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04-23-24 07:38 AM
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Main - Posts by sonic1000

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sonic1000
Posted on 03-11-15 11:20 PM, in New Super Mario Bros. U / New Super Luigi U Hacking (rev. 3 of 07-11-15 02:05 AM) Link | #57438
Here's the filesystem layout, the Levels use the sarc format like NSMB2, and all of the models and levels are inside szs files, which can be extracted by using sarc extract. There's a folder called RDashRes that's in nslu's content folder but not nsmbu"s.


A Reggie for the NSMBU/NLSU levels is being worked on. It can currently view levels and it has tileset support.

http://postimg.org/image/72qmfmp1b/full/

It can be found here:

http://reggienext.nsmbwii.com/?page=thread&id=50.

3 full (And one beta) custom levels has been made, you can find them here:



This is the very first custom level, it doesn't have sprites unlike the other ones.



The first custom level with sprites:



A remake of Newer SMBW's 5-1 in NSMBU:



The first custom level with moving tiles:

Too many video embeds in this post!


There's a program called Cafline that let's you play modified games on the Wii u, but you have to have the game that you modified to play it.

Read about it here: https://kuribo64.net/board/thread.php?id=2084.

The models use a format called FMDL, and the textures are in a format called FTEX, these files are inside BFRES files.


The message files are in msbt format, and the music files are bfsar and bfwav, the bfwav files are inside the bfsar, and some are inside the sarc files. There's also a btsnd file called bootSound.btsnd, It's probably used for the boot sound.


When I was looking through the bfway files, I found a lot of unused nsmb ds sound effects.

The msbt files can now be edited and saved using a program called MSBT editor v0.1 that NWPlayer123 made.


The bfsar has been fully decrypted, so you can extract and play the music and sound effects.


There's a lot of files, 3,155.

This is one of the sound effects in the bfsar, it plays when Lemmy is flying his ship to the first castle: https://www.youtube.com/watch?v=AUuh5ctdMlE&feature=youtu.be.

The animations are in FSKA format.


The game also uses a format called rpx, which can be opened using a program called Wii U rpx loader.

Wii U rpx loader

You can now view the models using a program that was made. Here's the link to the program: https://www.dropbox.com/s/dfnoatoz9jpb792/FMDL_Test.zip?dl=0.

This is Lemmy's ship.


There's another file format called sharc, but I haven't found a way to view or edit them. I have only seen them inside of BFRES files.

There's also a format called gtx that seems like it's a type of texture or graphic file. It can extracted with a program called gtx extract.

Propeller was able to use it to extract a file called hatena_anime.gtx.


[image]

Here's the link:

https://github.com/Treeki/RandomStuff/blob/master/gtx_extract.c.

There's also a image file called TGA that can be coverted using Photoshop, Easy2Convert TGA to JPG and Easy2Convert JPG to TGA.


The layout is the same as nsmbw.

The anim folder has BFLAN files: https://www.dropbox.com/s/569nj22ynmljtg8/layout.PNG?dl=0.

The blyt folder has BFLYT files: https://www.dropbox.com/s/zkerldllh2h3xaj/layout2.PNG?dl=0.

And the timg folder has BFLIM files: https://www.dropbox.com/s/94u0tq622xl4j5i/layout3.PNG?dl=0.

A tool that converts bflim files to png has been made.

It can be downloaded here: https://dl.dropboxusercontent.com/u/56043942/Programs/WiiUHackingTools/bflim-0.2.py.

There are other files like BAGLENV, BAGLLMAP , BAGLDOF, SHARCFB and BFMA. I don't know what they're used for, but the bfma file seems like it's used for the virtual instruction manual.

The game also uses XML's which you can view and edit using notepad or your web browser.

The title replay files are in dat format just like in nsmbw.

There's also a video file called bootMovie.h264, but I haven't tried to play it yet.

There's a new program for extracting the BFRES files. There's also a program that's been released that extracts the gtx files, both of them can be found here:

http://www.vg-resource.com/thread-26692.html.


The new tools can now extract gtx textures from bfres files.

These files were extracted from luigi's bfres file:

https://www.dropbox.com/sh/z7tywdwulqq31ie/AAB9BhEmRmXTWW9KMBiTTqIoa?dl=0.

You can now repack szs and sarc files using two programs that was made called yaz0enc and SARCPack. Here's the links to them.

yaz0enc: http://www.amnoid.de/gc/yaz0enc.zip

A new tool has been released called uwizard, it combines all of the Wii U hacking tool and programs into one, you can find it here:

https://gbatemp.net/threads/uwizard-all-in-one-wii-u-pc-program.386508/.

Game mods are now possible, NWPlayer123 was able to change the Piranha Plants color to blue and the Yoshi's color to purple.


Too many video embeds in this post!

SARCPack: https://dl.dropboxusercontent.com/u/56043942/Programs/WiiUHackingTools/SARCPack/SARCPack-0.1.exe

Here's the link to the sarc extract program:

http://pastebin.com/JH2uh1gr.

sonic1000
Posted on 03-11-15 11:21 PM, in New Super Mario Bros U Wii (rev. 2 of 03-11-15 11:21 PM) Link | #57439
[image]

I'm making an remake of nsmbu on the Wii.

