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03-29-24 02:08 AM |
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Main - Posts by CyberTanuki |
CyberTanuki |
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Always Watching Level: 28 Posts: 41/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by Splitwirez I know. lol |
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Always Watching Level: 28 Posts: 42/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by Fiachra I respect that. Take the time you need. I've been busy doing work at my college as well. |
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Always Watching Level: 28 Posts: 48/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
It's looks good, but the head needs smoother shading.
I'm still baffled as to why most people who hack SM64 want to make it into Sunshine or Galaxy. Wouldn't it just be better to hack SMS or SMG instead of trying to transform SM64, a game that hardly has any capacity to handle high polygon data, to be like either games? It just feels so damn unfitting to me. It's like they only do it, because SM64 is one of the easiest things to hack, other than SMW. Still, this isn't a bad job for an import. Nice job. Now all you have to do is throw together animating eyes in the display list and it will be golden. |
CyberTanuki |
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Always Watching Level: 28 Posts: 49/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by ToadKidGaming HAHA, a beta model!? OK, I want to know the story behind this. First off, there's absolutely no leftover Luigi in game. Secondly, the original Luigi mod was actually made by Starxxon. Lastly, who the hell even told you it was a beta model to begin with? smh |
CyberTanuki |
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Always Watching Level: 28 Posts: 50/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
This looks pretty impressive, though I'm not understanding why you changed Mario's original palettes. Still, nice job! |
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Always Watching Level: 28 Posts: 51/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by ToadKidGaming Ohh, I see. |
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Always Watching Level: 28 Posts: 52/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by BullockDS Although it might sound confusing, Luigi's voice is actually depending on build dates for various N64 Mario titles. Since Cjes wants to make this Luigi accurate enough as if he were actually playable, we base everything on "what's the next thing to Super Mario 64". The reason we chose his Japanese voice from Mario Kart 64, is because not only does it sound similar to Mario just at a higher pitch, but it's the closest N64 Mario release since SM64. Also, since SM64 was a "rushed" game, according to a lot of the broken/missing features that were later implemented/fixed in the DS remake, if they were to rush Luigi in as a playable character, the voice would've most likely just been a higher pitched Mario to save time. |
CyberTanuki |
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Always Watching Level: 28 Posts: 53/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by GreenThunder1337 It's not really a deadline, we're just playing out the hack as if it were officially made by Nintendo. |
CyberTanuki |
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Always Watching Level: 28 Posts: 54/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by Fiachra Looking good and fresh as always, Fiachra. B-) |
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Always Watching Level: 28 Posts: 55/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by lezg_g Nice work! I'm loving the design in this level. |
CyberTanuki |
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Always Watching Level: 28 Posts: 56/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by GreenThunder1337 Precisely. When I work on anything, I'm strictly a perfectionist. If the fate of this project depends on rebooting it, then I'll do what I must. |
CyberTanuki |
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Always Watching Level: 28 Posts: 57/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
This is incredible. I'm looking forward to the release of this. |
CyberTanuki |
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Always Watching Level: 28 Posts: 58/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by NormalEvan Yeah, there are a plethora of bugs when NPC swapping at the moment. Hopefully, the SMS hacking team will find a way to fix that. |
CyberTanuki |
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Always Watching Level: 28 Posts: 59/158 EXP: 118323 Next: 13015 Since: 07-10-14 From: Within the Shadows Last post: 2408 days ago Last view: 2145 days ago |
Posted by LUIGIISAWESOME Yeah, I don't see this "project" going anywhere, and I can't take you seriously about this. There's a section dedicated to SM64DS tutorial w/ hacking here: https://kuribo64.net/board/forum.php?id=32 Don't post a thread about a project you haven't even started. It's nothing but wasted space and it's very misleading. |
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Main - Posts by CyberTanuki |
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