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04-25-24 08:45 PM
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Main - Posts by Russmarrs2

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Russmarrs2
Posted on 10-18-14 03:10 PM, in SM64DS Editor Help Thread - Post your questions here Link | #49833
Thank you so much!!! :D I'm gonna try to make his body now, but I don't wanna ask too many questions again, so is there a certain way to import the body as well?

Russmarrs2
Posted on 10-18-14 10:49 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 10-19-14 02:12 AM) Link | #49856
Ok, I'll take a look at those.

EDIT: I tried importing a model over his body, and luckily the game didn't crash, but when I import it as an obj it seems to be in a t-pose and his head gets messed up, and when I import it as a dae the textures don't appear and the rigging seems to be messed up (the head seems to stay fine when I import the DAE though)

Russmarrs2
Posted on 10-19-14 06:21 PM, in SM64DS Editor Help Thread - Post your questions here Link | #49882
Ok, thanks, I'll try that, but another question, is it possible to make the head a little bit smaller without having to reimport it?

Russmarrs2
Posted on 10-19-14 07:05 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 10-19-14 07:08 PM) Link | #49884
I tried reimporting the head but the game crashed, which means my importer must not be working correctly for some reason, so I might need your help with the head being scaled. However, I imported the DAE and managed to get the textures working, the only problem that remained though was that the rigging was messed up.

[image]

Russmarrs2
Posted on 10-19-14 07:19 PM, in SM64DS Editor Help Thread - Post your questions here Link | #49886
Ok: https://www.mediafire.com/?6exyjqr7ek5fo18 (The face part of his texture will be on his shoes because I'm going to change that part to the color of the shoe textures eventually)

Russmarrs2
Posted on 10-19-14 07:46 PM, in SM64DS Editor Help Thread - Post your questions here Link | #49890
Thank you dude it worked! :D I've got a few last things to ask before I finish the hack, do you think you'd be able to send me a patch with the head scaled to 0.0074? (You don't have to include the body in the patch since I got that working)

Russmarrs2
Posted on 10-19-14 09:49 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 3 of 10-20-14 12:24 AM) Link | #49898
Thank you, I finally finished importing Waluigi's model over Mario! :D

[image]
Also, one last few group of questions:
1. Do you know what the floating/fat Mario's bmd file is?
2. Is it possible to replace sounds?
3. Would I be able to edit the character icons in SM64dse?
That's all, the 2nd and 3rd questions are kinda just extra stuff that I think would be nice to have in the game, but the 1st one I should be possible since it's replacing a model.

EDIT: I found the Balloon Mario model, I haven't finished editing it yet though. Also, do you know if questions 2 and 3 can be done with Sm64dse?

Russmarrs2
Posted on 10-20-14 11:00 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 10-20-14 11:06 AM) Link | #49921
Ok thanks, I'll see if I can edit those. Also, there's one little problem the rom has when I import over mario_head_nocap.bmd, the rom works when he loses his cap, but for some reason some levels of Whomp's Fortress freeze when I enter them,(starting with its third level and onward) but only when I have his capless model replaced. For some reason it seems to freeze on those few levels with the other characters to when I have Mario's capless model replaced. Do you know what could be causing that?

Russmarrs2
Posted on 10-20-14 11:37 PM, in SM64DS Editor Help Thread - Post your questions here Link | #49959
I resized the textures and lowered their color depth, it still froze on those levels though. I'm ok with that though since they're only 5 of the levels on one course, and you can still complete 4 or so of them within the first 2 levels of Whomp's Fortress. I'll probably need to put a readme about those levels though, lol. Also, do you think you'd be able to link me to the tutorial for replacing sounds? (Thanks for helping me with all this BTW :D)

Russmarrs2
Posted on 10-21-14 07:49 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 10-22-14 01:33 AM) Link | #49976
That's ok, and thanks, I'll take a look at that thread. :)

EDIT: Do you think you could take a look at this ballon/fat Waluigi file please? When I try to import it as an obj the textures seem to get messed up, and when I try importing it as a DAE, it gets an error message. Here's the blend file with textures: https://www.mediafire.com/?qww82152sq8837z

Russmarrs2
Posted on 10-22-14 08:47 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 10-22-14 08:56 PM) Link | #50018
Thank you, I got the Ballon Waluigi working :D I imported it as an obj instead of a DAE though. Here's an ingame pic:

[image]
Now all I have left to do is replace the icons and sounds :)

EDIT: When I import the obj, the filesize seems to make all the levels in Whomp's Fortress crash. Do you think it might be possible that if I import it as a DAE that wouldn't happen?

