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03-29-24 09:19 AM |
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Main - Posts by Fiachra |
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Fiachra |
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Local moderator Level: 65 Posts: 42/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Normal character files for Battle for Bikini Bottom are stored as RenderWare .dff models (see here http://www.spriters-resource.com/community/showthread.php?tid=20770). SDF may be a compressed version of this. If it is compressed it probably uses some variant of the LZW algorithm. It may also be some format used by the RenderWare engine. |
Fiachra |
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Local moderator Level: 65 Posts: 43/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
I've had it for a few months and much prefer 7. It wouldn't let me upgrade but gave no reason why so I had to do a DVD install which failed the first time getting stuck in a boot loop. My touch pad now doesn't work properly even though it was fine before and works fine in Linux. My HDMI also now has problems - it won't let me duplicate screens anymore and sometimes just crashes for no reason requiring a reboot. It didn't work properly with one of my USB3 ports and overall I see no improvement over 7. I haven't downgraded because it'd be too much hassle and I use OpenSUSE most of the time. |
Fiachra |
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Local moderator Level: 65 Posts: 44/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Posted by DegolegodylI did update all of my drivers before installing and after. It's quite a recent laptop so it should work and the manufacturer has released Windows 8 drivers for it. |
Fiachra |
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Local moderator Level: 65 Posts: 45/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
2017/04/14: I have released the source code and assets for importing F.L.U.D.D. into SM64DS.
Super Mario Sunshine 64 DS is a Super Mario 64 DS hack I am currently working on. I'll be porting levels from Mario Sunshine and making new stars for them. I'll be working first on simplifying the models so the DS can handle them as this is the most time consuming part and then I'll start adding stars etc. Completed models: - Bianco Hills http://www.youtube.com/watch?v=JH_8kSxgwxI https://www.youtube.com/watch?v=4veePSvV-18 https://www.youtube.com/watch?v=Lg28Kb1hF8w https://www.youtube.com/watch?v=8bxZKPsErBE https://www.youtube.com/watch?v=fH8cAwvukPo https://www.youtube.com/watch?v=iBOhwu5DtWo Update: 2016/02/20: https://www.youtube.com/watch?v=OZ08eG4iXJs - Pinna Park https://www.youtube.com/watch?v=tGIzYbIs5Es Custom Boss: Down with Petey Piranha! https://www.youtube.com/watch?v=dMuj7KIwhMY The Sand Bird is Born: https://www.youtube.com/watch?v=Z93TpPk-yiI F.L.U.D.D. with Hover, Rocket and Turbo Nozzles: |
Fiachra |
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Local moderator Level: 65 Posts: 46/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Posted by HolyRomanEmperorTatan Yeah, blank did a great job figuring it out. There are no models available for those unused levels, they're just names of train stations. |
Fiachra |
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Local moderator Level: 65 Posts: 47/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Posted by HolyRomanEmperorTatan If you've designs for extra levels I'd like to hear them. I could maybe use them for where the challenge (no fludd) levels were meant to be or as secret bonus levels or something. Just be aware though, I'll be doing the original levels first which'll take a good while. |
Fiachra |
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Local moderator Level: 65 Posts: 48/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Added support for fog objects:
Offset Size Description 00 1 Density. 0- No Fog, 1 - Show Fog 01 1 RGB Red Value 02 1 RGB Green Value 03 1 RGB Blue Value 04 2 Fog start distance. Divide by 1000 to get value 06 2 Fog end distance. Divide by 1000 to get value You can add, edit and delete them. You can also edit minimap scale values but not delete them as the game crashes when you do. They must be referenced somewhere else. |
Fiachra |
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Local moderator Level: 65 Posts: 49/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Posted by natnew If you don't want to download a ROM you can make a backup of an original cartridge of the game. You'll need a DS and a flash cart though. http://gbatemp.net/threads/tutorial-nds-backup-tool-wifi.252623/ |
Fiachra |
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Local moderator Level: 65 Posts: 50/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Posted by Degolegodyl X/s or Xps and X·s^(−1) is the same thing - amount of X per second. Mb/s or Mbps or Mb·s^(−1) = Megabits per second. MB/s or MBps or MB·s^(−1) = MegaBytes per second. Although, it's better to use Kibibits and Mebibits (1024x instead of 1000x). |
Fiachra |
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Local moderator Level: 65 Posts: 51/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Posted by Degolegodyl I got it refurbished from Dell Outlet for about £450 (~€510) cheaper than buying it new! I can't upgrade the graphics card as it's a laptop but it runs Wii games in Dolphin full speed at 720p so I don't mind |
Fiachra |
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Local moderator Level: 65 Posts: 52/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Posted by natnew We can't distribute the ROMs themselves, you have to make a patch that people can apply to their ROM, for example xdelta patches, which are quite popular with NDS ROM hacking. Also, stay on topic please. |
Fiachra |
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Local moderator Level: 65 Posts: 53/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Finished Gelato Beach model. Screenshots in first post. The next level'll be Noki Bay. |
Fiachra |
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Local moderator Level: 65 Posts: 54/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
I can confirm it that it is indeed true:
Happy Birthday. |
Fiachra |
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Local moderator Level: 65 Posts: 55/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Posted by natnew You need to make sure you remove (or edit) texture animation - Texture Animation>Remove All so the game doesn't freeze. Texture images need vertically flipped before importing (just the images, not in the model). If you're talking about within the editor, it's either because their not 256-colour indexed images, (and/)or there's something wrong with your .mtl file (probably Kd values). If you mean within the game it's either the above reasons or there are too many textures - reduce their size - the DS can't handle many and messes them up if there are too many. Also, when asking for help, you need to be much clearer, is it the editor or the game that freezes? In what way do they look weird? etc. |
Fiachra |
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Local moderator Level: 65 Posts: 56/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Don't use test map b - it makes the player a brick block for some reason. Try another level.
The editor freezes if there are too many materials (over 256, if this is the case there are likely duplicates, export with meshlab to remove them) or it can't find either the specified image file or the material referenced in the mtllib. If your computer's slow it'll take a while to import, during which it'll appear frozen. This is with any model. Also make sure your scale isn't too large that you're actually inside the model. If it's still not working I'd need to see the model, you can PM it and I'll look at it tomorrow or Friday. |
Fiachra |
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Local moderator Level: 65 Posts: 57/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
You'll have to log into your router and set the connection security to WEP or none. This however isn't recommended as it's very insecure. You don't need to replace any part of your DS. |
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Fiachra |
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Local moderator Level: 65 Posts: 59/1065 EXP: 2231279 Next: 104349 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Posted by mariogalaxythree It's not possible, the original DS/DS Lite simply doesn't support anything above WEP. Putting a DS game into a DSi or 3DS won't work either. Anthe's suggestion is probably your best option. |
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Main - Posts by Fiachra |
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