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03-28-24 08:02 AM
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Main - Posts by natnew

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natnew
Posted on 02-07-13 11:00 PM, in Did you know...? Link | #14168
did you know my wii's disc reader broke the other day?

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natnew
Posted on 02-11-13 06:16 PM, in Memes Link | #14885
[image]

actually, big mario doesn't die when he gets hurt, and small mario can't break bricks, so this is wrong.

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natnew
Posted on 02-13-13 08:12 PM, in Should we replace the Life Mushroom? Link | #15211
broxe the tie.

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natnew
Posted on 02-13-13 10:09 PM, in SMGExtractor -- no more need for ISOs! Link | #15221
gr8. does this work for other discs?

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natnew
Posted on 02-14-13 09:32 PM, in Extra Stars Link | #15385
Posted by Marionumber1
I'm pretty sure that Nintendo made the amount of Power Stars collected an 8-bit value, which means the maximum would be 255 Power Stars.


exactly my point

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natnew
Posted on 02-15-13 10:43 PM, in the SMB 256 world database (rev. 4 of 02-15-13 11:19 PM) Link | #15591
basically a database with info of all SMB's 256 worlds.


no enemies means no false bowser
world ? is a legit world but I don'k know it's number (unknown legit levels are ?-1, ?-2, ect)

Way 1: game genie

load SMB with game genie and enter code NNXAZZYE+GKISTVYN

Way 2: edited ROM

find a 256 world ROM hack

World 0

underwater 4-4 with no enemies.

World 1-8

Legit

World 9 and Left Side of Steep Mountain

first ?-1 underwater (titlescreens if mario swims too high), then 1-4 underwater with random koopas

World A, F, O, and White Square

It's a cloud bonus that's endless and underwater

World B and Top Left of Large Coin

It's an underground 3-4 with a few koopas at the start, but no enemies otherwise

World C

1-4 underwater, only enemies are a few koopas overhead at the start

World D, J, Y, Z, Top Right of Cloud, Top Left of Hit Block, and Top Right of Oval Cloud

3-4 underwater with no enemies

World E

starts over a pit. ? block and goomba seen

World G, Bue Square, and Bottom Right of Cloud

pipe scene, then 1-2. warp zone is the glitched one, and otherwise endless

World H and Black Square

underwater segment, endless

World I, M, R, V, -, and White Pants

a level that's identical to 3-3, then a copy, then another copy...

World K and Blue Square with White Line (top)

3-4 overworld, but returns to titlescreen again

World L and S

Identical to W8 (but pipes lead nowhere)

World N and Top Right of Large Coin

World 8-3, then endless underwater segment

World P

another sky bonus, but again underwater

World Q

underwater 2-3, never moves on

World T, Black Square With White Line, and Bottom Right of Bush

another original stage, pipe blocks only path

World U

1-4 underwater, lots of random koopas and falling bar inside ceiling

World W

Mario can't move at all (first one), underground scene seen

World X

first area of 8-4

World , Coin, Half Bubble, Blue Square with Black Line (bottom), other screw,

endless 2-2, world Blank known as "the minus world"

World x

endless underwater bonus section from 1-1 with a single cheep-cheep

World ! and White Square with 2 Black Lines (hypothesized)

world 8, but starts with 8-2

World Sideways White Cresent, Top Left of Other Cloud, and Right Half of Bubble

World 7-4 (I think) with no "wrong way" or toad (peach instead, acts like toad)

World Left Side of Mountain and Left of Mushroom Stem

World 1-1 then 1-2, first section only, 1-2 endless, warp zone is the glitched one

World Right Side of Steep Mountain

1-1, then 1-1, then 1-1... pipe leads you to beginning

World Right Side of Mountain

4-1, then endless ?-1s (warps restart level)

World 2 Dots, Top Right of Other Cloud, Black Square with Blue Line, Blue Square with a White Line (left), Bottom Right of Large Coin, Top Right of Angled Bush, and Top of Right Facing Pipe

Blackscreen

World Top Left of Cloud

identical to World 3

World Bottom Left of Cloud, Blue Square with Black Squiggle, and Right Part of Mushroom Stem

1-3, then 1-4

World Bottom of Cloud and White Square with a Line

endless cloud bonus

World Bottom of Other Cloud

1-3 underwater with a false bowser and lagging enemies at start, glitched flagpole and doesn't move on

World Down-to-Right curve

Mario can't move (second one), castle scene seen

World White Line with Bubble

2-4 underwater

World Iceberg and Bottom of Oval Cloud 2

2-1, then an endless 2-2

World Top Left of Hit Block

1-1 underwater

World Top Right of Brick Block

1-3 underwater, then 3-2, then freeze where left of screen is underground castle

World Bottom Right of Brick Block

underwater pipe walking scene, then titlescreen

World Blue Square with Black Line and Left Fence Piece

1-3 underwater with random enemies at start and glitched flagpole, then endless underwater segment of 8-4

World Top Left of Oval Cloud

Endless 2-3s

World Bottom of Oval Cloud and Right of Angled Bush

?-1 then then the level where mario can't move (first one) castle with a buzzy beetle

World Top of Oval Cloud

underwater castle 3-3 with random enemeis, then 3-2, then freeze where left of screen is a castle (but rest is tan)

World Bottom Right Corner of Oval Cloud

underground 1-castle with enemy placements of 8-4's underwater segment and no moving platforms, but still possible

