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04-20-24 01:18 PM |
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Main - Posts by NWPlayer123 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3561/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Posted by SunakazeKun Actually should be pretty easy. We already have a dumper that someone (I think you actually) created a while ago, reversing it (especially with sources) should be pretty easy. If people actually care about that I could give someone willing a hand. Posted by SunakazeKun Clever Posted by Stygmax Do you think you could get me a debug? ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3562/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
There are no existing tools to do that, you'd have to manually edit the BDL to add in more polygons and the new texture. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3563/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Posted by Blue-Tora BMDView2 cannot edit files. There are also no programs that can add new polygons to a model. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3564/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Posted by Blue-Tora If you wanted to add new polygons, you would have to export the whole model and reimport, which loses all materals (which you kinda need for Mario) ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3565/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
BMDView2 ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3566/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Posted by Blue-Tora Know how to use the program, that's pretty much it. All you need is 2 polygons - a rectangle triangulated with a feather texture mapped on it. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3567/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Actually when I was looking into KameckMeramera for you, TurtleBeamKameck exists. I'd probably have to play around to get it to work, but all the code is there. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3568/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Then move it out of the "non existant objects" list
It exists, it's just unused ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3569/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
There is no seperate files, it loads the Koura model and Kameck model, it doesn't need anything else. I can get it working easily for you Once I finish this world map nonsense, anyways ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3570/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
It should load it, but I need to add an entry for it in the DOL. It does have code though - http://pastie.org/private/xerngre24bc9uoz8d9ymta - at 801A6D70 it uses the value in r0 to load the correct Beam
1 - FireballBeamKameck 2 - TurtleBeamKameck 3 - KameckKuriboMini 4 - KameckMeramera ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3571/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Posted by Blue-Tora Not as far as I know, you need to modify several sections to get it to map correctly. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3572/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
SunakazeKun and I were looking into it earlier, based on the debug, some layout or setting or model file is missing because my entire debug was subfunctions of GameScene, so that doesn't help all that much. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3573/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
I'm thinking it's trying to load the Galaxies' models for the world or the Sky and failing. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3574/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
I added an entry for the model in the DOL, never checked the sky for code though, and I was testing stuff through SunakazeKun so I have no idea what he did for files. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3575/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
The draw distance on that ramp is awful, but otherwise looks nice. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3576/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Thanks, updated the first post. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3577/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
3DSX is what Smea's homebrew loader with Cubic Ninja uses for executables. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3578/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Posted by Rainbow Mario It's a sequenced file, not a stream. Some people have been able to convert it but nobody's been able to make new ones AFAIK. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3579/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Like I've said before, it's a sequenced file, you're not gonna find a stream for it. Some people have converted them into MIDIs, but there's no way to actually edit them currently. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3580/3604 EXP: 14195937 Next: 212949 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
^ That's what I was trying to say in the very first post. Yes you're able to export models snd reimport them but it's impossible (currently) to import models with multiple joints. You'd need to manually go through the BDL's sections using a hex editor and add the needed polygon and joint data if you wanted to do that (which is very tedious) ____________________ "I hate playing musical chats" ~ Quote of the month |
Main - Posts by NWPlayer123 |
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