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04-19-24 03:51 PM
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Main - Posts by Py_hacker

Pages: 1 2
Py_hacker
Posted on 11-25-12 04:11 PM, in The Introductions Thread Link | #1235
Py_hacker, from NSMBHD! I'll start hacking when I get a iso... :)

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 11-25-12 09:24 PM, in SMG-SMG2 Riivolution XML? Link | #1238
Well, Reggie! NSMBWii level editor had a riivolution XML for testing levels you made. Does Whitehole have one too, so we can test our levels? Or do we need to make our own custom XML?

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 11-26-12 12:24 AM, in Know your destiny (rev. 2 of 11-26-12 12:27 AM) Link | #1244
(second try)I am Mecha Simon, the choosen neet, destined to re-invent myself.

But... what's a neet?

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-21-12 11:57 PM, in SMG-SMG2 Riivolution XML? Link | #1965
Sigh... That's a SMG2 one. :S

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 12:00 AM, in Galaxy rendering takes A LOT of time... Link | #1966
I would like to know all the possibilities for what could cause that.

(Am I too straight here? Maybe...)

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 12:18 AM, in Galaxy rendering takes A LOT of time... Link | #1973
Nah, I already disabled the shaders...

Posted by Mega-Mario
The help section is about the site, not Whitehole.


What you're talking about? If you say I posted in wrong forum, I remember posting the thread here. In General SMG hacking.

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 12:21 AM, in Galaxy rendering takes A LOT of time... (rev. 2 of 12-22-12 12:24 AM) Link | #1975
When opening.

(Well, I still doesn't understand what's that help section matter...)

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 12:40 AM, in Galaxy rendering takes A LOT of time... (rev. 2 of 12-22-12 12:40 AM) Link | #1977
How much time does the rendering takes habitually? (Everyone?)

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 12:45 AM, in Galaxy rendering takes A LOT of time... (rev. 2 of 12-22-12 12:52 AM) Link | #1979
I don't know. Really... And I remember Dolphin couldn't load the ISO...!!! Maybe that's the problem... the ISO's files weren't correct! I mean, the content of their files weren't correct. At least, in that case, Dolphin would have raised an "exception"?

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 01:04 AM, in Galaxy rendering takes A LOT of time... Link | #1981
I'm talking of the ISO, not the levels. I couldn't even edit them with my problem! >_<

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 01:09 AM, in Galaxy rendering takes A LOT of time... (rev. 2 of 12-22-12 01:10 AM) Link | #1983
Well, let's say I open "MarioOnMarioGalaxy". I can interact with the left panel and the save button, and the window, but the space where the rendered galaxy should be is, like, showing the windows that I opened and closed in the space where the rendered galaxy should be. Is that enough precise?
(Is that enough confusing? ;) ;) )

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 01:15 AM, in Galaxy rendering takes A LOT of time... (rev. 3 of 12-22-12 01:16 AM) Link | #1985
No, there aren't. (I'm playing Phoenix Wright in the meantime, and I could tell I feel like we're in a court... How we state all of our responses... :XD: )

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 01:34 AM, in Galaxy rendering takes A LOT of time... Link | #1987
(Cough...cough...) What's the better way to do this? (cough...)

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 01:47 AM, in Galaxy rendering takes A LOT of time... (rev. 4 of 12-22-12 02:36 AM) Link | #1989
Hmm... I'm using a "IntelĀ® GM965" one...

Updating to another one... It says it's a Windows XP one...

With that, It now work!

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 12-22-12 08:51 PM, in Galaxy rendering takes A LOT of time... Link | #2016
It's fixed, I updated the graphic driver, and it work now.

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 03-24-13 01:09 AM, in This is really annoying... Link | #18550
It can cover any ISO, so it's in Misc hacking.

I get Winrar, try to extract ISO, and Winrar tells me that th ISO is broken or whatever other thing, anyway, it can't open it.

It isn't broken and ISOs are supported by my Winrar. Any ideas?

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 03-24-13 01:19 AM, in This is really annoying... Link | #18552
And how you do that? iForgot...

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 03-24-13 01:35 AM, in This is really annoying... Link | #18555
It crash when I do this.

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 03-24-13 01:45 AM, in This is really annoying... Link | #18557
Okay.

WITNESS TESTIMONY

1.I right clicked on the Disc thing, selected Extract all, and choosed the location.
2.The app didn't respond for a long time.
3.After this, Windows said that the program stopped working!
4.I clicked on the close program button, and it closed.
5.I retried another time. Same thing. I checked the details briefly on that time, and it was only a crash.



____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)

Py_hacker
Posted on 03-24-13 02:14 AM, in Did you know...? (rev. 2 of 03-24-13 02:15 AM) Link | #18559
Did you know I know Python programming?

____________________
-Me: How about the number of sprites I hacked? -Vegeta: IT'S OVER NINE THOUSANDS!!!!!
Look at my hack: Mega Super Mario Bros.(NSMB DS hack)
Pages: 1 2

Main - Posts by Py_hacker

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