get cornered since there are walls which takes the difficulty down a bit. Once you beat the boss, a star pops out. And as usual, you grab it. ~More visuals coming soon!~ |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 133/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
I believe this project will succeed. It's like the 3D Mario Game I really want since SMG2. It makes me think of SMS and WW smashed together. |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 134/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Hmm.. Might throw that in Star 3 ![]() |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 135/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Guys. Luigi's Mansion on freaking Wii U. 'nuff said. |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 136/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
YEAH! I really hope if this comes on the Wii U, Nintendo will be like, "What? It seems everyone likes this style of collective, open-world 3D Platforming instead of linear, timed 3D Platforming! We must bring back games like SM64 and SMS!" Then everyone will be like,"NO WAI, REALLY??" XP |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 137/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Posted by Marionumber1 DO IT! |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 138/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Talk about competition... Agent, MG3, and Mika made music for Dry Boneyard... This outta be good ![]() |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 139/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
Very nice how someone made a thread on this. New users won't be so nooby if they decide to design. Nice job, MC (or HP9, but I prefer to call you MC ) |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41
Posts: 140/421 EXP: 475114 Next: 5031 Since: 12-23-12 From: Super Hyrule Land Last post: 1693 days ago Last view: 965 days ago |
EXCELLENT JOB GLEM! I wonder how long you've been working on this model and the planned intro level... (Lol, that would be funny if he started working on it when I brought it up the other day ) |
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