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04-23-24 09:53 PM
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Main - Posts by Kinnay

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Kinnay
Posted on 01-13-15 08:43 AM, in The Introductions Thread Link | #54257
Hello, I'm Kinnay. I'm a global moderator at RVLution. Currently I'm learning a lot about NSMBW and sprite creation. You can find some of my asm hacks and custom sprites, along with some other nice videos, on my Youtube channel. I dunno if I'll be active here, we'll see. I don't hack SMG/SMG2, but maybe I will in the future.

Kinnay
Posted on 01-13-15 11:43 AM, in Kuribo64 Town Square Link | #54258
What's the difference between Relaxland and General Chat?

Kinnay
Posted on 01-22-15 05:08 PM, in [NSMBWii] StapleButter's crapo level, the return Link | #54996
Posted by saltypepper
We should go to Nintendo as a group and ask for the source code! :D

Nah, they'll never give it. Make a Reggie Bot and steal it!

Posted by StapleButter
I don't trust Kinnay's depot software security wise.

It hasn't been hacked yet :P
You're right though. Everything's done pretty shitty. A good hacker could probably find a way to mess up everything :(

Kinnay
Posted on 01-22-15 06:52 PM, in [NSMBWii] StapleButter's crapo level, the return Link | #54999
He was an imposter who became a mod and deleted and banned everything. I don't think he got any passwords. They're hashed now by the way.

Kinnay
Posted on 01-27-15 07:14 AM, in Super Mario 3D World Documentation (rev. 2 of 01-27-15 03:21 PM) Link | #55317
I posted this on rvlution yesterday, but I decided to post it here too, since there's a thread about SM3DW here as well.
So, I tried to make some kind of FMDL parser. I ran into some issues first, but it works better now.

Here's an image of the SM3DW bird model: https://i.imgur.com/LorJmXj.png
And here with faces separated by lines: https://i.imgur.com/T4m9x1x.png
And the start of Double Cherry Pass in Google Sketchup: https://i.imgur.com/pLXJ2U6.png
And without lines: https://i.imgur.com/7AqkTEs.png

Next thing might be textures if I figure out how they work. My 3D programming experience is next to nothing.

Kinnay
Posted on 01-27-15 08:38 AM, in Super Mario 3D World Documentation Link | #55319
Not yet, but I probably will.

Kinnay
Posted on 01-27-15 02:14 PM, in Need help converting triangle formats! Link | #55328
Hmm, not sure if that's what you meant, but you can find angles in a triangle if you know the length of the sides with the cosine rule. You can easily calculate the lengths of the sides if you know the coordinates.

Kinnay
Posted on 01-27-15 05:48 PM, in Super Mario 3D World Documentation Link | #55343
I said:
Posted by Kinnay
Not yet, but I probably will.

So yes, it is possible.

Kinnay
Posted on 01-29-15 06:57 PM, in Super Mario 3D World Documentation Link | #55499
I uploaded the FMDL parser. You can download it here.

Kinnay
Posted on 01-29-15 07:12 PM, in Super Mario 3D World Documentation (rev. 2 of 01-29-15 07:13 PM) Link | #55503
It is the source code, but you don't have to compile it. Use Python to run it.

Kinnay
Posted on 01-29-15 07:31 PM, in Super Mario 3D World Documentation Link | #55508
The szs files are yaz0 compressed sarc archives. There should be a decompressor/unpacker somewhere on the internet.

Kinnay
Posted on 01-29-15 09:06 PM, in Super Mario 3D World Documentation Link | #55517
I know, that's not the reason that it's not capable of extracting textures. The reason is that there's (almost) no information about the FTEX format available. FMDL does have a decent documentation.

@mustafa:
The szs files contain bfres files. The bfres files contain fmdl files. The script that I posted searches for the first fmdl in the bfres. The bird thing is a remain from when I personally used that. Open the script in a text editor and change the input and output filenames to your own bfres files.

Kinnay
Posted on 02-02-15 05:45 PM, in Whitehole v1.1.3 Release! [All New!] Link | #55741
https://github.com/StapleButter/Whitehole

Kinnay
Posted on 02-03-15 08:50 PM, in Super Mario 3D World Documentation (rev. 2 of 02-03-15 08:51 PM) Link | #55819
I made a level editor for this game. It can't do much more than moving and rotating objects currently. It is basically this, but with a few more options and the capability of saving edits to levels. If only I could test/play an edited level...
The long loading time per level is mainly because of the szs decompressing.

Kinnay
Posted on 02-03-15 08:54 PM, in Super Mario 3D World Documentation Link | #55821
Yeah, that's why I want to test the levels.

Kinnay
Posted on 02-04-15 07:03 PM, in Super Mario 3D World Documentation Link | #55872
In case anyone is interested, I uploaded it to GitHub here: https://github.com/Kinnay/SM3DW-Level-Editor

Kinnay
Posted on 02-16-15 03:45 PM, in ask shit to StapleButter, get answer 3 months later Link | #56307
Do you have a job?

Kinnay
Posted on 02-21-15 03:31 PM, in Funny computer-related shit you can pull at school/univ/work Link | #56518
I used to be the only one with a different desktop wallpaper. I was able to change it through the Windows API, but that stopped working when they upgraded the computers from Windows 7 to Windows 8.

Kinnay
Posted on 02-27-15 06:41 AM, in What color is this goddamn thing?? Link | #56967
How is that even possible? It's just white and gold for me.

Kinnay
Posted on 02-27-15 07:04 PM, in What color is this goddamn thing?? Link | #56987
Posted by gridatttack
Just tilt your screen on the gold white one, it becomes black and blue :>

Doesn't work for me. It stays white and gold no matter what I do.
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Main - Posts by Kinnay

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