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04-20-24 01:57 PM
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Main - Posts by CodingKoopa

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CodingKoopa
Posted on 06-21-15 03:09 PM, in Kuribo 64 Direct (Idea) Link | #61250
I kinda like it.

It would be a chance for people making hacks to reveal a new game, make a trailer, or even release a demo for the direct.

I mean, Endless Earth did something like that for E3, and that went well.

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CodingKoopa
Posted on 06-22-15 01:46 AM, in Kuribo 64 Direct (Idea) Link | #61278
Posted by Stygmax
One of this biggest problems with this is that K64 is just too inactive to provide enough material for one of these.

True, there probably wouldn't be enough submissions.

Maybe this could be a huge compilation of trailers, demos (and everything else I said before) by people from Kuribo 64, NSMBHD, and SMSRealm.

I don't think that we should completely abandon this idea yet, but we should definitely wait until the rom hacking scene here becomes more active. Wii U hacking is beginning, Mario Maker is coming out, and SMG2.5 and SMS64DS will (hopefully) come out, so hopefully these will boost activity.

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CodingKoopa
Posted on 06-23-15 07:32 PM, in SM64DS Editor Help Thread - Post your questions here Link | #61354
Posted by customlevelfan78
New here... so i've managed to download SM64DSe and exported the castle grounds model... but why does SketchUp throw up an error when opening it? What can i do?
Can you post a screenshot of the error?

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CodingKoopa
Posted on 06-24-15 08:31 PM, in Nintendo E3 2015! The Year of...Nothing Link | #61376
Posted by Tahcryon
How is bullshit levels getting a bad rating a sad thing?

Other way around.

Actual good levels get bad ratings whereas the kaizo/effortless levels get good ratings.

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CodingKoopa
Posted on 06-25-15 06:56 PM, in Kuribo64 Town Square Link | #61394
This is making my brain hurt :P
[thumbnail]

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CodingKoopa
Posted on 06-25-15 07:27 PM, in How to make a post layout! Link | #61398
After my post and signature, there is a blank space.
[image]
The image that I'm using doesn't cut off there.

The weird thing is that at NSMBHD, there is a border around the whole post.

Oh, and also, when my image does get cut off, how do I make a solid color after that?

My sig:
<div style="background:#04002B url(http://i.imgur.com/nlnJBsS.png);padding:24px;">

<div style="#1F6FA5;background:#090921;padding:10px;max-width:800px;border-radius: 20px 20px 20px 20px;">


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CodingKoopa
Posted on 06-26-15 04:35 AM, in How to make a post layout! Link | #61425
When I increase the min-height (the 400 pixel one), it increases the height of the background, but not the whole post.

<div style="background-image: url(http://i.imgur.com/nlnJBsS.png), url(http://i.imgur.com/S4A7fKO.png);background-repeat: no-repeat, repeat;min-height:400px;padding:24px;">

<div style="border:1px solid #1F6FA5;background:#090921;padding:20px;max-width:800px;border-radius: 10px 10px 10px 10px;">


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CodingKoopa
Posted on 06-26-15 05:35 PM, in How to make a post layout! Link | #61441
No luck :/

Maybe it's something with my signature(before was a typo, that was actually my header)?

[url=http://bluelumahouse.x10host.com/profile.php?id=7]Blue Luma's House[/url] | [url=http://nsmbhd.net/profile/1458-the-koopa-kingdom/]NSMBHD[/url]
[i]There are 10 kinds of people in the world: ones that understand binary, and ones that don't.[/i]
<a href="http://kuribo64.net/board/thread.php?pid=60784#60784" title="A vanilla SMW-styled hack!" rel="nofollow"><img src="http://i866.crapobucket.com/albums/ab228/jeffersonlpinto/SMW%20Hack%20Userbar_zpsnlpsw5ac.png" alt=""></a>
</div></div>


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CodingKoopa
Posted on 06-26-15 06:05 PM, in Nintendo E3 2015! The Year of...Nothing Link | #61443
If it was two towers next to bushes and other decorations, that would be fine.

But no, they had to put two towers next to the clown car, something that flies in the air. And the captions don't help XD.

This is what it should have looked like:(excuse my crappy photoshop skills :P)

[image]

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CodingKoopa
Posted on 06-26-15 08:29 PM, in How to make a post layout! Link | #61460
Well derp.
Thanks for the help!

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CodingKoopa
Posted on 06-26-15 09:50 PM, in Nintendo E3 2015! The Year of...Nothing Link | #61466
Posted by Agent000
Errr you realize that wasn't an official advert right? Someone made that as a joke :P

Well, I'm an idiot :P

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CodingKoopa
Posted on 06-27-15 07:38 PM, in SM64DS Editor Help Thread - Post your questions here Link | #61481
Posted by Robokai
Hi everyone, I'm downloading SM64DSe from Github but no luck finding an executable to actually run the thing. I'm running on Windows 8 if it means anything.

The latest compiled version can be found here, in between R91 and commit details.

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CodingKoopa
Posted on 07-04-15 05:09 PM, in Kuribo64 Town Square Link | #61680
Happy Splatfest Independence Day for those in the U.S. :D

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CodingKoopa
(post deleted) #61700

CodingKoopa
Posted on 07-05-15 10:12 PM, in Hi-Res Textures in SM64DS Link | #61729
Here's some screenshots:

[thumbnail]
[thumbnail]
[thumbnail]
Note: Sketchup doesn't support UV mapping, and I couldn't import the dae into Blender :P


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CodingKoopa
Posted on 07-06-15 02:17 AM, in Toads tool 64 question Link | #61738
No.

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CodingKoopa
Posted on 07-06-15 07:33 PM, in Ask Tahcryon! (one post here is one step against capitalism) (rev. 2 of 07-06-15 07:33 PM) Link | #61771

[image]
Anyways, what is the first game that you hacked?

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CodingKoopa
Posted on 07-06-15 07:40 PM, in Hi-Res Textures in SM64DS Link | #61772
I'm talking about the dae uploaded at the top of the thread.
Like you said, when I imported the model, there were no textures.

I've never worked with materials in blender before, and it isn't my project anyways, so I'm not going to try to fix it.

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CodingKoopa
Posted on 07-07-15 12:24 AM, in Happy birthday Kuribo64! Link | #61792
*insert obligatory illuminati comment here*

Happy birthday K64 :D

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CodingKoopa
Posted on 07-07-15 12:47 AM, in Happy birthday Kuribo64! Link | #61799
Item shop question:
What are the green coins for?

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Main - Posts by CodingKoopa

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