This hack will have:

New models

New music,

New world maps,

NSMBU tilesets,

And a new logo,

And I'm also going to change the level samples that newer uses into one that matches the nsmbu levels.

Progress:

Music: 50%

World map: not started

Logo: 100%

Levels: 5%

Members:

AboodXD (Music, graphics, level maker)

MariobrosU (Model editor, level maker, graphics)

Skiaak (Tester, level maker)

WarioTails358 (Koopatlas map maker, music, level maker)

Akidus (Koopatlas map maker)

dj_skual (Models)

I need level makers, map makers ,tileset makers, and people who can edit the layouts.

I also need someone to help me change the level samples.

If you want to join send me an pm or just post here.


Screenshots:

Run for it: https://www.dropbox.com/s/c5umxjlqk114zeh/Run%20for%20it.png?dl=0.

Lemmy's swing back castle:
https://www.dropbox.com/s/6h397h612ho0y79/Lemmy%27s%20swingback%20castle.png?dl=0.

Waterspout beach:
https://www.dropbox.com/s/8mq2xch55fxl8oy/Waterspout%20beach.png?dl=0

Super Acorn:
https://www.dropbox.com/s/fo9skz4tn6yk24c/Super%20Acorn.jpg?dl=0

These levels were made by customlevelfan.

Waterspout beach was made by MariobrosU.

sonic1000
Posted on 03-12-15 01:53 PM, in New Super Mario Bros U Wii Link | #57468
It's mine, this is a remake of nsmbu on the Wii.

sonic1000
(post deleted) #57495

sonic1000
Posted on 03-12-15 09:25 PM, in New Super Mario Bros U Wii Link | #57505
Posted by Polari
Posted by sonic1000
Posted by jjesss064
shouldn't this be done by the original team? I doubt if sonic1000 got any experience with stuff like this because he doesn't seem to be part of the original team, but I might be wrong.
It's my hack, my name is just not on the team list.

So why is it your hack again?
I was the one who started this hack, and I was the one who formed the team.

sonic1000
Posted on 03-13-15 06:59 PM, in New Super Mario Bros U Wii (rev. 2 of 03-13-15 06:59 PM) Link | #57577
Posted by Tahcryon
So you're doing absolutely nothing? Sounds more like it's Abood's hack...

No, I'm one of the main ones working on the hack. Abood's hack is not a nsmbu remake, it's a game with completely new levels and new world maps.

sonic1000
Posted on 03-13-15 09:34 PM, in New Super Mario Bros U Wii Link | #57591
Posted by Tahcryon
You haven't mentioned what you're doing for the hack...

I'm the leader of the hack. What I'm doing for the hack is: (Levels, graphics, models, layouts)

sonic1000
Posted on 03-14-15 07:58 PM, in New Super Mario Bros U Wii Link | #57660
We have found a way to get custom models in the game.

We have imported the super acorn and are working on flying squirrel models.

sonic1000
Posted on 03-14-15 10:02 PM, in New Super Mario Bros U Wii Link | #57666
We convert them from nsmbu.

sonic1000
Posted on 03-15-15 10:24 PM, in Wii U game mods with Cafiine Link | #57890
Wow, what system firmware are you on?

sonic1000
Posted on 03-16-15 01:34 AM, in New Super Mario Bros U Wii Link | #57966
Does anyone know how to change the level samples that newer uses?

sonic1000
Posted on 03-18-15 12:33 AM, in New Super Mario Bros U Wii Link | #58087
Is there a way to give part of an tileset animation's?

sonic1000
Posted on 03-22-15 11:29 PM, in Wii U game mods with Cafiine Link | #58342
Do you take requests?

sonic1000
Posted on 03-23-15 12:25 AM, in Wii U game mods with Cafiine Link | #58348
I mean if someone has modified something in a game, will they be able to give you the files and you test their mod?

sonic1000
Posted on 03-23-15 01:05 AM, in Wii U game mods with Cafiine Link | #58352
I have modified something in nsmbu and I need someone to test it.

@NWPlayer123 Did you read my message on gbatemp?

sonic1000
Posted on 03-26-15 12:23 AM, in New Super Mario Bros U Wii Link | #58456
How can I edit the player movement on the title screen?

sonic1000
Posted on 04-12-15 01:07 PM, in New Super Mario Bros U Wii Link | #58959
We have been able to make the crystals that's in nsmbu.



This was made by mamo!?.

sonic1000
Posted on 04-22-15 11:35 PM, in New Super Mario Bros U Wii (rev. 2 of 04-29-15 02:04 PM) Link | #59163
Update:

We're working on new model, it's one of the new objects that appears in world 5 in NSMBU.

The levels are being worked on for worlds 1-9.

The crystals from 1-2 in NSMBU has been finished.

And the world map is now being made.

We're also making a website for the hack, so any new updates and screenshots will be posted there.

sonic1000
Posted on 04-29-15 02:04 PM, in New Super Mario Bros U Wii Link | #59351
How can I change the RGBA values in the material file in models?

sonic1000
Posted on 04-29-15 08:56 PM, in New Super Mario Bros U Wii Link | #59377
I've found it.

Also can you use the coin battle and free for all models in newer?
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Main - Posts by sonic1000

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