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Main - Posts by Yoshimaster96

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Yoshimaster96
Posted on 07-31-16 05:43 PM, in Let's hack... Super Monkey Ball! (rev. 3 of 07-31-16 08:53 PM) Link | #75409
Been messing around with texture modes, and found that it is possible to do environment mapping!
[thumbnail]
[thumbnail]
The floor is also shiny, but due to the normals pointing the same direction across the plane, it doesn't look that way.

[EDIT] To see this in action, I made a YouTube video.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 08-10-16 01:53 PM, in Kuribo64 Mosts 2016 -- Results! Link | #75953
BECAUSE I'M HAPPY
(CLIMB ALONG IF YOU FEEL)...

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 08-10-16 06:20 PM, in Super Monkey Ball 3 (Hack) Link | #75961
Suddenly, SMB2 hacking appears! (Not quite yet, will soon though.) Will probably hack SMB2 instead, as it seems more flexible, and there are more possibilities.

There also seems to be a weird emission texture mode, that is only present in SMB2, as well as what appears to be lat-long environment maps. Not sure how the latter works, since that would involve either trig or precalculating some values, although the texture DOES appear to be mapped to the surface...

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 08-10-16 07:18 PM, in Super Monkey Ball 3 (Hack) (rev. 2 of 08-10-16 07:19 PM) Link | #75966
Posted by gridatttack
SMB2 would definitely be better, as in, more stage slots.

However, what about switches and all the moving stuff? (like brandished or switch inferno)

Also I wonder, would it be possible to port backgrounds fro the previous game?

I even recall that the filenames entry of the past game is on the SMB2 debug menu.

IIRC, Stage 197 in SMB2 uses the bonus BG from SMB1. But yeah, more stages was the plan. Also, still don't know how moving stuff is handled.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 08-10-16 11:37 PM, in Super Monkey Ball 3 (Hack) Link | #75980
Posted by gridatttack
I remember one of the blank square stages had the asteriods and the goal design from the extra stages BG in the previous game, so I wonder if there's more stuff.

Also it would be interesting to fix up the unused or test stages that hang the game when its about to start.

Yeah, that'd be cool! But yeah, other than beta stuff, I have a working level in SMB2 99% working, although I'll admit I copy-pasted in a hex editor from a SMB1 file that I ACTUALLY imported.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 08-15-16 10:55 PM, in Super Monkey Ball 3 (Hack) Link | #76164
SMB2 importer finished, also background support for both!
https://github.com/Yoshimaster96/smb2cnv

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 09-01-16 11:24 PM, in Let's hack... Super Monkey Ball! Link | #76785
The animation data modifies the collision header, it is as follows:

0x0C Init position?
0x08 Init rotation?
0x04 Animation offset
0x04 Pointer to pointer to model name
0x04 Triangle data pointer
0x04 Tree index pointer
0x04 Grid lower X
0x04 Grid lower Z
0x04 Grid X step
0x04 Grid Z step
0x90 Near copy of header, starts with 0x0000001000000010, then continues with 0x18 of the entire file header. Only includes things that are to be animated along the same path as the collision, i.e. if the goal is to be animated with the level, it would include the goal, else not.

Animation data:
0x04 Number of key frames for animation X component
0x04 Offset to key frame data
0x04 Number of key frames for animation Y component
0x04 Offset to key frame data
0x04 Number of key frames for animation Z component
0x04 Offset to key frame data
0x18 Can be null, though some existing levels have another set of animation key frame offsets here?

For each key frame:
0x04 Immediate value of 2
0x04 Time in seconds
0x04 Rotation in degrees
0x04 Translation in Monkey Ball Units
0x04 Copy of translation value.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 09-05-16 10:30 PM, in Let's hack... Super Monkey Ball! Link | #76911
I would if I knew how...

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 09-06-16 09:45 PM, in Let's hack... Super Monkey Ball! Link | #76925
Like who?

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 09-26-16 10:27 PM, in Why languages make no sense at all Link | #78009
I actually started to make my own language once, but never really got far... -_-

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 09-29-16 09:06 PM, in Why languages make no sense at all Link | #78081
Some words in Japanese are exceptions as well (albeit far fewer):

A famous example is いい/よい (good, adj.), or the conjugations for the verb する (to do, used to make some nouns into the verbs associated with said nouns).

However, there are VERY few exceptions, which memorization of these exceptions easy. Plus, the kanji in Japanese is MUCH more difficult than these exceptions, at least to me.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
(post deleted) #78225

Yoshimaster96
Posted on 10-11-16 11:25 PM, in Big server update Link | #78572
The board uses Linux? Huh.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 10-14-16 10:26 PM, in Big server update Link | #78737
Well, I guess I'm glad the server isn't on Windows Vista x3

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 10-25-16 08:50 PM, in Let's hack... Super Monkey Ball! Link | #79174
Hey, just wanted to let y'all know that animation is now a thing in SMB2

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 10-26-16 01:01 AM, in Let's hack... Super Monkey Ball! Link | #79181
Posted by salty
Like, cutscenes and stuff like that? Neato.

(i also beat super monkey ball 2 so i am the best)


No, like moving platforms and objects.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 01-14-17 04:32 PM, in SMSManager crashes under Wine! Link | #80924
SMSManager crashes under Wine! Also, SMSBinEditor thinks all my scene.bin files are corrupted!

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 01-14-17 07:08 PM, in SMSManager crashes under Wine! Link | #80931
Posted by Yami
I've never heard of SMSManager before, but Wine sucks, anyway.
Try running it via Mono instead?

Sometimes, stuff that doesn't work with Wine works fine with Mono, and vice versa.

Crashes in Mono too.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 01-15-17 12:41 AM, in SMSManager crashes under Wine! Link | #80940
Well, it doesn't so much crash as freeze, as in the window disappears forever after the it detects the root folder and asks to copy it. But I can give you the terminal output regardless.

[EDIT] There is no output in Mono.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 01-16-17 06:06 PM, in SMSManager crashes under Wine! Link | #80957

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96
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Main - Posts by Yoshimaster96

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