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04-05-21 11:11 PM |
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| Main - Posts by gc |
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Member Normal user Level: 52 Posts: 141/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
That pic could work for a puzzle where Mario has to enter a side room and solve a puzzle to advance further in the main hallway/room. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 142/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Maybe Star 1 could be ascending the mountain, like rocky slope-->rocky cliff-->ice cave-->ice cliff-->summit+star.
Then Star 2 could be sliding and skating all the way back down again, but on a different path. I dunno. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 143/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
It was something like, collect 100 (make it 50?) coins via "minigames" (i.e. a fenced off area with coins to collect, and a ranged text box NPC standing at the entrance explaining how to grab them. (e.g. an area with cannons, drums and coins, so Mario can shoot himself up there to grab them.
It could have all of Glem3's suggestions for the minigames, with more than enough coins and enough variety to make it interesting. To make it less annoying, it should be near-impossible to die in the first half. Plus, it would only be the first half of the level, with the underconstruction roller coaster being the main attraction. Just because, you know, just a rollar coaster would be extremely uncreative. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 144/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Is my general idea of a huge planet with a huge chasm, with mud and dinosaur bones at the bottom, and grass and mud along the top and sides okay?
If so, the music shouldn't be too desert/hostile like, it (hopefully ) has a midair/mud/yoshi theme.
____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 145/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by gc Wow, that was the original idea? O.O We could stick so many throwbacks and references to older levels in there. Why is everyone still talking about the "room/hall of fame"?
It could be an optional journey through many sections of levels that most represent the theme. Plus, maybe Bowser Jr. could be back with an optional harder version of his mechas. Or any other unused boss, for that matter. Then again, it can't be too overboard. ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 146/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Is just making a color randomizer for Yoshi on set levels actually possible and/or practical and/or pretty easy?
____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 147/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by gc Actually, should this be one of Bowser's castles? I mean, it'd make sense. I really don't want this level to be "a bunch of connected walkways and gates". ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 148/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Erm, well, I'm no expert, but the cages are an object. Like, you can put it anywhere you like, but you can't take it apart or chop it in half or anything like that.
Anyway, I only suggested the coin gathering idea because it would make an excuse to visit the other parts of the park. I mean, I was thinking of something like the Hungry Luma wanting 50 coins, and each area having about 30 coins each, so there'd be no need to visit all of them, or completely clean out one area. But...oh well. Any other ideas to get the player to visit the other "attractions" of the "park"? A simple coaster would be unoriginal. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 149/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Whoa, where'd catacombs come from?
This is supposed to be a series of graveyard planets. Then a series of rooms in a blown-apart mansion or something, I think. Catacombs might be more fitting in the other ghost galaxy, Dry Boneyard. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 150/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by gc Remember, the two stars are..kinda designed, right? It should have the exploring the graveyard aspect in Star 1 and lots of puzzles in Star 2. Dry Boneyard should focus more on atmosphere/real spookiness. Catacombs lined with bones... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 151/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by Polari The two battleships are supposed to be ginormous.
Battlerock...was that a ship? I've forgotten. Ooyeah, the title's still wrong... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 152/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Enemies? Yeah, there'll probably be a lot less enemies than usual, but not as few as EotU. There could be many of those moving blocks over dark matter (SMG1 Dark Matter reactor, is that possible? Paths possible?) if possible... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 153/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by gc Anyway...was there a giant water sphere anywhere in the game? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 154/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Because he's being used in Freezeflame, which is fire/ice. Compare this, which is lava/water. Pretty similar.
I mean, it'd take a huge new idea to make a second Kaliente fight different. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 155/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by gc Tanks? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 156/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Yes.
I was bored, so... Just for reference. 42,34,6, -82 ~69.5% 11,6,0,1,3,0,1,2,0,1,0,0,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -29 ~24.5% 1,0,1,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1 -7 ~0.05% ... Anyway, I agree. Astroluma always pops up and disappears every few months. And some of the older members of the ProBoards... The community seems so small now. Oh well. I guess that was the only major downside of moving to Kuribo. Less new members. So far, only one contributing member.. Whoops, off topic again. Sorry. :[ ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 157/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by gc What would electric fences be doing in a rock/dirt galaxy?
The "mazes" should be made of dirt pillars, reduced size giant gems, and machinery (the mining machines). ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 158/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
It might need a boss, since there aren't too many ideas for this...
Pikante? Seriously? How might his tank work on a water/lava themed arena? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 159/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
It would REALLY help the mood if there were absolutely no enemies in the first half of the level, with the half being solely bone and rock platforming. Like SSL's pic. With bones. Without the graves.
Of course, the other half should have Mario emerge on another plain, looking like the first one...except it's filled with Dry Bones, so he must jump and bounce on giant bones and the Dry Bone crowd to escape. Could there be a cave section with catacombs and tunnels lined with bones, and lit with blue fire? I really want to make this galaxy being heavily emphasizing on atmosphere. No ghost galaxies really did that. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 160/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
I don't think Star Bunnies would fit here...Actually, would the Star Bunny work if placed underwater or on lava? Hmmm...
(remember, no ice here. Flarefrost-> fire/ice , Aquaflame->fire or lava/water) ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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