Kuribo64
Views: 14,036,487 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-05-21 10:51 PM
Guest:

Main - Posts by Mohrcore


Mohrcore
Posted on 09-14-14 10:56 AM, in Galaxy detail level. Link | #48175
Hi! I'm making my first galaxy, and I want to know, how far can I go with detail? Does my galaxy (it's under construction and has only 2 planets for now) right model quality, or mayby it's more like Wii U quality?

Here are links to images:

Mohrcore
Posted on 09-14-14 11:10 AM, in Galaxy detail level. Link | #48178
Thanks! I know I can add ingame elements- and I was creating it with minding it. I was just worried about performance.

Mohrcore
Posted on 09-14-14 02:10 PM, in Galaxy detail level. (rev. 5 of 09-14-14 03:07 PM) Link | #48199
Looks like i'll have to SOMEHOW trim model quality - Sketchup just started to lag :/

EDIT: Disabled profile lines, and again it's working smoothly, but I don't think that this model could be handled even on high-level emulator (I can't say on Wii)...

EDIT:

Edges 21750
Faces 9651
Triangles 18724
Doesn't sound too much.

Mohrcore
Posted on 09-14-14 05:44 PM, in Level Design (rev. 3 of 09-15-14 01:03 AM) Link | #48223
I voted for unlinear planets and easy design - but I like both hard and easy (but not as easy as tons New Super Mario Bros. 2 stages [I have more than 120 lives in that game :/]) Just making some counterbalance.

Mohrcore
(post deleted) #65497


Main - Posts by Mohrcore

Page rendered in 0.020 seconds. (2048KB of memory used)
MySQL - queries: 21, rows: 108/108, time: 0.017 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.