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04-05-21 11:11 PM |
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| Main - Posts by gc |
| gc |
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Member Normal user Level: 52 Posts: 561/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Wow, that looks great!
Those two platforms are perfect. ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 562/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Hmm, conveyors everywhere at various angles might actually be a good thing to flesh out the scenery, along with tons of Ledge Hammers.
(I don't remember conveyors being in SMG...where? Or was it created?) Rhomps, maybe (like the Hammers) but I don't think conveyors work like that. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 563/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
That'd be cool, but it'd probably require duplicating and modelling, since the Dry Bones in SMG aren't upright.
The boss'd probably only be some black, slightly enlarged Dry Bones spawning tons of others, since switches to determine number of hits are impossible/complicated, I've heard. Not sure though. The only easy way seems to be several large Dry Bones moving around the top of the tower, spawning tons of Dry Bones down the stairs to slow down Mario, who has to bunch the large ones all together to kill them quickly. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 564/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Nice.
I finished my exams a few weeks ago, but the teachers hand out the exams pretty much whenever they finish grading the papers/remember to bring the papers to class/feel like it. Received the last one yesterday.
I did...pretty well. Nearly top English grades, great maths results, and generally good scores except the 3 Chinese papers.
Barely passed those. Chinese was always my weak subject... Yay, 1 and a half weeks to go... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 565/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
That's okay, I suppose.
Only the first part is kinda weird, with the "size power". Perhaps just "strange power"? The Starshroom planet is quite interesting. I suppose the interior could be modelled. Just a few things, maybe there should be lots of Wigglers in the grass (small).
So normal Mario'll fall off the branch/can't walk on it? Nice. Overall, the design's actually pretty good. Finish up the art, and let's see if glem likes it too. ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 566/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Well, perhaps halway through the level, the difficulty will suddenly amp up, with tree barriers, Sentry Beams, and tons of enemies, explained by the Gearmos being bored, then forgetting to deactivate the defenses when they saw Mario?
I really like the scenery you're suggesting. Keep going. ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 567/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
If we're going for an underground labyrinth as part of the level, we could actually recreate something like the picture above with gravity. Mind-screw.
Perhaps a wide open room with absolutely nothing in it, just to make players paranoid.
Or an endless loop of staircases and corridors (but with a landmark to make it obvious it's looping). Much as an evil labyrinth would be amusing, we can't make it TOO hard to navigate. Traps would provide the difficulty. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 568/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
This seems to be going to be quite a detailed design.
There's no real need to ask about every single enemy placement, it's the shape/plan of the planets that's most important. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 569/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
I still like both, but I really don't think they fit here. The first one has a few nice melodies, but the cymbals and the climax are way too loud IMO.
The second would be great for a level like Slimy Springs Galaxy... I actually like it a lot, but it doesn't really fit here.
I don't really know. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 570/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Granted, but it's HUGE, and cuts every building you enter in half. And sets the ruins on fire. Oh, and it fires laser beams everywhere creating a 50 mile radius of destruction too.
I wish for the ability to model in 3D. ![]() ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 571/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Well, mg3 mixed both themes together. (Posting for him)
Sounds nice. https://soundcloud.com/mariogalaxythree/super-mario-galaxy-2-5-music ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 572/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Well, my computer's Paint has fianlly stopped derping around, so...
http://imgur.com/fYE7Ess That seems really weird, I know, but it would look nice... Of course, not all of the paths are strictly needed. Actually, is it that hard to make new paths on the world map? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 573/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
It'd be awesome if the Dry Bones could look like in the earlier games, but it'd probably be really hard...right? I've heard it needs a totally new set of animations and stuff, but I'm not sure. Hmmm...not sure it's worth the effort, maybe, though it'd be great. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 574/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Well, there was that area of Puzzle Plank where a Launch Star was high off the ground, requiring pillars to be pounded on the other side to make them move up.
Maybe an "unstable ground" section with tons of those kind of columns? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 575/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
That is awesomeness right there.
Didn't actually expect to see that.
The hexagram map is awesome, but too bad the paths won't work for the galaxy in Flip-Swap's position and Super Mario Galaxy in the middle. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 576/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
That looks amazing!
So each "portal" will lead to a different section of puzzles, right? It would be quite interesting to have a labyrinth made up of tons of different material (hand-drawn/crumbling stone/marble/metal etc.) with general insane gravity, but a completely hand-drawn galaxy would also be nice. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 577/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Huh? I checked again, and they seem to be on all fours.
Anyway, making all Dry Bones black and spiky might be practical. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 578/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Heheh, I seem to be leading for most relaxed.
Anyway... * Most friendly - Mika_Galactic * Most helpful- NWPlayer123 * Most creative - Glem3 * Most depressing- I dunno... * Most missed- FnarGod * Best copycat- GreggGlem * Clumsiest- Dunno * Most relaxed- Agent000 * Best regular user- Marionumber1 * Best staff member- Arisotura,cosmological,Glem3 (I couldn't decide. )
* Best banned user (do not nominate tempbanned users)- GreggGlem * Best username- Geometric Expulsion * Best avatar- cosmological * Best post layout- Arisotura * Most likely to break the board with their post layout- Tahcryon * Biggest displayname abuser- mariogalaxythree * Best artist- Glem3 * Best programmer- Marionumber1,blank,Arisotura * Laziest-Degolegodyl * Most likely to start a ton of projects and never finish them- NoSkinnedKoopa * Most likely to appear at random- Glem3 * Most likely to start a posting spree- SquidEmpress,mariogalaxythree * Most likely to have half of the board's posts in one year- mariogalaxythree,SquidEmpress * Most likely to get promoted- Marionumber1,Agent000,gridatttack * Biggest Acmlmboard lover- Dirbaio * Most likely to use Acmlmboard or ABXD for their own board- Arisotura
* Most likely to question life- dunno * Most likely to overthrow the government- Tahcryon * Most likely to hack the board- Arisotura What? He is, technically.
* Best potential leader- gridatttack Well there you go. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 579/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Thing is, the whole point of an elaborate map like I suggested is to look nice.
I heard the world map uses coordinates like any galaxy...I wonder if it'd be possible to make some paths on "layer 2" so the line shows but is inaccessible (probably a stupid idea). Anyway, maybe the outer hexagon could be removed then...? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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Member Normal user Level: 52 Posts: 580/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Yeah, the undertones generally don't seem very...they just don't mix very well with the melodies...
I dunno. Personal opinion, but this song in particular...I don't really like it as it is right now... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
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