Kuribo64
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04-05-21 11:38 PM
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Main - Posts by Parashoe

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Parashoe
Posted on 03-15-15 01:48 AM, in SM64DS Editor Help Thread - Post your questions here Link | #57791
I appear to encounter problems in importing quite frequently. How would I go about fixing the issue with my model here:

[image]
Thank you for the help you've given me the past few days.

PS:
I'm still having great trouble in importing a custom Luigi model. I'm getting the following error:

[image]
What I am attempting to do is take the dealer Luigi model from the mini-game section of the game. I use blender to take the mesh from exported dealer model (with minor editing), take the bones from exported luigi model, put them into a new object and reassign weights. I've followed all instuctions given to the best of my understanding, is there any further explainations or instuctions that you can give me? Again, my model seems to work over Mario's body (although bones/animation seem completely messed up inevitably), even without considering texture names.

Parashoe
Posted on 03-15-15 02:22 AM, in L is Perfect 2015 (Super Luigi 64) [POSTPONED] (rev. 2 of 03-15-15 02:24 AM) Link | #57793
Wow, I love the way this hack is looking. I would suggest to replace luigi's voice with voice samples from SM64DS. I realise it's not from the N64 era however I feel it would be appropriate given that Mario's voice was mostly unaltered in the DS version. They are also pretty easy to extract from the ds rom.

Looking foward to further progress. Loving the attention to detail, quality, and thought going into what Luigi would have really been like in this formula.

Parashoe
Posted on 12-06-15 07:57 PM, in Super Mario 64x4 Beta Replica (rev. 3 of 12-08-15 01:49 AM) Link | #66129
I was thinking a beta recreation would be a good idea, the beta version shown in 2004 certainly does look intriguing especially with the basement bowser and remade castle grounds, with greater focus on multi-player the final was good but a little disappointing to me compared to what was shown then. I have to agree with the other members here though, I think texture editing does not pose much interest. When comparing the final from the beta my primary thoughts weren't "oh the textures are different" but rather much more focused on the features a spoke of above. For the record MarioFanatic64 has already done a beta texture hack for BOB:


I don't mean to dampen your spirits but I feel you could really advance here if you learn model editing and focus on getting experience in other fields of editing.

All that aside the font edit looks great, where/how did you get/create it?

Parashoe
Posted on 01-06-16 02:22 AM, in Recruiting a team for SM64DS hacking Link | #66854
Have to agree asking for a team, before presenting neither a reasonable amount of your own skills or basic outline for what the mod is about and what needs to be done to achieve it is rather presumptuous. Never-the-less, I wish you luck, we could really use another great SM64DS mod around here, something tells me if you get a little more organized you could provide that.

It's possible I'd be interested in helping if you give more specifics and jobs and describe how you would like it to be done.
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Main - Posts by Parashoe

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