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03-29-24 03:18 PM |
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Main - Posts by PSISly |
PSISly |
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Normal user Level: 18 Posts: 1/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
I've been following the hacks at Kuribo64 for a while now, and finally bothered to make an account. Let me just say, Fiachra, this is amazing, and I'm really looking forward to playing this.
I'm going to be purchasing a flashcard for this, and I plan to use a DS Lite for it. Is there a specific card that would work well for this hack on a DS Lite with a 32 GB Micro SD card? |
PSISly |
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Normal user Level: 18 Posts: 2/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Posted by skawo Yeah,I heard the DSTwo isn't the best option from some people. I was thinking about the R4i Gold (I think that's the name?) Is that one good enough to work? And have other purposes for NSMB hacks as well? |
PSISly |
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Normal user Level: 18 Posts: 3/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Posted by gridatttack I'm new to all these flashcards, and I'm just looking for one I can get the most out of. I don't really understand it much either, hah. |
PSISly |
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Normal user Level: 18 Posts: 4/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Posted by Fiachra What about something such as the short sleeve tee Mario wears in Super Mario Sunshine? Would that be an easy alternative to match the theme of the game, for Mario and Luigi? |
PSISly |
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Normal user Level: 18 Posts: 5/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
I'm really looking forward to playing this, I really love how well Spiral Mountain turned out, and it has me excited to see more screenshots and videos. Keep up the good work! |
PSISly |
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Normal user Level: 18 Posts: 6/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Posted by Celestial Haha, it'd be cool to see the characters replaced with Banjo characters, like Banjo over Mario or Luigi, Kazooie over Yoshi, and even Grunty or Klungo over Wario! |
PSISly |
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Normal user Level: 18 Posts: 7/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
That screenshot did it. I can't wait any longer |
PSISly |
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Normal user Level: 18 Posts: 8/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Posted by Fiachra Is there a chance we could see some of the updated models in a trailer when you come closer to finishing the hack? |
PSISly |
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Normal user Level: 18 Posts: 9/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Ah, alright. I'll still be looking forward to seeing those as well! |
PSISly |
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Normal user Level: 18 Posts: 10/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
I forgot if this had been mentioned before, but is F.L.U.D.D going to be a power-up (similar to, say one of the bro's caps, where you touch it and it grants you their powers and appearance), or be permanently attached to Mario throughout the entire game?
That is, if everything works out well with F.L.U.D.D. |
PSISly |
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Normal user Level: 18 Posts: 11/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Posted by Fiachra That is amazing!! I completely forgot that this was SM64DS while watching it! Which buttons trigger F.L.U.D.D's actions? |
PSISly |
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Normal user Level: 18 Posts: 12/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
What if Luigi had the Poltergust, but instead of using water to hover, it shoots dust or wind to hover?
Basically a re-skin of F.L.U.D.D. As for Wario, he could somehow have access to garlic, and do his trademark Wario Waft as an option similar to hovering. |
PSISly |
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Normal user Level: 18 Posts: 13/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
I like the idea of other power-ups from SMG or NSMB, if you didn't already decide on something. Personally, I'd love to see a return of the Hammer Bro Suit, or Kuribo's Shoe from SMB3, but again, just an idea for power-ups. |
PSISly |
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Normal user Level: 18 Posts: 14/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
I have one more question about this, and I promise I'll stop bothering you in this forum.
I know you implemented Petey Piranha, but I couldn't help but wonder if the giant Wiggler from Gelato Beach is possible, since a Wiggler boss is already present in SM64? |
PSISly |
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Normal user Level: 18 Posts: 15/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Posted by Fiachra Alright, thank you for responding. Good luck with your progress as well! |
PSISly |
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Normal user Level: 18 Posts: 16/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Posted by GuyWithThePie The palm trees in the Sunshine Isles level are actually a fully 3D tree unlike the other trees throughout the game. |
PSISly |
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Normal user Level: 18 Posts: 17/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Oh no! I hope the bug is solved soon, this along with SMS64DS, I've been looking forward to! |
PSISly |
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Normal user Level: 18 Posts: 18/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Ok, i've decided that I want to begin my first hack. I had tried before, using Blender and other tools, but I could never get anything working right, as I have never tried ROM Hacking before.
Basically, I want to make "Donkey Kong 64 DS", by importing the levels from the game. I don't mean to be any trouble, but I don't even know where to begin. I was wondering if someone could talk me through the steps, or guide me in the correct direction. Thank you. |
PSISly |
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Normal user Level: 18 Posts: 19/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
I tried ripping the starting area from DK64 (DK's Treehouse, ect.) and imported the wrl. into Blender. The model isn't only untextured, but some of the ground is missing as well, but i'm sure this is due to in-game render distance, as the area behind Donkey Kong is what was missing.
Regardless, I deleted unnecessary models and exported it as an Obj., and when I tried to import over the SM64DS Test Level, it took a while to load, and when it eventually did, I changed the scale to 7, which seemed to match the size of Donkey Kong compared to Mario. I clicked import, and the long loading continued, followed by a crash. I'm probably just too inexperienced to do all of this. I apologize for always bugging you in your SMS64DS forum, and here as well, i've just taken an interest in hacking, and hoped to start my own. I really enjoy the Nintendo 64 platformers, and wanted to re-create some of those using SM64DSe. I like the fact that most of the N64-era platformers take inspiration from Super Mario 64, (Banjo Kazooie, Donkey Kong 64, Conker's Bad Fur Day, ect.) and Jesse's Spiral Mountain import inspired me to do this. Thank you for willing to help me with this, I really do appreciate it. *Edit* I re-tried it exporting the model as a DAE, and it imported, but the model's faces are all inverted, appearing invisible on the front side. |
PSISly |
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Normal user Level: 18 Posts: 20/58 EXP: 25750 Next: 4147 Since: 12-09-14 Last post: 2499 days ago Last view: 1669 days ago |
Posted by jjesss064 To my knowledge, the model is completely un-textured upon import. |
Main - Posts by PSISly |
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