| ||
| Views: 14,036,506 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-05-21 11:11 PM |
| Guest: | ||
| Main - Posts by gc |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 621/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
The model's great.
Well, if the walls are crumbling, the tower should probably also have a "worn" texture. I mean, like the bricks. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 622/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Well, tommorow I'm going on vacation with my family.
A week in New Zealand. Yayz. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 623/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
I don't have the money for regular Minecraft
Got a copy of it...kinda...singleplayer works, but I can't play multiplayer. :/ Gets boring quick, since a lot of the content is in pvp and stuff. Anyway... You made those models on a survival server?
That'd take quite a bit of time... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 624/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Well anyway, I'm back from my vacation.
New Zealand is has more sheep than people...quite obvious when you drive for a few hours and see about two houses but something looking like a few thousand sheep. Nice scenery though. (and ass-numbingly long coach trips) Got a ride on a helicopter.
Also, this seems to be the longest I've gone without checking on Kuribo for over half a year. ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 625/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Polari, you know you can't get a team before announcing your project.
No experience here at all, but if you give up like that this quickly... If you're serious about this, you need to accomplish something to show off before people are likely to help you. If it really doesn't work out, perhaps try shooting for something smaller. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 626/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
To be honest, if you're introducing yourself, try doing it in the introductions thread.
Too many threads like these, not much point. Though I guess there aren't too many explanatory threads. If each question asked had its own thread, the forum would quickly be swamped. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 627/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Wasn't there was glass breaking in SMG2?
Not sure though. Anyway, I'll just summarize all these ideas. A lot of them here. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 628/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Nice to have you back.
Sudden return, yay. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 629/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
You did that keyboard by yourself? (quite accurate)
Well anyway, it'll probably be a background model, since the monitor...isn't really that detailed. Probably. IMO we really shouldn't have a full random floating electrical products level. Maybe actual circuits, y'know, wires, microchips etc., or a cyberspace. Or both. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| (post in restricted forum) |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 631/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Let's see, an level with BJ as the boss, with tons of airships. Wait.
Final Frontier should satisfy all your needs for that kind of level
Gobblegut as the midboss. Yay? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 632/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Misty Peaks isn't useless.
IMO making loads of replacements at this point is just asking for it. (remember Cloneo? )
Whatever. Anyway... You realize that themes aren't superglued/nailed down to the galaxy. As somebody said, tailor the galaxy to the designs, not the designs to a galaxy. Instead of making up lots of new names, and making new plans for something, perhaps we could actually just add it to the design... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 633/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Final Frontier should be long enough to accomadate for a lot of airships.
It also avoids the unoriginality of yet another BJ airship level. (and we could actually mix the castle and airship parts, y'know. Airships potshotting Mario through a window, setting up blockades in various places...) Because two levels with lots of airships is rather boring. Oh well. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 634/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
If Misty Peaks stays, we're definitely going to have to use fog in strategic places to save us from modelling a ginormous mountain.
Say, like some platforming sections on the side of a near-vertical cliff with haze everywhere. Launch Stars with a blank-out transition between sections. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 635/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
My personal opinion on which galaxies are useless, in order:
1. Fortress of Illusion- Redundant gimmick. No ideas. Definitely replace this first of all. 2. Still-Life- Interesting idea, but nothing's been done on it. 3. Under Over-Not really a good idea in 3D. Meh, nobody'll miss it. 4. Flarefrost- Unoriginal. Unless somebody comes up with a bunch of awesome new ideas for it. (IMO Dry Boneyard can stay if it's made to have a desolate theme, different from the normal SMG ghost galaxies) Okay, people should elaborate if they wanna suggest a new galaxy. :< ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 636/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Okay, this piece is awesome.
One of your best. Better than the other one IMO. ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 637/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
My copy was a birthday gift from my aunt last year
It was the only thing I played for the next few days ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 638/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Hmm, yeah. Actually, the more background planets/foreground, the better, since it'll make it look less like a bunch of random platforms in space and more like an actual galaxy.
Hmm, contributing ideas like that is nice. Designing individual planets. ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 639/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
That. Is. Amazing.
Unprecedented speed that's not from cosmo XD (and I feel guilty for being an useless pile of shit :/) ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 640/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Only ever played it on those online arcades
Could never get past level 4. Then again, I never really tried that much. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| Main - Posts by gc |
|
Page rendered in 0.031 seconds. (2048KB of memory used) MySQL - queries: 22, rows: 141/141, time: 0.025 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |