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03-29-24 12:02 PM |
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Main - Posts by SunakazeKun |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1481/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Here's a mix of movies and series I've recently watched and some older stuff from the past.
Movies: Terminator 3 Never thought I'd like this movie. A good friend of mine recommended me to watch the Terminator movies. I'm looking forward to see the other movies. Der Schuh des Manitu A German parody of various popular western movies. Probably the most popular German movie. Traumschiff Surprise Another German parody by Michael Herbig. This movie adapts themes from many popular sci-fi-related movies. It's not as good as the previous movie, though. Anime: Nichijou My favorite anime. Period. Fullmetal Alchemist: Brotherhood Another recommendation made by a good friend of mine. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1482/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Posted by RicBent That's my whole intention No, seriously, what's wrong with it? You don't like the movies? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1483/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Yup, Mayro is his profile.
This is the best custom SMG level ever and I can't wait to see Mayro playing this masterpiece! Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1484/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
And I thought I watched them too often, heh. I agree that these two movies are very VERY silly. But I'm looking forward to "Bullyparade - Der Film", which is about to air in a few days Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1485/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Posted by MeTheMarioMan Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1486/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
I decided to give Whitehole another try, just to add in path editing and I was successful! But there's more in this new version of Whitehole, including some major bug fixes. Like the previous v1.4 builds, it's based on v1.2. As usual, the source code and the releases can be found on the Github repo: https://github.com/SunakazeKun/Whitehole-1.4
Features: - Full support for SMG1 and SMG2 - All object types supported, including paths! - Improved rendering, including a new renderer for area-like objects - Property field names are individualized for each object - Added options to copy and paste the position, rotation and scale of objects - Added a ShapeModel renderer for SMG2's flower objects - Added shortcuts for the BCSV editor - Added a hash generator - Path colors are randomized Object colors: Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1487/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Super Hackio was working on a new version of Whitehole as well, that's true. I tried to figure out how to support paths and send him the code once done, but I added in more and more features and eventually released this version. The only idea I used is the Obj_arg descriptions for objects. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1488/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
AKA Staple's sexy lair.
... You're possibly talking about a staff forum. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1489/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Ehm.. what? A more detailed description would help me replicate this issue. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1490/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Yeah, you're better using a mouse. That might cause the problem. Also clicking and zooming at the same time doesn't cause any problems. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1491/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Thanks a lot. The only thing I really need help with is to figure out how the item data is formatted. I know where the pointers for the item data is stored. That's all, heh.
Btw, I've released a newer version a few hours ago which includes an editor for friend areas. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1492/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
I have all the items documented. The question is how the set of items that appear in dungeons are set up. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1493/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
That's not how version numbers work. Also, the previous version was v1.4.2.3. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1494/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Nah, they are more similar to Pokémon sets, that's for sure. Trap entries have a fixed size as they define the chances for each traps. Pokémon sets are lists of smaller entries, 0x8 bytes each. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1495/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
That's great to hear ^^ I have no intention in fixing that bug. I don't know what could cause it as I've never encountered these problems. If you could get me a crash log I could try to fix it, though. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1496/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Ehh, is that a bug or anything? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1497/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Just watched James Bond - Goldfinger. One of the very few Bond movies that I haven't watched; still need to watch Octopussy, The World Is Not Enough, Moonraker and The Spy Who Loved Me. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1498/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
That's how it is right now. There's the 1.4 fork which has been worked on for more than a year. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1499/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Yup, that's normal. The dark green area shows the affection caused by the Range parameter, the light green area is the scale. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 1500/1551 EXP: 3652272 Next: 1272 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
I'm working on that right now, lulz. I'll update the thread's first post asap.
Just found some time to edit the first post. I've added a new image showing the object colors. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Main - Posts by SunakazeKun |
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