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04-05-21 11:19 PM |
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| Main - Posts by Stygmax |
| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 161/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Ah yes, then I saw Rolling Halfpipe.
Sorry 'bout that. Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 162/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
And it appears to be climbing at a rather extreme rate.
I found "Unit Spartan" on the old forum yesterday, he was apparently active a while ago and contributed the idea for Toxic Terror. I gave him a link to Kuribo64, but he left. He was responding to old threads and I think was an excellent member of the project. Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 163/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
I've been parsing through my incomplete ISO to see if there was anything of use there, And I found ObjectData to be relatively full. All I need to know is, how do you get models out of, for example, QuestionCoin.arc? I want to be able to see them in BMDView.
Any help appreciated. Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 164/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
I have a problem.
When I use CleanRip to get my ISO, it quits without an error log at about 81% of the rip completed. I don't have the IOSs for USBLoaderGX, which would probably work better. My ISO right now is therefore incomplete and unusable. Is there another way to get an ISO out there that's NOT pirating it? This isn't really an extraction problem but I didn't want to make another thread. Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 165/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Sorry, I'm not going back on this. Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 166/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
I'm gonna try USBLoaderGX with WiiMod. If that doesn't work then I guess I got no ISO. Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 167/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Wait, we're going to have to import Dark Matter. Unless you mean the "Poison Swamp" stuff, because Dark Matter was only in SMG1.
We just shouldn't make in-game references to the name of the substance unless we really know what it is. ![]() Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 168/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by Polari Remind me again, were Wigglers in SMG2? I just can't remember right now. ![]() Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 169/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
I like the idea of whirlwind events, one after the other. You could use a Purple Coin Ball for the Pachinko Machine, and modify it to have no Purple Coin inside. I don't think we're using the Purple Coin Ball anywhere else. Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 170/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
I did NOT make this discovery, and It's been known, but we could still use it somehow.
There are Red and BLUE Koopa Troopas in the game and giant counterparts as well. ![]() Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 171/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
The Red Koopa walks in circles and its shell can home in on enemies. The Blue Koopa acts like a green one, and its shell turns green when you pick it up and the Koopa doesn't respawn.
However, the GIANT Blue Koopa will give a coin when defeated, unlike the red and blue ones. ![]() Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 172/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
But how would that end in a star? I mean, other people might like quick, progressive challenges. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 173/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Are there any other colors?
*Checks the Object Database* Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 174/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Yeah, I just saw. So the obj_arg value is 1=Red, and 3=Blue. I'm assuming it's a freeze when you input the ID as 2.
But is it possible to add custom IDs through the Riivolution patch kinda like how the custom slots for CTGPR were made? Could we possibly use unused obj_arg values for custom Koopa colors? Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 175/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Well I know we probably wouldn't use more Koopa colors, but just theoretically. Custom content is extremely useful for other things, like custom world map slots.
And are we just going to avoid ASM hacking? Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 176/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
I guess the Flip-Swap moving electric bars will be big here. And were Amps in SMG2? Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 177/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
I know MN1 is with his Ice Flower experiments. But nobody seems to jump at the idea of custom content.
(I know it's hard) Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 178/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Glem3 did the second one. .__0
Ah well, BTT. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 179/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
I wish less levels over Flip-Swap were made.
Why not use something else no one uses like Sweet Mystery? Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 180/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
It's actually really easy to make new stars. Here's a tutorial by NWPlayer123. (I guess this counts as a discovery )
Read more: http://www.supermariogalaxy2-5.com/index.cgi?board=levelcreation&action=display&thread=1423#ixzz2GYqQYzuD Status: It was really, really fun, guys - thanks for the ride!
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