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04-05-21 11:11 PM |
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| Main - Posts by gc |
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Member Normal user Level: 52 Posts: 101/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Depending on whether more people want him to, the Chimp could appear here running a minigame. I don't think he should feature more than that. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 102/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Well, if there were many meteors and Magmaarghs and other stuff flying everywhere, it wouldn't be too easy.
But yeah, the flying Mario part will have to be short, if in Star 1. If it's in Star 2 though, Mario could "refuel" at a few Starshrooms scattered through the level, I guess. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 103/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Yeah, it's interesting, but if it's impractical, oh well. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 104/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Yeah. Could it be an enlarged version of the Dreadnought?
____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 105/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Splitting the holes between 2 stars is kinda weird. o.0
I mean, starting in the middle of the course? But oh well. Anyway, is there any way to add an enlarged windmill as an obstacle? ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 106/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Tiny wigglers passed off as microbes? XD
Lots of tiny Mandibygs, obviously. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 107/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
...I don't quite get this.
Airships were the most common...any other kind of ship was kinda rare. I'd like it to be more like the Dreadnought. Giant freaking ship right there. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 108/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
It would be nice to have more of a puzzly theme for Star 2...
Ooh, that trap I mentioned, with regular Boos...they're attracted to Boo Mario, right? ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 109/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Maybe a part of the stage should be running through a munitions factory-full of Bullet Bill launchers of all types, plus a few Undergrunt Gunners. As long as Mario keeps running, it wouldn't be too hard, as they are not too fast and will explode against each other.
It's kinda like the "roomful of Thwomps"- keep running. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 110/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
I think the first star shouldn't be linear. All the desert levels in the games never let you explore the desert fully, and the machinery would keep it from being boring. Pokeys would be amazing there. Like, first a bit of exploring for the key and a pipe outside, then a bit of platforming inside the crumbled factory (still mostly "outdoors", as it should be just ruined brick walls left).
Sand/mechanical exploration to mechanical/sand platforming. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 111/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Hmm, yeah...but not too many, because they give a castle/Bowser/mechanical vibe, you know...but yeah.
Spheres/cubes of water in lava spheres? Spheres and cliffs of lava in water spheres? o.0 Clear lava? o.0 o.0 o.0 What's that supposed to be? Not sure how boiling water would work...maybe like the freezing water of Baron Brr's Frozen Peak? But probably not. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 112/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Perfect.
This galaxy should focus more on platforming and atmosphere. Cliffs, jagged rocks, bones everywhere. It would be interesting to have a slight fog effect and have absolutely no enemies in the first half of the first star, just to freak players out. ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 113/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
I don't think there should be any sand theme. Pure mechanical, you know. Oh wait, did you mean the moving sand collision?
Anyway, I just thought the background and puzzles of Lanayru fit the description. More like the "ancient/past" version. (BTW, Lanayru had a sand/mechanical/mine/puzzle theme, plus a time gimmick which changed the conditions of an area around some time related artifacts, changing it to a non dusty, non broken, powered up version of the landscape, ruins->mechanical, desert->grass. Owait...that sounds more like Temporal Tumble...and I'm going on and on. Stopping now.) ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 114/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
That picture's...weird and slightly creepy for some reason. But I don't see how to add a "reference" to that...Hmm...
Edit: well, the only thing that comes to mind is that common warping clock animation in other games...blarg, can't think of how to describe it. Never mind. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 115/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Erm...yeah...I don't think there's enough space for him either way...
Does a Star 1 like this work?: Peaceful lake (like nighttime Cosmic Cove)--> Small underground water passage-->Electrified lake (finding a key to the satellite?)--> Star inside satellite ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 116/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Umm...wouldn't clear lava look exactly like water?
And this isn't supposed to be about screwy puzzles, it supposed to be about underwater lava and water-and-lava on the same planet. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 117/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
I'd like it if there was a swirling blackness beyord EotU, and maybe EotU and Gliding Inferno should be A LOT farther away from Final Frontier, to make it seem like really the Edge of the Universe.
Maybe not, but anyway, I don't think Gliding Inferno should be a "detour". It would let players skip Final Frontier...and that's supposed to be the typical Bowser final boss castle. I like the world map. It has progression: water, grass, metal--> lava --> Bowser's army --> Edge of the Universe ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 118/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
After watching the video, I luv it.
I liked the flower drifting section with the 2 Undergrunt Gunners. That area before the checkpoint was evil. I luv it ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 119/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Maybe,
First planet- a large planet with several active volcanoes, with the space between being a single sphere of magma covered with a layer of water, with meteors and a fog effect. Loads of steam geysers if possible. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 120/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by gc I'd like an actual factory, with a background similar to Lanayru's (indoors, but it's so huge it might as well be outdoors). Chompworks was nowhere near a factory. Anyway, list.
-Ledge Hammers -Mechakoopas -Chomps -Astrogoombas (those little helmets look mechanical )
-loads of switches and BJ doors -loads of traps (Actually, can a Bowser Jr. door, be positioned horizontally? Shrink it a bit, put a bottomless pit below it, put a switch on it. There's a trap.) ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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