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04-19-24 11:03 AM
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Main - Posts by CodingKoopa

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CodingKoopa
Posted on 09-12-16 11:07 PM, in ask shit to StapleButter, get answer 3 months later Link | #77221
Can I eat the forum?

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CodingKoopa
Posted on 09-13-16 01:52 AM, in RVLution gets nowhere. Link | #77229
That's a fairly vague statement that they've used before.

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CodingKoopa
Posted on 09-15-16 07:22 PM, in Super Mario Green Star Groove (NSMBW Fan Hack) Link | #77379
I usually don't care for NSMBW, but man, this looks beautiful.

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CodingKoopa
Posted on 09-17-16 02:40 PM, in 3DS Capture Card, worth to buy? Link | #77522
If you have a new 3DS with a CFW, you can use NTR CFW to stream video footage over the network, with some lag and input latency.

Here's what the quality of the footage looks like:


If you still are interested in a capture card, my brother has a Katsukity capture card 2DS and Loopy o3DS, and, from what I've seen, do NOT get a Katsukity one. It is extremely fragile and sometimes doesn't work.

As for whether it's worth it or not, that's up to you. My brother makes daily (Or something like that) videos with his so it was worth it. If you don't think you'll be recording that much, I wouldn't do it just because it is so pricey.

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CodingKoopa
Posted on 09-17-16 11:52 PM, in Latest compiled Coinkiller? Link | #77564
What error?

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CodingKoopa
Posted on 09-18-16 12:15 AM, in Latest compiled Coinkiller? Link | #77567
We can't help you compile it you unless you give a screenshot/log of what those errors are.

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CodingKoopa
Posted on 09-18-16 11:39 PM, in The Kuribo64 Fundraiser Link | #77607
Just play NSMB2, there's plenty of money in that game.

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CodingKoopa
Posted on 09-19-16 07:55 PM, in Custom SMG Levels Link | #77650
It looks like he's using Blender, in which case he probably used the Bevel Modifier.

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CodingKoopa
Posted on 09-19-16 08:00 PM, in Oh and more modern web trends that should just die Link | #77651
There's a workaround to upload screenshots to your computer desktop.

You'll need to local host a file server, go to it on your Wii U from the browser, and try uploading a file. I used this tutorial.

Despite what the kinda outdated tutorial says, this works on the latest firmware version.

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CodingKoopa
Posted on 09-19-16 08:06 PM, in Should I take programming classes? Link | #77652
Here, you don't get programming classes until high school, and when you do, it's Java.

Since I'm not there yet, I'm just self-taught in C++ (Technically, my first attempt at learning a language was ARM ASM, which I gave up on. I learned the hard way that assembly is a terrible first language).

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CodingKoopa
Posted on 09-23-16 01:17 AM, in SM64DS ASM Hacking Template Link | #77812
u32* is a pointer to a 4-byte number. I've also seen people use (vu32*), aka (volatile u32*) meaning a volatile pointer, meaning that it exists outside of your code, and that the compiler won't optimize it and screw things up.

Here's a better explanation.

Also, the u and s stand for signed and unsigned respectively.

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CodingKoopa
Posted on 09-23-16 07:26 PM, in SM64DS ASM Hacking Template Link | #77853
I think you're using pointers wrong. Consider the following code:
// create a u32 pointer
// it can now contain a hexadecimal value that is the address of an actual u32 variable
u32* coinsptr;
// assign it the address
coinsptr = 0x12345678;

// the integer/u32 we will be comparing against
// it can now contain an actual decimal value
u32 numcoins;
// assign it the value
u32 = 50;
This would be the wrong way of comparing the two variables:
if (coinsptr == numcoins)
blarg();
This is wrong, because pointers are just containers for hexadecimal addresses. If we were to output coinsptr, it would just say 0x12345678.

The right way to do it is to use the dereference operator, which is an asterisk (*). This gets the value AT an address.
if (*coinsptr == numcoins)
blarg();


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CodingKoopa
Posted on 09-25-16 06:18 PM, in How to get started in game hacking and such. Link | #77980
Posted by Me on NSMBHD
As for making a converter, here's a quote from Takis (author of BMDView) on emutalk:

"Hm, basically I open a file in a hex editor, look at it until I see what some of the bytes could mean, write a little program to test it my assumptions work, and if it works for about 5 different files I assume that my guess was right and I move on to the next block."[/i


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CodingKoopa
Posted on 10-01-16 05:53 PM, in Any Youtube videos you particularly like? Link | #78149
That was sarcasm.

Gotta love how Youtube, the place where you express yourself, disabled the comments on their video lol.

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CodingKoopa
Posted on 10-12-16 12:39 AM, in ask the shibbs Link | #78578
?

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CodingKoopa
Posted on 10-12-16 12:59 AM, in What're you listening to? Link | #78580

CodingKoopa
Posted on 10-12-16 05:37 PM, in Big server update Link | #78615
I get a MySQL error whenever I try to view this thread:
[image]
All of the other threads appear to be working fine.

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CodingKoopa
Posted on 10-14-16 08:54 PM, in Mario Party Modding Link | #78729
Posted by Sparsite
Because Gericom is a lazy piece of shit who can't fix any of his programs.

You should be more appreciative of people that make the editors you use, because you obviously have no idea how much effort goes into programming them.
(Plus, as SGC said, that's not even a bug...)

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CodingKoopa
Posted on 10-14-16 09:11 PM, in Mario Party Modding Link | #78731
It doesn't have to. A creator can choose to only have viewing capabilities for certain file formats if they just don't want to, and I think lacking editing abilities for editing Mario Party DS's files (Which is in very, very little demand) is perfectly reasonable.

If you really need editing functionality, then you should stop acting entitled and do it yourself.

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CodingKoopa
Posted on 10-15-16 03:49 AM, in Favorite Text Editor? Link | #78748
I'm curious to see which text editors people here use. Reminder, these are not IDEs like Visual Studio or Qt Creator, they are just plain text editors with syntax highlighting.

Here's a quick overview of the choices here:
Notepad++ - Open-source free general text editor, go-to for quickly editing XMLs.

Atom (My choice) - Open-source, free, well documented API, very customizable via packages and themes, but steep learning curve.

Brackets - Open-source, free editor built for web development.

Light Table - Open-source free kickstarted flexible editor (I don't really know much about this one.).

Sublime Text - Closed-source $70 sophisticated fast editor with lots of features directly out of the box.

All of these editors are cross-platform.

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Main - Posts by CodingKoopa

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