| ||
| Views: 14,036,525 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-05-21 11:37 PM |
| Guest: | ||
| Main - Posts by JACOBSMILE |
| JACOBSMILE |
| ||
|
Normal user Level: 7 Posts: 1/8 EXP: 1114 Next: 334 Since: 08-16-14 Last post: 2418 days ago Last view: 2257 days ago |
Hey, I'm fairly new to creating Custom SMG2 levels and such, and I am trying to link up killing 6 Hammer Bros. to a Extermination Switch. The Extermination Switch needs to have the l_Id the same as the enemies GeneratorID but on Whitehole v1.2 and v1.3 I can't seem to find the l_Id setting for the Extermination Switch. Am I Missing something or am I just blind?
I know you can use Anarchy to change the l_Id but once you save it with Anarchy, you can't reopen the level with Whitehole. (Found that out the hard way...) Thanks for the help! |
| JACOBSMILE |
| ||
|
Normal user Level: 7 Posts: 2/8 EXP: 1114 Next: 334 Since: 08-16-14 Last post: 2418 days ago Last view: 2257 days ago |
Posted by Splitwirez Thank you! |
| JACOBSMILE |
| ||
|
Normal user Level: 7 Posts: 3/8 EXP: 1114 Next: 334 Since: 08-16-14 Last post: 2418 days ago Last view: 2257 days ago |
Well, little update here: I tried using the "Object ID" the same as the "GeneratorID" of the Hammer Bros, nothing happen when I killed them in the game. I tried setting the "Obj_ID" to the number and when I test the level, the game freezes when selecting the star. Do I have to set both? |
| JACOBSMILE |
| ||
|
Normal user Level: 7 Posts: 4/8 EXP: 1114 Next: 334 Since: 08-16-14 Last post: 2418 days ago Last view: 2257 days ago |
Thanks so much.
One more question, it doesn't really relate with the topic anymore but I really don't want to create another thread. I am using the Blank Flipswap Template map and it doesn't apparantly have a proper death-area on the bottom of the map, therefore Mario falls for a good 10 seconds before he properly dies, even then its a bit glitchy. But as a result of this the Hammer Bros. don't properly die or something happens, and it doesn't trigger their death and the Launch star doesn't appear, and I waited a good 2 minutes, nothing. So what do I do to fix that? |
| JACOBSMILE |
| ||
|
Normal user Level: 7 Posts: 5/8 EXP: 1114 Next: 334 Since: 08-16-14 Last post: 2418 days ago Last view: 2257 days ago |
Thank you so much! It worked! |
| JACOBSMILE |
| ||
|
Normal user Level: 7 Posts: 6/8 EXP: 1114 Next: 334 Since: 08-16-14 Last post: 2418 days ago Last view: 2257 days ago |
So, like I mentioned in my previous question thread, I'm new to hacking SMG2 so I apologise if I should nooby at this.
I looked everywhere on the forums for a good Hour or so, and I came up short. I couldn't figure out how to rename Galaxy's or the Mission Names (when selecting the star). I know it is possible and I am probably just missing it but I really don't know. Can someone help me out, or point me in the right direction so I can learn how to do it? And any possible programs needed for doing it? Thanks. Also sorry about me posting multiple of these help threads, and if they seem spammy. I don't mind if they are discared into the Trash forum afterwards. EDIT: I figured it out. Nevermind this post. |
| JACOBSMILE |
| ||
|
Normal user Level: 7 Posts: 7/8 EXP: 1114 Next: 334 Since: 08-16-14 Last post: 2418 days ago Last view: 2257 days ago |
Ok. New question. Not bothering making a new thread for help but, I am using Extermination Switches to causes Sling Stars to appear. I already have one set up and functioning properly, but the weird thing is, I've set up a second one the exact same way and it does something weird. Immediately when spawning in on the level, it makes the "Launch/Sling Star Appear Noise" and it appears immediately. Killing the Monsters does nothing and the Sling Star is already there, even though a Extermination Switch is properly setup. Is it because it is in the same Zone? Is there a way to fix it/Add a new Zone in Flip-swap? Or am I just stuck? |
| JACOBSMILE |
| ||
|
Normal user Level: 7 Posts: 8/8 EXP: 1114 Next: 334 Since: 08-16-14 Last post: 2418 days ago Last view: 2257 days ago |
I figured it out. 2 times I just typed random numbers for the lines, it didn't work. The third time it worked. |
| Main - Posts by JACOBSMILE |
|
Page rendered in 0.023 seconds. (2048KB of memory used) MySQL - queries: 21, rows: 114/114, time: 0.018 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |