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04-05-21 11:38 PM |
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| Main - Posts by SunakazeKun |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1401/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1402/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Paths have control points. These are used to make curved paths. You can play around with these. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1403/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
He can make it faster by playing around with obj_arg0. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1404/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
There are custom and ported models.
I've finished work on all the seven galaxies that will be available in this mod. Now, we'll have to do some cleanup and fixing before we can finally release this nice hack. Again, I've updated the main post with some new screenshots. As always, you can find more information and pictures on the official website: http://neomariogalaxy.bplaced.net/nmg/ Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1405/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
I don't know how you would get things like ASM patches working on the emulator, so I can't help you with that. NMG uses a few memory patches so it's important to have all this stuff.
Almost finished. This is the last preview of the mod before its release. ![]() Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1406/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Well, you still have to patch in the files. AFAIK, there's a program which handles Riivolution patches on Dolphin, but I'm not sure if it works with memory patches or cheats. I never got that tool working... Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1407/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Interesting... Now we know how to use and edit BTK files!! Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1408/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Yeah, I was talking about Dolphiilution. Thanks for the link. I'll take a look at that. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1409/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
https://github.com/blank63/j3dview/tree/master/j3d
You can find the information about most of the J3D formats here, including BTK and BRK. The only format that is missing is tlk1 (BLK file), I think, Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1410/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
That's an amazing tool. I've already heard about that but I'm not sure if it works with SMG games.
Well, both games actually use some BMD models. The sentry beamer ring marker from SMG2 is a BMD mdoel. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1411/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
^this. The object database on K64 is very VERY outdated, this one here is still intact:
http://neomariogalaxy.bplaced.net/?page=objectdb&game=2 For events/switches, visit this page: http://neomariogalaxy.bplaced.net/?page=thread&id=249 In your case, you can use an ExterminationSwitch and give it a unique l_id. The five starpieces would be assigned to the ExterminationSwitch with the GeneratorId setting. Then, you give the ExterminationSwitch and SuperSpinDriver the same value for their SW_A and SW_APPEAR settings, respectively. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1412/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Gravity controllers are very similar to areas because their shapes and units are identical for most of the objects. A GlobalPlaneGravityInBox object has the same shape and scale like a box/cube shaped area. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1413/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
You can use Whitehole or Dossun2. However, the later one adds any missing fields in the BCAM file. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1414/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Posted by MeTheMarioMan Yeah, I was going to mention this here as well. Btw, I sent you a PM on SMG264 on the NMG board
Posted by Swingball Possibly the project that they mentioned here: http://kuribo64.net/board/thread.php?pid=84701#84701 EDIT: Damn, got ninja'd. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1415/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
angleB and angleA configure the vertical and horizontal angles, respectively. More information on camera settings can be found here: http://neomariogalaxy.bplaced.net/?page=wiki&id=Cameras
You use the camera area and assign a camera from the bcam file to it. For camera areas this is done with the camera names that are prefixed with "c:" Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1416/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
there you go. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1417/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1418/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Nope, because I don't work on Whitehole anymore, lol. Sorry. The last edits were made about one year ago. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1419/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
You could also use a LightCtrlArea that moves on a circle-shaped path around the lighthouse. The lighting source is the center of the LightCtrlArea. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 1420/1551 EXP: 3046041 Next: 121073 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Whitehole v1.4 was based on v1.2 and that version didn't support path editing due to multiple object selection. Yep, that was a bad idea, because the new property grid also caused a lot of problems. I had no idea how to solve these problems... Also, the v1.4 can edit all object types...well, except for paths. It is also the first version that supported ChildObj, GeneralPos, SoundObj and ChangeObj. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Main - Posts by SunakazeKun |
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