Russmarrs2
Posted on 10-22-14 09:20 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 4 of 10-23-14 01:54 AM) Link | #50024
Ok thanks, I'll try unchecking that and hopefully it'll work. :D

EDIT: It didn't work, but I suppose I can release two patches, one with the fat Waluigi model and his head when his cap comes off, and one where those two models aren't replaced because they cause the game to freeze.

EDIT: I tried your advice on resizing the textures again, and this time I made the textures the same size as Mario's original textures. It worked and now there's no freezing. :)

Russmarrs2
Posted on 10-24-14 02:11 AM, in SM64DS Editor Help Thread - Post your questions here Link | #50046
Another question, whenever I edit the rigging on the model do I have to use a different library_visual_scene? Because when I edited the rigging and used the visual scene you gave me on that file, one of his arms looked a bit out of place when he ran.

Russmarrs2
Posted on 10-24-14 09:14 PM, in SM64DS Editor Help Thread - Post your questions here Link | #50075
I'm replacing Mario but using Luigi's bones. I also tried moving his arm bones up and down, one arm looks fine but the other looks kind of deformed when he runs.

Russmarrs2
Posted on 10-26-14 01:36 AM, in SM64DS Editor Help Thread - Post your questions here Link | #50199
Thanks, it fixed his animation. I also want to edit the animation a bit though, and I don't see any ways to edit his animation when I open them up in the animation editor, is there any way to edit animations in it right now, or has that not been implemented yet?

Russmarrs2
Posted on 10-26-14 04:31 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 10-26-14 04:31 PM) Link | #50237
Ok, cool. I'll be looking forward to the revision where you can edit the animations by moving the bones, but I'm pretty happy with how his animations are right now. Also, when I try loading the sprites in the minimap editor, it says:

[image]
It also seems there's only the ncg and ncl files for the icons, I'm not that sure on how to load the sprites.

Russmarrs2
Posted on 10-26-14 05:35 PM, in SM64DS Editor Help Thread - Post your questions here Link | #50245
Thanks, I tried it and it's working for the character sprites like the one you're editing in the picture. However, the lives icons seem to have the same issue as earlier though, I think it might have to do with what size I'm supposed to put the settings as.

Russmarrs2
Posted on 10-26-14 06:23 PM, in SM64DS Editor Help Thread - Post your questions here Link | #50248
Posted by Stomatol
Posted by Russmarrs2
Now all I have left to do is replace the icons and sounds :)


Mario's voice samples are located in the 'SWAR' folder of the sound_data in '38NCS_WAVE_SE_VOICE_MARIO.swar'. You can use MKDSCM to listen to each sample, but to add your own voice clips you need Swav2Swar which both can convert Wav files to Swav and make a Swar file using multiple swav files.

To use your own sounds you have to recreate the Swar using your new Swavs and you need to arrange them in the same order as the original Swar. Then replace '38NCS_WAVE_SE_VOICE_MARIO.swar' with your new Swar. Also, you need to be sure that the Wav files don't use too high of a sample rate


Thanks, I'll give that a try :)

Posted by Fiachra
What files are you trying to load?
d_2d_btm_icon_ncg.bin

Russmarrs2
Posted on 10-26-14 09:30 PM, in SM64DS Editor Help Thread - Post your questions here Link | #50278
Thanks, is there any way to make the texture appear as solid pieces instead of seperate tiles though?

Russmarrs2
Posted on 10-27-14 02:16 PM, in SM64DS Editor Help Thread - Post your questions here Link | #50295
Each sprite appears to be in separate parts, I can show you a picture of it if you want.
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Main - Posts by Russmarrs2

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