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04-05-21 11:19 PM |
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| Main - Posts by Stygmax |
| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 2061/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
I've tried to keep a cool head ever since I first registered on the SMG2.5 forums when I was twelve, but I've had my moments. Don't look too far back into Relaxland or the SMG2.5 archives! ![]() Status: It was really, really fun, guys - thanks for the ride!
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 2062/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by Polari I can't recall, although that may have been the case. I was more referring to my emotional breakdowns that would happen when one of my more meaningless threads was criticized. *Ahem* In any case, I think it's healthy to be able to look back and laugh at some of the stuff we did when we were younger, even if it was only so far as a year ago. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2063/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Is this still ongoing, or do you intend to incorporate it into NMG? Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2064/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by SunakazeKun I think he meant that the model file was named incorrectly. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2065/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
The WorldMap0(X).arc files. Like WorldMap01.arc for the World 1 map.
Regardless, though, if you haven't edited the world map directly, it's likely the error is something else. Posted by jjesss064 He probably just didn't know they were there. Please don't be so cruel to someone who is showing genuine dedication and progress in his mini-hack. We all learn through mistakes, after all. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2066/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by NWPlayer123 If so, then you need to look through the SystemMessage and see if anything is misspelled or improperly formatted. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2067/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by Luigi Just as I always feared. Oh well, I guess you're gonna have to reduce the number of new stars in your hack. Maybe you can scrap the extra green stars and focus on the new hidden normal stars. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2068/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by legomariofanatic Did your star counter on the HUD say 288 or anything above 255 at any point? Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2069/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by legomariofanatic I never went above 255 either, which means that MrRean is almost certainly correct about the freeze. Sorry, pal. ![]() Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2070/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Happy birthday cosmo! Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2071/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Does anyone know how to edit the UseResource file of a galaxy? I'm probably missing something pretty obvious here, but I can't seem to find anything about it. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2072/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by SunakazeKun So my path for the BCSV editor is StageData/AbekobeGalaxy/AbekobeGalaxyUseResource.arc/abekobegalaxyuseresource/stage/csv.bcsv This isn't right. Can you elaborate on the location of these files? Posted by MrRean Anarchy says "Encoding name Shift-JIS not supported" when I select AbekobeGalaxyUseResource.arc. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2073/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Does Whitehole have the ability to directly edit custom galaxies? Because if not, that's definitely a feature that needs to be supported. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2074/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
How do you connect new music to the galaxy? Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2075/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Also, is there any way to prevent it from freezing on the Grand World Map? Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2076/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by SunakazeKun I added two rows corresponding to the scenarios, but the custom music still won't show up in the custom galaxy. I think it must have something to do with the filename - I named it SMG2_galaxy98_strm.ast and placed it in /AudioRes/Stream, but in the ScenarioBgmInfo, all of the songs are labeled MBGM_SMG2_GALAXY_(number). Is there some kind of ID I need to add for the custom music files? Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2077/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Yeet son!
Can't wait to move all of my custom levels into custom galaxies in custom worlds, leaving the original sections of the game untouched! Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2078/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by SunakazeKun Not even with SZS modifier? Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2079/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Wow. Thanks so much, SunakazeKun. I now have Planet Plains running as a completely separate galaxy more or less perfectly. This coupled with your new world hacks will allow my shabby little SMG2.5 beta to become a far more polished and playable experience.
You've done so much for SMG2 in so little time, and I respect you a lot for that. That said, it's worth noting that viewing the Star List on the Starship Mario crashes the game with extra galaxies. Status: It was really, really fun, guys - thanks for the ride!
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SMG2.5 Cartographer Level: 84
Posts: 2080/2176 EXP: 5602496 Next: 59456 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Posted by NWPlayer123 I realized that I forgot to save when editing the GalaxyInfo.bcsv.
It's not a problem, setting the World to 10 fixes it. Status: It was really, really fun, guys - thanks for the ride!
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