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04-05-21 10:46 PM |
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| Main - Posts by Kazeshin |
| Kazeshin |
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Normal user Level: 22
Posts: 61/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
yes, but significantly more secret levels. its probably going to have around 135 stars. |
| Kazeshin |
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Normal user Level: 22
Posts: 62/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
| Kazeshin |
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Normal user Level: 22
Posts: 63/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
Posted by StapleButter it is just decorational - would be kind of silly if i forced the player to actually trial and error through that. i thought it would be funny if bees would bee-omorphize humans like we antropromorphize animals. |
| Kazeshin |
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Normal user Level: 22
Posts: 64/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
Posted by Splitwirez yeah, i got everything covered in this hack, disgusting vore porn, shark sex, bee sex and furry stuff. |
| Kazeshin |
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Normal user Level: 22
Posts: 65/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
im gonna elevate this to a whole different level once i add the inflation fetish bossfight. |
| Kazeshin |
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Normal user Level: 22
Posts: 66/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
course 12 and 13 have been finished drawing, ill, drawing a level is basically half the work of a level, so right now, this hack needs 4 course imports and 2 course drawings, meaning ~12/15th of the game is finished. |
| Kazeshin |
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Normal user Level: 22
Posts: 67/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
the music is jabu jabu's belly theme in an edited version. i wanted to add some more melody to the whole thing rather than it being only soundeffects (that dont exist in sm64). tell me what you think about it. |
| Kazeshin |
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Normal user Level: 22
Posts: 68/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
yeah whatever |
| Kazeshin |
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Normal user Level: 22
Posts: 69/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
tbh i don't remember this powerup from the galaxy games (which is also why it looks so different) - so you guys will be the judge on how pleasant it is to use this powerup. |
| Kazeshin |
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Normal user Level: 22
Posts: 70/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
i see. sounds like a bunch of really weird design decisions in the galaxy version.
this is gonna be the next thing im working on after course 13. it is a theme park called "luna park", located on the moon. it'll have a rollercoaster, a ship whip thingy, a merry go round, a free fall and a shooting game. it's just gonna be a side level with only 2 stars though. i have 2 different themes for course 14 and 15 that i think are more interesting. |
| Kazeshin |
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Normal user Level: 22
Posts: 71/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
there are actually more levels located on the moon, so that gravity would get annoying really fast. |
| Kazeshin |
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Normal user Level: 22
Posts: 72/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
there is no way that having to wait 3 seconds for mario to fall down after jumping would be more fun than regular gameplay through a longer period of time. |
| Kazeshin |
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Normal user Level: 22
Posts: 73/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
there is nothing you could come up with that's beyond my limitations.
yeah, a seperate low gravity area would be fun, but having it low gravity on one part of the moon, but not on the others would be very weird and inconsistent. in the end the only thing you can do with floaty jumps is "bigger" obstacles and that is not enough to justify floaty jumps in 4 or 5 levels. |
| Kazeshin |
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Normal user Level: 22
Posts: 74/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
i forgot to mention, a fully functional yoshi with egg throwing and licking enemies is in this romhack too. |
| Kazeshin |
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Normal user Level: 22
Posts: 75/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
Posted by NintendoFan it handles perfectly well, it's pretty much exactly how you'd expect it to work. |
| Kazeshin |
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Normal user Level: 22
Posts: 76/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
sadly, there is no code of those left in the game that we found. We've inspected roughly 99% of the code so far - so i really don't think we are gonna find anything. Other things, like the beta trampoline, still had code left in the rom. |
| Kazeshin |
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Normal user Level: 22
Posts: 77/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
i have no interest in multiplayer, more playable characters might be a thing, but then just as a bonus and not as an actual thing relevant to getting the stars in the game. |
| Kazeshin |
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Normal user Level: 22
Posts: 78/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
that'd be alot of work for basically no gain. |
| Kazeshin |
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Normal user Level: 22
Posts: 79/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
yes, though certainly not the ones you would expect. the characters that appear are mostly ones that existed 20 years ago. |
| Kazeshin |
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Normal user Level: 22
Posts: 80/104 EXP: 51724 Next: 6626 Since: 10-01-14 Last post: 1646 days ago Last view: 1125 days ago |
this level was cut out of the game, because i didn't like it too much. maybe you can still access it through some easteregg, but it won't hold a star in the end. |
| Main - Posts by Kazeshin |
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