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03-29-24 01:08 AM
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Main - Posts by CodingKoopa

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CodingKoopa
Posted on 08-12-15 02:35 AM, in ask shit to StapleButter, get answer 3 months later Link | #63048
That's so sad...
Rip SquidEmpress :(

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CodingKoopa
Posted on 08-17-15 12:10 AM, in 3DS Homebrew Link | #63286
[image]
The hype is real :O
Source

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CodingKoopa
Posted on 08-17-15 02:07 AM, in 3DS Homebrew Link | #63291
Yey :3
[thumbnail]

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CodingKoopa
Posted on 08-17-15 04:02 PM, in CoinKiller -- NSMB2 editor upcoming Link | #63324
So you're saying that you can run cias, and therefore rom hacks with iron/tubehax, or can you only do that with ninjhax?

Anyways, nsmb2 hacks sounds pretty cool!

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CodingKoopa
Posted on 08-17-15 04:06 PM, in SM64DS Editor Help Thread - Post your questions here Link | #63325
TBH I would just wait until you have access to a PC, since you will be redoing some of the levels anyways.

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CodingKoopa
Posted on 08-19-15 01:54 AM, in 3DS emulators Link | #63383
Make sure you are using version 1.3.
Keep in mind that Chrono Trigger is still unstable, according to the list.

Oh, and is this thread for emulating 3DS Games, or emulating games on the 3DS?



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CodingKoopa
Posted on 08-19-15 08:08 PM, in The Screenshot Thread Link | #63423
[image]
[image]
Aerospray RG and heavy splatling do wonders...



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CodingKoopa
Posted on 08-19-15 08:09 PM, in Flash forward in 2025 Link | #63424
Halflife 2.9999999999999 has been released

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CodingKoopa
Posted on 08-20-15 01:56 AM, in Know Your Destiny Link | #63451
[thumbnail]
Yep.

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CodingKoopa
Posted on 08-23-15 08:50 PM, in Reply like a Youtuber! Link | #63549
um actually its kirobo128 get it right

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CodingKoopa
Posted on 08-24-15 02:32 AM, in Super Mario Land 64 - The Super Mario 64 Prologue Link | #63567
Posted by Ninja
Something in the Super Mario 64's data did not go as I expected. I was working with something that offered "great potential" (rather not spoil it) in the game's code, and due to a failure upon the code's injection into the ROM, I was left with no other choice but to reboot the entire project, this not being my first time rebooting it, as I have ran into issues that caused me to reboot the project before. I made backup files, but it was too late, because pieces of the code were already partially inserted waiting to be linked with the final part of the code, which was again, a failure. The fact that I've put a lot of hard work and dedication into my previous ROMs.. and then losing them, has greatly demotivated me. I've taken a pretty long break from the project, but the project is being continued as now. And yes, by me rebooting the entire project, means I have to start all over with everything I've done to the hack, bringing me back to a %0.00 in-progress.


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CodingKoopa
Posted on 08-24-15 03:45 PM, in Reply like a Youtuber! Link | #63586
liek if nsmbhd brought u here :DDD

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CodingKoopa
Posted on 08-24-15 03:56 PM, in Super Mario Land 64 - The Super Mario 64 Prologue Link | #63587
Whatever Ninja was using to insert code into the rom had a fatal error while inserting code (for something "with great potential"), and has to start over.

This isn't the first time he had to start over, so he is looking for a way to fix the error.

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CodingKoopa
Posted on 08-24-15 04:03 PM, in 3DS Homebrew Link | #63588
Closing the DS crashes any homebrew booted to from *hax, which will probably always be the case unless you install a CIA, which isn't possible yet as far as I know..

I (Old 3DS, 9.9.0) can confirm that rebooting helps, but I would just wait until Smea fixes the issue (IIRC he acknowledged it on twitter). And like MF64 said, you're not missing out on anything great.

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CodingKoopa
Posted on 08-25-15 08:04 PM, in Reply like a Youtuber! Link | #63624
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CodingKoopa
Posted on 08-26-15 09:46 PM, in Flash forward in 2025 Link | #63655
Isn't it obvious?

Nintendo will release the ZS, with zero screens and zero fun!

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CodingKoopa
Posted on 08-26-15 09:54 PM, in Super Mario Sunshine 64 DS Link | #63657
Type it out like this:(or press the image button)
[image]
If the image is too big, add a s to the end of each img.
You can press preview to make sure that it looks right.

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CodingKoopa
Posted on 08-26-15 09:56 PM, in Flash forward in 2025 Link | #63658
Will it have nothing but red and black, headache inducing graphics?

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CodingKoopa
Posted on 08-30-15 06:17 PM, in homepage is finally a thing Link | #63781
Looks Great!

I have a few suggestions:
- Headers (ex. blargSNES, SM64DS Editor) are clickable links
- Add link to SM64DS Hacks under SM64DS editor
- Add section for Misc. Rom Hacks (IMO, it's pretty important considering it has more threads than the other specific topics combined)
- Add "Welcome back, (User)!"

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CodingKoopa
Posted on 09-01-15 02:10 PM, in ask shit to StapleButter, get answer 3 months later Link | #63828
Can you moderate this 2x4?

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Main - Posts by CodingKoopa

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