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04-05-21 11:11 PM
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Main - Posts by gc

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gc
Posted on 08-01-13 01:07 AM, in [Stormshine Galaxy] Stormshine Star 1 [a cosmo design] [Complete!] Link | #29370
The model's great.
Well, if the walls are crumbling, the tower should probably also have a "worn" texture. I mean, like the bricks.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-01-13 10:45 PM, in Kuribo64 Town Square Link | #29410
Well, tommorow I'm going on vacation with my family. :3
A week in New Zealand. Yayz.


____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-11-13 05:31 AM, in The Minecraft Thread Link | #29964
I don't have the money for regular Minecraft ;_;
Got a copy of it...kinda...singleplayer works, but I can't play multiplayer. :/
Gets boring quick, since a lot of the content is in pvp and stuff.
Anyway...
You made those models on a survival server? o_O
That'd take quite a bit of time...and you better hope there aren't any griefers.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-11-13 05:38 AM, in Kuribo64 Town Square Link | #29966
Well anyway, I'm back from my vacation. :3
New Zealand is has more sheep than people...quite obvious when you drive for a few hours and see about two houses but something looking like a few thousand sheep.
Nice scenery though. (and ass-numbingly long coach trips)
Got a ride on a helicopter. :3

Also, this seems to be the longest I've gone without checking on Kuribo for over half a year. :P

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-13-13 09:21 AM, in ~SMDS Rom Hacking!~ Link | #30080
Polari, you know you can't get a team before announcing your project. :P
No experience here at all, but if you give up like that this quickly...
If you're serious about this, you need to accomplish something to show off before people are likely to help you.
If it really doesn't work out, perhaps try shooting for something smaller.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-13-13 10:03 AM, in Can I join the SMG2.5 Team! Link | #30091
To be honest, if you're introducing yourself, try doing it in the introductions thread. :P
Too many threads like these, not much point. Though I guess there aren't too many explanatory threads.
If each question asked had its own thread, the forum would quickly be swamped.


____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-14-13 04:58 AM, in [Fast Food Galaxy] Fast Food Galaxy Level Design Link | #30223
Wasn't there was glass breaking in SMG2? o_O
Not sure though.

Anyway, I'll just summarize all these ideas.
A lot of them here.

Subway Sandwich, long sausages, cake, pizza, donuts, frying pans (lava texture), utensils & straws, glasses of water/lemonade (safe, being poured into [waterfall]), bowl of cereal, soda (fountains), pancakes, pretzels, French fries, spaghetti, butter/syrup/chocolate/bubblegum/mashed potatoes (mud/quicksand), whipped cream/cotton candy (clouds), ice cubes (slippery platforms), broccoli, hotdogs, rolls, baguettes, shish-kebabs, corncobs, taco shells, macaroni, eggs (mud texture for yolk), sauce (lava), burritos, cookies, candy canes, bacon, swiss cheese, burgers, spaghetti (vines), banana (star chip moon[from Boo Moon]), meatballs (melons), starfruit, fried squid/bloopers, dough, ice cream, salt (snow with salt shakers overhead)



____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-21-13 10:16 AM, in Kuribo64 Town Square Link | #30585
Nice to have you back. :)
Sudden return, yay.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-22-13 11:24 PM, in [Digital Circuit Galaxy] Digital Circuit Galaxy Main Level Design Link | #30670
You did that keyboard by yourself? (quite accurate)
Well anyway, it'll probably be a background model, since the monitor...isn't really that detailed. Probably.
IMO we really shouldn't have a full random floating electrical products level. Maybe actual circuits, y'know, wires, microchips etc., or a cyberspace. Or both.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

(post in restricted forum)

gc
Posted on 08-27-13 09:44 AM, in Bowser Jr. Sky Level? Link | #30950
Let's see, an level with BJ as the boss, with tons of airships. Wait.
Final Frontier should satisfy all your needs for that kind of level :P
Gobblegut as the midboss. Yay?


____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-27-13 09:50 AM, in Misty Peaks Replacement Link | #30957
Misty Peaks isn't useless.
IMO making loads of replacements at this point is just asking for it. (remember Cloneo? :P)
Whatever. Anyway...
You realize that themes aren't superglued/nailed down to the galaxy.
As somebody said, tailor the galaxy to the designs, not the designs to a galaxy.
Instead of making up lots of new names, and making new plans for something, perhaps we could actually just add it to the design...



____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-27-13 09:59 AM, in Bowser Jr. Sky Level? Link | #30961
Final Frontier should be long enough to accomadate for a lot of airships.
It also avoids the unoriginality of yet another BJ airship level.
(and we could actually mix the castle and airship parts, y'know. Airships potshotting Mario through a window, setting up blockades in various places...)

Because two levels with lots of airships is rather boring. Oh well.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-27-13 11:02 AM, in [Misty Peaks Galaxy] Misty Peaks Galaxy Concept Art Link | #30981
If Misty Peaks stays, we're definitely going to have to use fog in strategic places to save us from modelling a ginormous mountain.
Say, like some platforming sections on the side of a near-vertical cliff with haze everywhere. Launch Stars with a blank-out transition between sections.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-27-13 11:55 PM, in "Disposable" Galaxies - The ones we don't really really need Link | #31137
My personal opinion on which galaxies are useless, in order:

1. Fortress of Illusion- Redundant gimmick. No ideas. Definitely replace this first of all.
2. Still-Life- Interesting idea, but nothing's been done on it.
3. Under Over-Not really a good idea in 3D. Meh, nobody'll miss it.
4. Flarefrost- Unoriginal. Unless somebody comes up with a bunch of awesome new ideas for it.

(IMO Dry Boneyard can stay if it's made to have a desolate theme, different from the normal SMG ghost galaxies)

Okay, people should elaborate if they wanna suggest a new galaxy. :<




____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-28-13 09:13 PM, in [Edge of the Universe] Edge of the Universe Music Link | #31256
Okay, this piece is awesome.
One of your best.
Better than the other one IMO. :)

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-28-13 09:44 PM, in How did you first discover SMG? Link | #31260
My copy was a birthday gift from my aunt last year :3
It was the only thing I played for the next few days :P

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-30-13 05:10 AM, in [Fearsome Factory Galaxy] Fearsome Factory Star 1 [Another Polari Design] Link | #31380
Hmm, yeah. Actually, the more background planets/foreground, the better, since it'll make it look less like a bunch of random platforms in space and more like an actual galaxy.

Hmm, contributing ideas like that is nice. Designing individual planets. :)

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-30-13 10:40 AM, in [Sky High Galaxy] Sky High Galaxy Concept Art Link | #31387
That. Is. Amazing.
Unprecedented speed that's not from cosmo XD
(and I feel guilty for being an useless pile of shit :/)

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

gc
Posted on 08-31-13 06:48 AM, in The Pac-Man Thread Link | #31457
Only ever played it on those online arcades :P
Could never get past level 4. Then again, I never really tried that much.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.
Pages: 1 2 3 4 5 ... 28 29 30 31 32 33 34 35 36 37

Main - Posts by gc

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