World Top Left of ? Block Top Right of ? Block, Bottom Left of ? Block, and Bottom Right of ? Block

2-3, rest unknown

World Top Right of Other Hit Block, Top Left of Other Hit Block, Bottom Left of Other Hit Block, Bottom Right of Other Hit Block, Left to Bottom Right Curve, Bubble with White Line on Right, Top Left of Castle Bricks, Top Right of Castle Bricks, Bottom Right of Hit Block, Top Middle of Facing Up Pipe, Middle of Up Facing Pipe, Bottom of Left Facing Pipe Body, Top of Left Facing Pipe, Bottom of Top Left of Up Facing Pipe, Bottom of Top Middle of Up Facing Pipe, Top of Body of Left Facing Pipe, Bottom of Top Right of Up Facing Pipe, Middle of Facing Up Pipe's Body, Right of Body of Up Facing Pipe, Top Left of Mushroom, Top Middle-Left of Mushroom, Top Middle of Mushroom, Top Middle-Right of Mushroom, Top Right of Mushroom, Bottom Left of Mushroom, Bottom Middle-Left of Mushroom, Bottom Middle of Mushroom, Bottom Middle-Right of Mushroom, and Bottom Right of Mushroom

endless levels identical to 2-1

World Screw

2-3 (castle), then 1-4

World Bottom Right of Hit Block

4-1 underwater, 7-1, then 1-4

World Bottom Left of Coin

underwater 1-1, then underwater 8-2, then underwater 1-3 with random enemies and glitched flagpole, then 1-1 underwater again, then normal 8-2, then blackscreen

World /

a third original level, cave, crashes if mario goes too far

World Right fence piece

?-2 (7-3?) castle then 1-4

World Left Angled Bush

Titlescreen

World Top of Left Facing Pipe

first section of 8-4 underground

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natnew
Posted on 02-15-13 10:58 PM, in the SMB 256 world database Link | #15597
no, it makes it instead of the world select ending at 8, ends at 255 and goes to 0.

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natnew
Posted on 02-16-13 10:08 PM, in World 7 Map Link | #15761
Posted by Luigi
I still really don't agree with Super Mario Galaxy's to be a Mario head...


comet obsaveratory?

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natnew
Posted on 02-17-13 01:28 PM, in SPM hacking progress (rev. 4 of 02-23-13 11:38 PM) Link | #15824
Text hacking-


any numskull can open them

Music hacking-


BRSTM files, but no BRSAR...

Level hacking-


they're LZ10 compressed files, that open with the SZS modifier once decompressed. Hmn... we know what to edit but not how



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natnew
Posted on 02-18-13 12:51 AM, in Editor development Link | #15892
uhh... is it possible to use SM64DSe WITHOUT downloading a rom?

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natnew
Posted on 02-18-13 08:40 PM, in Editor development (rev. 2 of 02-21-13 08:45 PM) Link | #15966
it's ok.

EDIT: how can we legally distribute edited ROMs?

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natnew
Posted on 02-19-13 08:18 PM, in SPM hacking progress (rev. 2 of 02-19-13 08:28 PM) Link | #16034
OK, I changed the background, now I need a test.

http://www.sendspace.com/file/ku46xr

should be somewhere on lineland road

(forgot to re-compress it)

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natnew
Posted on 02-20-13 01:55 AM, in Super Mario Galaxy vs. Super Mario Galaxy 2 [SMG vs SMG2] (rev. 2 of 02-20-13 01:57 AM) Link | #16044
It comes close... but I'd say SMG2.

Posted by Glem3
I dunno. How can you think that a pancake with syrup on top is better than a plain pancake.


it's more like... SMG1 was a pancake with eggs and sausage, SMG2 was a pancake with eggs and bacon... or something

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natnew
Posted on 02-20-13 02:04 AM, in Post your PC specs! (rev. 2 of 02-20-13 02:05 AM) Link | #16045
Windows 7


INSPIRON 14
Thin, Light, and Portable

- Intel Dual Core Processing Power
- 3GB memory; 250GB Hard Drive
- Integrated Webcam
- Nabster with 1 yr unlimited streaming
+ 60 free music downloads

Download 3.38 MB/s

Upload 1.80 MB/s

Ping 25ms

Grade: C- (slower then 57% of the US)

(Speedtest.net)

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natnew
Posted on 02-21-13 08:44 PM, in SPM hacking progress Link | #16190
yea... what makes it hard is the 3d feature (we have no idea what it does, what it is, etc. (at least I don't))

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natnew
(post deleted) #16194

natnew
Posted on 02-22-13 12:46 AM, in SPM hacking progress Link | #16244
yea... but it has a bunch of settings is my guess. a start is FIGURING OUT WHAT LEVEL WE ARE EDITING.

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natnew
Posted on 02-22-13 12:57 AM, in SPM hacking progress Link | #16249
sorry... I'm super-aggrivated right now with homework

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natnew
Posted on 02-22-13 10:37 PM, in Super Mario Nostalgia Link | #16332
put nods to those games such as an area with retro tiles? DEFINATELY

put entire levels? ehh... no, thank you

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natnew
Posted on 02-23-13 11:48 AM, in Super Mario Nostalgia Link | #16368
Yea... I really should finish it, although the reason for the wierd ones is because there was no programmed data.

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Main - Posts by natnew

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