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04-19-24 08:03 AM |
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Main - Posts by natnew |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 441/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Hello! I've been working on a 30-star (or so) SM64DS hack for a few days, and I finally have something to show!
Yoshi and the Bob-omb War (Formerly known as: Yoshi vs. Black Bob-ombs) . ===== .. Old Demo Contains the 8 stars of Whomp's Fortress. New Demo Contains two main courses and two secret stars, 18 total. Current issues: -How does an NPC's parameter translate to their text ID? I have no idea. -I don't know what worlds to use for the secrets. -Yoshi can't enter 12-star doors until the first key is obtained, and 30-star doors until the second key. It's kind of a big issue, mainly because I don't plan on using the keys. Help? ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 442/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Posted by StarPants ...Not a clean one. Turns out, my "unpatched" ROM had the header added from SM64DSe. This is required for editing, but it means the rom wasn't clean (I think? all I know is that when I made a new patch with a fresh ROM, the new patch was much larger) Try now, I should have fixed it. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 443/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Posted by StarPants BBB is going to be total chaos again, but I like the black side/pink side idea. More specifically, the starting area-ish could contain few hazards and some pink ones, but actually getting the stars will require venturing into the black bomb side. I don't think I can make them actually kill eachother, but that doesn't mean they can't still fight. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 444/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Posted by ACommonToad Say you wanted star 3. Create a star object with parameter 63. The 6 tells the game it's for silver stars, and the 3 tells the game which star it's for. This is where the star spawns when all five are collected. Each Silver Star object should have parameter 3 as well, for the same reason. Block Fort has parameter F but uses star 1, though (It's the only course to do this), so I'm not sure. Chain Chomp is... more complicated, BBB has theirs set to parameter F03. Though, the object DB says the 03 is path ID. Silver Star Goombas use FF1F regardless of which star the silver stars will spawn. For the bricks to work, they should have parameter 2 being 3E93 (not sure why), with the Block Silver Star Tag at the exact same position. The parameters are all over the Place; 1F and 7F in Battle Fort, and 7 in Wet-Dry world. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 445/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Let's see here...
-Starts on SSL -Adds painting warp -Moves starting position and changes background -Moves enemy dangerously close to spawn OK, let's practice adding some NPCs, since this course is going to have a bunch of them. -Adds bob-omb buddy for text -Gives it a text ID similar to the used Buddies, but different. -Spits some random text I don't recognize -Give it different text ID -Hey this one works, it's Bowser's text -I don't want it overlapping with Bowser, so I tweak it. -it's Ukkiki's text. This I can use. -Edit Ukkiki's text to something he would actually say -Peach's castle crashes. -...WHAT? -I didn't even edit Peach's castle! Are you kidding? -Change text again -NOPE -Well I guess the backups will come in handy. When was the last time I made one? -...Before editing SSL... Great... Some time later... -Remakes SSL. And by remakes, I mean do the 60-second changes that I implemented last time. And added a bomb buddy again. -Do the buddies' text IDs align with the toads' IDs? I'm removing most toads so I can go from there. -OH MY GOSH THEY DO -Gives the Buddy the text ID of a toad I don't plan on using (AF0, AF1, anf AF2 are used, so I'm doing AF3) -Gives it fitting text -WORKS!!!! All that for these two screenshots... EDIT: aaand the text has already changed. oh well. _ EDIT 2: see the post below mine. Apparently this BBB didn't work as well as I thought. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 446/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Posted by newsuperhackboys Yeah I remember watching this a while back. But at least it's more interesting than a paragraph. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 447/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Hello, Question?
I found a bug with my Modtendo! submission- selecting one of Baby Daisy's textures activates one of Baby Peach's by mistake Here's the fix. It can be downloaded over my submission, as only a single file is replaced (the XML), though new files are added. So... How can I add this fix to Modtendo!? ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 448/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Now, the pink bomb side of SSL shouldn't have any real hazards- it's supposed to be safe- but I figured having the black bombs assault somehow wouldn't be a bad idea. Having them water-bomb the area was the obvious choice- they're known to use water bombs from BBB- but SM64DS uses object banks, so I can't just add any obj-
WATERBOMB Requirements: None ...Nevermind then. Anyhow, text editing crashed peach's castle a total of SIX TIMES. However, I've updated SM64DSe, and the problem seems to be fixed... for now. SSL's first star is pretty close to done, and once it's done the rest shouldn't be as hard. Until the pyramid, that is. EDIT: also, the new name: good/bad? EDIT 2: Posted by natnew Guess what? apparently there was a bug lurking whereupon it would crash the game after saving post-star. WHICH I DIDN'T NOTICE SINCE THE STAR WAS INCOMPLETE AND I ONLY SAVE THE GAME (not save the rom- save the game in file a) ONCE A STAR IS DONE. That was half an hour's worth of work down the drain and now I have to start SSL from scratch FOR THE THIRD TIME. I had backups, but this glitch inserted itself into the game a while ago so all the recent ones have it. And the icing on the cake? Guess what caused it? Posted by natnew Make that SEVEN. There were four buddies that needed text. The first one worked without any issues. The second crashed six times, prompting me to switch editors, which let the 2nd/3rd/4th go free. Yeah, apparently the first one didn't work "without any issues" as it had seemed. ...Just venting. I spent all day (when I didn't have things to do) trying to get SSL done after stalling so long, and then THIS HAPPENS. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 449/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Q: how do you run SM64DSe?
