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04-05-21 11:11 PM |
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| Main - Posts by gc |
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Member Normal user Level: 52 Posts: 161/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
The Octopussi could be lurking in an empty lava tunnel strewn with airship wrecks, Undergrunt Gunners etc., while the giant Magmaarghs could be in the heart of an active volcano without any sign of Bowser's army except for a few charred airships sunken into the lava.
That would make sense. Basically, a cave glide + Bowser's army, then a lava glide inside a volcano. It would also be nice if Mario had to fly out the top, just before the volcano explodes.
I think Gliding Inferno should be after Final Frontier, to emphasize the destruction near the edge of the universe. Actually, Gliding Inferno and Edge of the Universe could be hidden, using a pipe after Final Frontier going to Gliding Inferno, then a good distance to EotU. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 162/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
It should have rather few, but strategically placed groups of enemies, so that the player can expect ambushes and be on alert constantly, looking and treading carefully.
If there's a secret star...this whole level'll be covered in thick fog. There'll be a ridiculous amount of potential ways to hide one. A trail of clues, a secret key/pipe, just hidden in a seemingly empty patch... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 163/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by NoSkinnedKoopa Oh yes. The Lanayru region was amazingly varied. Ocean, desert, time, mechanical, electric, mine, underground theme. o.0 Anyway... Hmm...how exactly would the time period change? A blue switch? Actually, how do blue switches work anyway? They trigger many different things...are they different kinds of objects? If so, maybe one kind could be retextured into an artifact of choice...I dunno. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 164/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Would be nice to have an image from first person Mario of the whole fortress, but brilliant level.
If it was retextured so it was in metal/black, and a few more turrets and towers were added, plus a few more tweaks,it would be great for Astral Stronghold... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 165/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by NWPlayer123 Lanayru fits a lot of galaxies.
It had ocean/desert/mechanical/time/electric/mine themes. XD Anyway... Posted by Polari I don't think that's a good idea, as it'll restrict the design (needing to put something there, etc.) Does it have to be a sand theme? I was thinking of it being more of a general temple maze, without any secondary themes. Just a temple, filled with various deadly traps and puzzles. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 166/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by NWPlayer123 Noooooooo, don't trash it, it's awesome. Posted by gc Don't mean to spam, but people are ignoring it... ;~; See end of my first post...? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 167/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Maybe they could appear during the first half of the level. Then near the midpoint, the Toad Brigade tells Mario that they can't go on any further, and wishes him luck. Because the edge of the universe should have loads of black holes and dark matter, making a very atmospheric end, contrasting with FF. Maybe this kind of thing could be better off in Final Frontier. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 168/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Hmm, the first part of the level should completely focus on atmosphere. Spooky music, bones and rocks everywhere and being eerily void of enemies would create a great effect. No ghost galaxy has ever tried to be anywhere like spooky.
Could the level be something like, starting with a small empty plain with bones and jagged rocks everywhere ; then a small climb up the side of a spire of rock, to enter an utterly empty catacomb lined with bones, with many paths like a maze, and lit with blue torches ; then emerging onto another plain with a small abandoned fortress in the middle, this time with a swarm of Dry Bones instead of bones, so that Mario has to run to fortress. Inside, he has to platform upwards, while avoiding and being swarmed by Dry Bones (like a smaller version of Hooktail's Castle from Paper Mario: the Thousand Year Door), with the boss at the top. As Ghostly Graveyard is focusing on Boos, and graveyards, this should be totally different. ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 169/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by gc Glem3's idea of the various NPCs helping Mario could be put in the last section of the level, so Yoshi in the boss fight doesn't look too out of place in a castle. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 170/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
"Starting concept" became "Staring contest". XD
Anyway, bee mushroom for the boss? That seems slightly out of place. Maybe powerups could be dispensed with altogether, with Boomsday Machine being fought inside the top of the tower (in a circular space the size of the original arena), with spikes, those grey blocks that move out then retract, and other platforms, like the rest of the level. Like, Mario has to run to one of the 4 lowest platforms, then wind his way along the wall upwards, to where he jump on some floating moving platforms to get to the top of the boss. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 171/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
What airships? When I was posting ideas for this one, I was thinking of something like, 2 enormous dreadnoughts blasting vast amounts of various kinds of ammo at each other, in the process warping and destroying a small planet in the middle until it became a wasteland of meteors and dark matter/gravigen.
"...the first half of the first star being a Battlerock-esque ride through a barrage, except longer, with the need to switch platforms, a larger variety in cannonballs, and generally harder, with more hazards. And the second half being a hunt for Gearmos/star bunnies/star chips on a blasted, warped, and nearly-destroyed planet." ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 172/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
You know, some sections could be mimicking the 2D Mario games, with a "background" of paper hills and 2D platforming.
Or, like in PM: TTYD, there could be a pipe in a 2D section, leading to the (walkable) background. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 173/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Hmm...I hadn't thought of that.
Hmm...what if the cloud was retextured grey, and there were loads of them lying around near the top, so that the clouds would confuse the player. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 174/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
I think it should actually be nonlinear, divided into areas by theme, with one area being like Whitehot (tons of fire/lava), one having lots of electric hazards, one having tons of enemies, one having a poison swamp theme...etc.
It would be nice to have a selection of powerups between each section (like 3-5). ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 175/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Amazing. Perfect images for this galaxy: a firey wasteland with tons of everything lava-related, with the only safe platforms being some obsidian paths.
Ninja'd: Solar panels? o.0 Ninja'd: Posted by Glem3 I was thinking for it to be more like the last three...just one huge planet with Silver Stars for Star 1, then the cluster of smaller lava planets surrounding it for Star 2. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 176/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
It would be great to have one half of the level be completely underground in a temple, exactly like NSK's pics of Arbiter's Grounds, except with many traps, like a retextured Ledge Hammer, a hidden Thwomp with only a dip in the ground hinting at its prescence, one of those Clockwork Ruins giant rolling stone-platforms coming down a narrow hallway...
Dead ends that don't look like a dead end, and correct paths that look like a dead end. It should be unnervingly monotonous, but with hidden dangers emerging everywhere. It should be a labyrinth, designed to lead Mario past all the traps, with many dead ends but only ever one correct path. Edit: AwesomeAddict, please read the thread before posting. The whole point of the galaxy is to be weird and confusing, and Escher was mentioned quite a few times in the summary post. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 177/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by Agent000 Anyway...I thought it's supposed to be a single tower? If so, the level could be segments of Stormy Ascent like platforming, interspaced with sections where Mario has to enter the tower, fight a garrison of enemies, and find a way to the next "staircase". Or, if there are multiple towers, there could be minibosses... I don't think Spring Mario is a good idea. With a vertical level layout, having the Spring and falling will be very frustrating. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 178/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
I thought the focus was more on puzzles than ruins. I know, you can add in secondary themes, but...a bunch of aboveground ruins doesn't really lend itself to puzzles.
Well, the level could start off with a short puzzle aboveground in an old ruin, but with the pipe dumping Mario down a long shaft, into a large underground maze: Posted by gc |
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Member Normal user Level: 52 Posts: 179/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Heh, it doesn't snow here all year round. Lowest temperature it goes in winter is 8 degrees Celsius or so...last recorded citywide snow "storm" was in 1970s, I believe.
____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 180/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by gc Anyway, minibosses ARE supposed to be easy, especially as this is a boss level. Giga Lakitu would fit due to his link with storm clouds...but Mandibug? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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