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04-05-21 08:42 PM
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Main - Posts by SGC

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SGC
Posted on 03-30-17 08:21 AM, in Kuribo64 Town Square Link | #82210
Posted by StarTrekVoyager
Happy Birthday to ya, almighty Staple!

Also Yami, ultimate fail, since in France, it was only March 29th at 9PM when you posted :P

The board's clock is different depending on the user's time zone, so not really a fail,
since you could still technically say it was his birthday at the moment, in Japan.

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SGC
Posted on 03-30-17 09:23 AM, in Mario Kart DS: GameCube Grand Prix Link | #82211
Yes, I'm always looking for ways to improve the sound quality of the game.
Thank you for the feed back, it's always useful.


By the way, is there anyone that would be willing to help me with the Logo/Title Screen?
Of course, anyone that helps, will get credit for their work, and I would even be willing
to do something in return, depending on my abilities.

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SGC
Posted on 03-30-17 03:11 PM, in Kuribo64 Town Square Link | #82218
Exactly my point, it's no fail, a simple time difference.

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SGC
Posted on 04-12-17 05:53 AM, in Mario Kart DS: GameCube Grand Prix Link | #82461
A bit of an update on my current in progress CT, and hack.
http://sgc.dshack.org/index.php?mode=post&id=16

You'll be able to find most updates about the hack on my blog, most small things, and tweaks.

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SGC
Posted on 04-13-17 02:42 PM, in melonDS (rev. 2 of 04-13-17 02:42 PM) Link | #82479
I have a suggestion for a possible useful feature, do you think you could add an option,
to make it so that it would emulate the triangle/polygon limit of an actual DS, as well?
This would be super useful for testing models in ROM Hacks, and such.

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SGC
Posted on 04-14-17 03:29 AM, in melonDS Link | #82484
Ah, I see quite neat.
Well, here's another suggestion, perhaps you could put the link to the MelonDS site in the first post for easy access?

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SGC
Posted on 04-16-17 02:03 AM, in Mario Kart DS: GameCube Grand Prix (rev. 2 of 04-16-17 09:50 PM) Link | #82532
Haha, thank you very much.

But, in other news, the DK Jumbo has found it's way into GCGP!
http://sgc.dshack.org/index.php?mode=post&id=17

Edit:
New video, as well, thanks to MKGirlism.


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SGC
Posted on 05-03-17 06:47 AM, in Mario Kart DS: GameCube Grand Prix Link | #82834
Hmm, show me what you've got.

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SGC
Posted on 05-10-17 02:50 AM, in Luigi's Mansion DS (rev. 2 of 05-10-17 02:50 AM) Link | #82917
What you've shown so far seems more like something I would find on Google Images.
Honestly, I don't think any of this is worth showing right now, from what I can tell,
you seem to lack prior experience.

Not to be rude, but the first post is full of red flags.

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SGC
Posted on 05-10-17 03:06 AM, in Excerpt from Super Mario 256 (rev. 2 of 05-10-17 03:06 AM) Link | #82918
Well, I would like to play this, but I cannot, sadly.

I get this error, like others:
XD3_INVALID_INPUT

But, the thing is, I am using a clean European ROM.

You see, the big issue with xdelta patches, is the fact that, you're required to have the exact same dump that the creator used to make the patch with, meaning, that you would have to figure out where mbits, in this case, downloaded his specific dump of the ROM, and use that.

In most cases, you can easily figure out what dump the creator used by looking at the xdelta patch in a Hex Editor, but in some cases, the creator might have named the ROM to something else, which this seems to be this case, with this patch.

Any suggestions?

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SGC
Posted on 05-10-17 04:58 PM, in Excerpt from Super Mario 256 Link | #82937
Posted by mibts
Do you have xDelta3 v3.0.11?

Ah thanks, that worked.

But, now there's another issue, the first level works on an emulator, but it crashes on real hardware.

I'm using an AceKard2i as my Flash Cart.

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SGC
Posted on 05-10-17 08:45 PM, in Excerpt from Super Mario 256 Link | #82945
Alright, I've pulled up the Debug screen.
[image]

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SGC
Posted on 05-11-17 02:28 PM, in Excerpt from Super Mario 256 Link | #82958
I tried the patch you gave me, but it still crashes, sadly.

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SGC
Posted on 05-12-17 12:34 PM, in Luigi's Mansion DS Link | #82988
Honestly the retexture doesn't look very good, Luigi's eyes look very awkward.


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SGC
Posted on 05-12-17 07:25 PM, in Luigi's Mansion DS (rev. 2 of 05-12-17 07:26 PM) Link | #83007
Posted by Kallus
(E. Gadd will slower than Luigi, but it will be eaiser to catch ghosts with him.)


Honestly, I'm not sure if I agree with this logic, E.Gadd asked Luigi to catch the Ghosts for him
in the first place, since it was getting too hard for him due to his old age, if anything, it should be harder to catch Ghosts with him.

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SGC
Posted on 05-12-17 08:23 PM, in Excerpt from Super Mario 256 Link | #83016
Posted by mibts
Same debug screen?

In addition, try this one: Excerpt from Super Mario 256: Invalidate Data Cache

Ah, thank you very much, it works perfectly now.

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SGC
Posted on 05-14-17 03:58 AM, in Excerpt from Super Mario 256 Link | #83069
The Goomboss Battle Arena crashes on real hardware:
[image]

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SGC
Posted on 05-14-17 07:17 PM, in Kuribo64 Town Square (rev. 2 of 05-14-17 07:26 PM) Link | #83092
If anyone wants to read the comments he made, you read them here on this video:
https://www.youtube.com/watch?v=PuxgaFPJfxg

Under this comment:
http://prntscr.com/f7v32i

You can read his little tantrum on m blog, as well:
http://sgc.dshack.org/index.php

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SGC
Posted on 05-14-17 08:38 PM, in Excerpt from Super Mario 256 Link | #83094
So, during the Kamella Boss fight, the music fails to play, and Yoshi's Wonderful Garden tends to lag terribly on real hardware, for most of the time, the model needs a lower triangle count,
or perhaps you could remove a few objects?

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Main - Posts by SGC

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