The latest version isn't an exe, so it's just a bunch of files. Some people know how to run it. I don't. So, how is it run? ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 450/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
SSL remaking didn't take as long as I thought, I guess since everything was figured out.
Anyhow, about 4 more stars done- 12 total. _ How's this look? EDIT: I'd rather not triple post, so... UPDATE: SSL now has 5 stars done, so with the 100 coins largely ignored that means only 2 to go. It was bothering me for a while that BoB was still course 1, and it still listed it as such, despite it being the final course (Whomp's fortress was actually the first course). Figured out how act selectors work, so not any longer! Course 1-Whomp's Fortress! EDIT 3: BIG UPDATE! Second demo released! Contains two main courses and two secrets, 18 stars total. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 451/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Posted by StarPants OK, I'll see what I can do about the lag. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 452/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Posted by Lyrin So I can blame my emulator for not noticing? And for deleting my save when I switched into DS mode to check? Got it. (I did notice unusually high frameskips in the pyramid, now I know to look for them). EDIT: Will fix Secret Aquarium. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 453/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Posted by SGC i dont know how to port picture but i find king boo model+Ghost guy: i don't know how to port [a] picture but i found king boo model+Ghost guy [pictures]: (He was referring to shy-ghosts but called them "ghost guys" because he didn't know the name. Yoshi's Island DS and Hector the Reflector's Haunted House were brought up because Those enemies appear in YIDS Stage 2-4, "Hector the Reflector's Haunted House." The image is of a photoshopped teletubby that he confused with the mask shy-ghosts wear, since the background color matched their ghostly appearance.) Posted by SGC As far as I can tell his lack of English skill made communicating his idea of an enemy he didn't know the name of difficult. The fact that he didn't understand anyone's reply well (English!) just made it worse. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 454/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Is there a way to make the player start with keys to the locked doors without them doing anything, or any way to get one without a long cutscene? Or just allow all characters to enter 8/30 star doors without keys (only Mario can enter them before the respective Bowser is beaten) ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 455/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
I'm looking for a code to add to the ROM, as Mario isn't available at all in my hack. I'm not sure how to add an AR code, as well. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 456/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Posted by Anthe Riivolution has a built-in feature where different regions can have different options/patches, meaning that different files can be applied based on the disc's region. The available options in Riivolution can even be changed. The only downside is that the download must have files available for all four regions (some of shich won't be used.), but usually the differences are so small that it's usually just a handful of new languages in each version ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 457/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Posted by RanAS If you click back it'll start where you left off, meaning you won't have to find it again. It's actually pretty helpful. Not always, but it can be. ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 458/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Tip: You can enter every dome save the garden and the gateway without warp pads or fly stars. This includes the fountain and the engine room.
I've done some testing. Also, that's a lot of complete stars... how long has this been in development? ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 459/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Sorry I haven't made much progress in a while, year-long assessments have started so I'm going to be busy studying until the 10th.
But after that, my workload is effectively cut in half, so hopefully it should go quickly after that. And my excuse for not doing anything this month before they started is... is... umm... uh... can I phone a friend? On-topic: I'm thinking about keeping the coins gone from tSA, but changing the camera angle and moving the position of the last silver star, making it more obvious what needs to be done (less disorientating) and slightly extending the time limit (by moving the last silver star). Good idea/bad idea? ____________________ |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 460/500 EXP: 720285 Next: 45918 Since: 12-07-12 Last post: 1901 days ago Last view: 1804 days ago |
Posted by Lyrin Yeah that's usual. I can usually manage two, but only because I've practiced. EDIT: We have a problem. 12 and 30 star doors can be entered by every character, but only if they have been opened by Mario. That's a big issue, because it means Yoshi can't use them on his own. I was given a method of fixing it... which didn't work. As far as I can tell, there are two methods of moving forward: METHOD A: Keep everything the same. Assume a fix will be found; keep BoB at 12 stars and ??????? at 30 stars. +It's how I planned the hack's structure all along +Overall better method for pacing -Reliant on someone else fixing something that may not happen in time. METHOD B: Assume a fix will not be found, and work around it. BoB will only require 8 stars and ??????? will be merged with BoB Mission 7. +It works +The missions can be kept the same -??????? is significantly earlier (14 stars vs. 30 stars) -Game is potentially linear, with 6 of 14 stars required to be from BoB -Less incentive for 30-star completion -Highlights BoB at the expense of SSL. More specifically, nearly half of the player's time will be spent in BoB, when there are two other full worlds and many secrets. -Warps can be added easily... right? I'm leaning toward going with method B, because I know I can actually do it, but what do you think? It's really important for the hack's structure so I need as much input as possible. EDIT 2: That doesn't look good... (note: I took a lot of damage because I was running all over trying to get a good picture) ____________________ |
Main - Posts by natnew |
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