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04-05-21 11:37 PM
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Main - Posts by JACOBSMILE


JACOBSMILE
Posted on 08-16-14 07:37 PM, in Really Stupid Question about l_Id's Link | #46750
Hey, I'm fairly new to creating Custom SMG2 levels and such, and I am trying to link up killing 6 Hammer Bros. to a Extermination Switch. The Extermination Switch needs to have the l_Id the same as the enemies GeneratorID but on Whitehole v1.2 and v1.3 I can't seem to find the l_Id setting for the Extermination Switch. Am I Missing something or am I just blind?

I know you can use Anarchy to change the l_Id but once you save it with Anarchy, you can't reopen the level with Whitehole. (Found that out the hard way...)

Thanks for the help!

JACOBSMILE
Posted on 08-16-14 07:47 PM, in Really Stupid Question about l_Id's Link | #46753
Posted by Splitwirez
Posted by JACOBSMILE
Hey, I'm fairly new to creating Custom SMG2 levels and such, and I am trying to link up killing 6 Hammer Bros. to a Extermination Switch. The Extermination Switch needs to have the l_Id the same as the enemies GeneratorID but on Whitehole v1.2 and v1.3 I can't seem to find the l_Id setting for the Extermination Switch. Am I Missing something or am I just blind?

I know you can use Anarchy to change the l_Id but once you save it with Anarchy, you can't reopen the level with Whitehole. (Found that out the hard way...)

Thanks for the help!

You're not blind. Everyone stumbles here. In Whitehole, it's called the Object_ID...Or Obj_ID - I don't remember for sure. Same value, different label. I know, confusing. Don't feel bad, almost everyone gets tripped up by that. Also, there IS a way to make Anarchy-edited levels Whitehole compliant, but it needs to be repeated after every Anarchy edit, and IDK what it is.


Thank you!

JACOBSMILE
Posted on 08-16-14 08:25 PM, in Really Stupid Question about l_Id's (rev. 2 of 08-16-14 08:26 PM) Link | #46756
Well, little update here: I tried using the "Object ID" the same as the "GeneratorID" of the Hammer Bros, nothing happen when I killed them in the game. I tried setting the "Obj_ID" to the number and when I test the level, the game freezes when selecting the star. Do I have to set both?

JACOBSMILE
Posted on 08-17-14 12:53 AM, in Really Stupid Question about l_Id's Link | #46766
Thanks so much.

One more question, it doesn't really relate with the topic anymore but I really don't want to create another thread. I am using the Blank Flipswap Template map and it doesn't apparantly have a proper death-area on the bottom of the map, therefore Mario falls for a good 10 seconds before he properly dies, even then its a bit glitchy. But as a result of this the Hammer Bros. don't properly die or something happens, and it doesn't trigger their death and the Launch star doesn't appear, and I waited a good 2 minutes, nothing. So what do I do to fix that?

JACOBSMILE
Posted on 08-17-14 12:32 PM, in Really Stupid Question about l_Id's Link | #46787
Thank you so much! It worked!

JACOBSMILE
Posted on 08-21-14 09:22 PM, in Renaming Levels/ Star Mission Names Help? (rev. 2 of 08-21-14 09:22 PM) Link | #47040
So, like I mentioned in my previous question thread, I'm new to hacking SMG2 so I apologise if I should nooby at this.

I looked everywhere on the forums for a good Hour or so, and I came up short. I couldn't figure out how to rename Galaxy's or the Mission Names (when selecting the star). I know it is possible and I am probably just missing it but I really don't know.

Can someone help me out, or point me in the right direction so I can learn how to do it? And any possible programs needed for doing it? Thanks.

Also sorry about me posting multiple of these help threads, and if they seem spammy. I don't mind if they are discared into the Trash forum afterwards.

EDIT: I figured it out. Nevermind this post.

JACOBSMILE
Posted on 08-22-14 06:28 PM, in Renaming Levels/ Star Mission Names Help? Link | #47070
Ok. New question. Not bothering making a new thread for help but, I am using Extermination Switches to causes Sling Stars to appear. I already have one set up and functioning properly, but the weird thing is, I've set up a second one the exact same way and it does something weird. Immediately when spawning in on the level, it makes the "Launch/Sling Star Appear Noise" and it appears immediately. Killing the Monsters does nothing and the Sling Star is already there, even though a Extermination Switch is properly setup. Is it because it is in the same Zone? Is there a way to fix it/Add a new Zone in Flip-swap? Or am I just stuck?

JACOBSMILE
Posted on 08-22-14 08:17 PM, in Renaming Levels/ Star Mission Names Help? Link | #47075
I figured it out. 2 times I just typed random numbers for the lines, it didn't work. The third time it worked.


Main - Posts by JACOBSMILE

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