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04-05-21 11:19 PM
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Main - Posts by Stygmax

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Stygmax
Posted on 12-30-14 10:33 AM, in Plumbers Way Demo Poll Question Link | #53454
I think the reason most people are picking cloudy tree (including me) is because it's the most displayed level on the Plumber's Way thread. It has the most pictures, and everyone is pretty impressed with the model quality. Maybe adding a few more pictures on the main thread would hype people even more for the "better" levels.

If you think other levels are bigger and better, I'd say go with whichever one is the most complete in your opinion.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 12-30-14 12:08 PM, in Super Mario Galaxy: Plumber's Way [SMG2 Hack] Link | #53458
Posted by lezg_g
first preview of a lava theme for Plumbers Way Yaay !!


sorry, is a bit short I'm working on it now
Hope you'd liked it, I will Upload the complete theme soon !


Erm, Mega doesn't support all browsers. Including the one I happen to be using.

You may want to use an alternative image upload source (like the k64 uploader :P)
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-02-15 03:44 PM, in The Introductions Thread Link | #53725
Welcome back, MC HP9!

It's wonderful to see you once again, join brother.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-05-15 01:22 PM, in Kuribo64 Acmlmboard, the sequel (rev. 2 of 01-05-15 01:22 PM) Link | #53923
I don't like this at all. Sorry.

It seems like this is taking away everything that made Kuribo64 so unique and charming to use after the update. Why is this so unsatisfactory to you? I haven't seen anyone with serious problems about the board software, aside from occasional gripes about the sidebar. Wasn't there a poll about this? Didn't the vast majority of people vote to maintain the status quo?

I'm not someone who uses the display name changer a lot, although I do like my layout and many others on the board utilizing the sidebar. This seems like it's a personal preference of yours that you're trying to force on the entire board - once again, I've seen nobody complain about this. That's why there's a "Block Layout" option for individual users. Also, the user comments have no reason at all to be removed. It's a little clunky, but I don't see why this means it has to go instead of being integrated with PMs or something.

I disagree with this entirely. Not a single facet of this decision resonates correctly with me, besides possibly the personal thread idea for PMs. Then again, it's just my opinion, and do what you will. I'm just putting in my two cents.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-05-15 01:30 PM, in Kuribo64 Acmlmboard, the sequel Link | #53925
Posted by StapleButter
You have to realize that guests don't get to block layouts. And they're unaware that they can do so if they register, too. This is why the board must maintain some visual integrity to guests. You don't want them to get a bad impression because they fall across one or two crap layouts.


Give me one reason why profile comments should stay? In my opinion they don't really bring anything that PM threads wouldn't.


Guests being off-put by layouts is a much less significant problem than you seem to think it is. Also, you can make very crap layouts without having the sidebar, believe me. The thing about profile comments was more about "why shouldn't they stay", but that's something I honestly wouldn't be very upset about if they were removed.

To be honest, I'm less concerned about what changes are being made than I am with why they are being made at all when it was made clear that most people don't want them to be.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-05-15 01:36 PM, in Kuribo64 Acmlmboard, the sequel Link | #53928
Posted by StapleButter
The part where 'most people don't want them to be' is about the board's overall layout. No matter what is done, the Blargboard layout will stay available; I'd hate to pull a Google on the community.


The part about sidebars is a tricky one too. I'm well aware that it's possible to make crap layouts no matter what, but without the sidebars, the crap is atleast confined to the part that holds the user's post. The rest of the post box is part of the board interface, so imo it's better if that stays consistent.


Oh, ok. I guess I misinterpreted the last part of the post.

I feel like most layouts would be made pretty ugly when constricted like that, IDK. I guess I'll see how it works, but I'm still not all for that.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-05-15 05:15 PM, in LightData: Unused Zones, Star World and more! Link | #53946
"Tomb Spider". Ooooh.

