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04-06-21 01:58 AM |
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| Main - Posts by NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 201/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Posted by Silver Posted by NWPlayer123You obviously don't understand or read my posts ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 202/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Yes but it was rejected by glem since that was before we thought of all these galaxies ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 203/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Solar Coaster Star 2“Take on the Shooting Star” Galaxy Description: The main planet in Solar Coaster Galaxy is quite large, for it is where the actual amusement park is set. The park has a star/sunny theme to it, with rides such as a Ferris wheel that looks like the sun, etc. (Maybe some animations?) The park is very colorful and busy, with many rides around the planet. In star one, there was a sign that said “Shooting Star still in building phase. Thank you for your patience.” In star two, that ride is now there, and it is BIG. However, the ride is extremely high up, and cannot be reached. Mario lands by the ride, and is met by a pink luma who says, “The Shooting Star is finally ready! For 100 coins, I’ll take you right up there!” Now, Mario must collect these 100 coins, which are scattered all around the park! They are on every ride, and some are very difficult to get. For example, Mario must ride the freefall and the Ferris wheel to get some of them. Once all of them are collected, the pink luma happily eats them. Then, he turns into the pink star we all know and love, taking Mario to the top of the roller coaster. At the top is a yoshi egg, and a gearmo who says, “Man, was this was a pain to engineer! At least we’re done…” Mario jumps on Yoshi and the ride is ready to begin. The way this coaster works is with the dash pepper. They are located on the track at places where Yoshi will have to rush to get them in time. Now, Yoshi eats his first pepper and the fun (or frustration) begins! The first feature of the track is a steep drop, followed by a 90 degree climb once you reach the bottom of the drop. Then, the climb flattens out to a horizontal track at the top. However, this track is made up of the falling bricks from Hightail Falls! Yoshi sprints across, only to find more wooden track afterwards. This track makes a turn that leads to another drop that is not as steep. However, there are spiky plants from Tall Trunk’s slide scattered across the drop, so you must be careful at high speeds. At the bottom of the slope is a loop, but instead of completely looping, the upside down part stretches out, then twists to be upside right. This is where it gets dangerous. There are lines of fire across the track, which is again falling bricks! Yoshi has to jump while staying at a good speed. Then another drop leads to a cobra roll around a star (like, a realistic star). For those who aren’t roller coaster geeks like me that don’t know what a cobra roll is, here: Test Now the ride gets interesting… After the cobra roll the track leads into a tunnel made up of inversions. (Like this: Test) Now, these inversions are surrounded by a glass tunnel, and when Mario goes through these inversions, the tunnel goes underwater! After a brief aquarium tour, the tunnel comes back up and lets Yoshi out onto a lake. However, big rocks, trees, and rotating fireballs act as obstacles for our dynamic duo. At the other end of this lake the water becomes like a track (similar to manta ray levels) The track of water goes up at a 90 degree angle, and turns while sideways. This turn leads to the descent back down to a horizontal plane. Then, a full loop made of water must be passed by Mario and Yoshi. Then, the final challenge: The watery tracks form sharp twists and turns. Along these twists and turns are electric fences that Yoshi must jump over. If you can survive even these, then the star is yours, for the track ends and the mission is complete. Now, you may say that a player could simply cheat and swim, but we could make inevitable deaths occur when this happens. For instance, the water could be freezeflame water……
I get that the coaster description is odd and hard to follow, but I will draw the design if you like the ideas. -MoreCowbell ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 204/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Meteors showers could be a simple effect once I figure it out. ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 205/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
It's not just BLOCKS like supermassive, that didn't look very pretty at all. It's basically a galaxy that shows off how we can scale things. Tiny and then huge objects, nothing to do with supermassive other then the fact that it is conceptualized off of it ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 206/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Something that could be more work but cooler, is have one of our artists take whatever SMS level is chosen, and in the case of delfino of something, remake the look while still keeping buildings and such. It would be sunshine but with that galaxy feel. And Pinna Park was originally what Solar Coaster was based on so I am the least inclined to pick that ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 207/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
you mean icon? Yeah, I could work that in. ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 208/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Well we have lots of platforms we can use, like the ones from flip swap and beat block and such can be individualized and reused, however I think we should make new blocks that all have a common theme ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 209/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
I also think driftwood should be used here, however, the wooden feel of the piece wouldn't exactly fit unless this had a tree theme or something, so if that is not the case, we will need to remix it. In fact, I'm going to OK this galaxy with that decision, with cosmo's permission. ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 210/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Yeah, definitely. I'm thinking lots of low notes, with the bass, which is dark and spooky but could also fit for a poison/death theme. ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 211/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Eh, blaz's piece is more fit for a bowser jr galaxy but a more intense version might fit for bowser's early ones, specifically this. I might contact him about making a more intense fast paced version for this. ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 212/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
I could see that as well, that could work. ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 213/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Temporal Tumble is based of the time concept I was so obsessed over a long time ago, I think it should be more electronic and echoey, I'm envisioning the psychic type in pokemon if it were a song, even though this won't be anything like pokemon. Just the CONCEPT ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 214/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
(Read more included on purpose) ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 215/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Link
Hmm, IDK, I was thinking something more mellow and slower paced, which to me implies a puzzle or riddle feel. ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 216/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
yeah, I didn't like grandmaster that much. It felt too open in terms of atmosphere. It was just, ugh. I KNOW it's possible to make this good while still being difficult, we've had many instances of that being true. ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 217/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Yes, 3 tracks, I'm thinking same melody, different paces and instruments, and different volumes. The future is fast paced, and it should scream mystery or possibly danger, the present is medium with what you would normally expect music to be like, then slow and mysterious for the past.
And yes, it is past present and future. I know since I made the galaxy ![]() ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 218/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
the future is post apocalyptic, so I'm thinking SOME machines, but mostly rubble, from falling apart buildings. There's this one place from portal that explains what I'm thinking.
This: ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 219/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Yes, that's what I'm envisioning. ____________________ "I hate playing musical chats" ~ Quote of the month |
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Member Imma Snuggle You Level: 105
Posts: 220/3604 EXP: 12229037 Next: 33223 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Once I figure out effects, I'll definitely make a substitute for it, but we may also be able to use RainCloud from SMG1 in the future, that's something MN1 and I might try importing. ____________________ "I hate playing musical chats" ~ Quote of the month |
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