Is this a reference to Tarantox? I don't recall him being showcased in the E3 galaxy.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-05-15 05:17 PM, in Important ObjectData files Link | #53947
WorldMapCamera might be useful for creating vertical world maps. Can the camera editor edit that format?
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-06-15 07:16 PM, in Kuribo64 Acmlmboard, the sequel (rev. 3 of 01-06-15 07:24 PM) Link | #54002
It seems like everyone who is all for the removal of layout sidebars (at least in this thread) are all people who don't have layouts.

Anthe's problem wouldn't really be resolved with the removal of sidebars alone, besides, it seems as though the block button does its job for him.

Post layouts and how they can be fully utilized to create a personal block of aesthetic is just plain fun to do. Would it be possible to make guidelines on how layouts should be utilized, and have more strict quality control? I don't feel as though even this would prevent people from making bad layouts. Making good layouts is showing off and practicing your skill with HTML and CSS. I certainly know that it's helped and entertained me.

Besides, most bad layouts don't even use the sidebar.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-06-15 07:25 PM, in Corrupt-A-Wish (Game) Link | #54003
Granted, but it's ripped and torn beyond belief.

I wish this was the 7000th post in relaxland.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-10-15 09:04 AM, in Whitehole releases -- latest: v1.2 Link | #54119
I've finally got Whitehole to successfully run in Wine on OS X.

If you've got a Mac and you want to run Whitehole, just download Wine (it's free software). This will allow you to use many windows programs on Mac. Then, download the Java 7 installer for Windows. It should appear as an .exe file. Click on it and Wine will execute it. Once Java 7 for Windows is installed on your Mac, you should be able to run the Whitehole .exe file and have it function as it should.

There are some annoying graphical glitches in the toolbar, but it's worth it IMO just to have the editing window work.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-10-15 05:13 PM, in [Cancelled] Neo Mario Galaxy Link | #54143
This looks really nice. How far along is it? It seems like a lot of progress has been made just from looking at those screenshots.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-10-15 05:17 PM, in Super Mario Galaxy: Plumber's Way [SMG2 Hack] Link | #54146
Wow. I can't wait for the demo now! :D

You really are excellent at making good models at a speedy pace.

One thing I would suggest is a logo update. I know making a logo is hard, but I think even using text similar to that in your avatar would add to the grandeur of the whole thing.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-10-15 05:23 PM, in Custom SMG2 Level Crash Link | #54147
What's your filesystem like? You should be adding the file "RedBlueExGalaxy.arc" in whatever Sunshine level folder you're using to the folder "StageData/RedBlueExGalaxy" and the "YoshiCaughtPlanet.arc" to the folder "ObjectData".

I think we'll need a bit more detail about the problem before we can help you, though. Try this and see if it works.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-11-15 08:18 AM, in Questions that don't require their own thread Link | #54176
Posted by Rainbow Mario
It's a setting for gravitys named "Power". What does it do?


I always assumed it just made the gravity stronger, but I could be wrong.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-11-15 10:14 AM, in Whitehole releases -- latest: v1.2 Link | #54183
He just couldn't run Whitehole or really anything else before now because he had a mac. Now that he can, he wants to join the scene!

It's still sort of on topic - StapleButter said he might be overhauling the main post soon, and it may include this info.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-11-15 10:14 AM, in Comet Observatory in SMG2! Link | #54184
Maybe this could be put over MarioFaceShipGalaxy someday. Nice work! :D
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-11-15 01:03 PM, in Comet Observatory in SMG2! Link | #54202
So this is using a whole new slot in World 1? I can't wait for this to be released! :3
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-11-15 01:04 PM, in ask shit to StapleButter, get answer 3 months later Link | #54204
*Radical Jihadist Islam
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 01-11-15 01:05 PM, in Comet Observatory in SMG2! Link | #54206
That means that I can use this as a template for unused slot replacement after it's released, too.
Status: It was really, really fun, guys - thanks for the ride!
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Main - Posts by Stygmax

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